Player Matchup

Fernando
Fernando
Gold I
Fesfo
Fernando
Gold I
Level 128
Champion Stats
21W - 18L
1,680 SR
Queue Stats
160W - 169L
1,539 Elo+
Party 2
Mal'Damba
Mal'Damba
Diamond IV
Ramp0t
Mal'Damba
Diamond IV
Level 999
Champion Stats
129W - 140L
1,659 SR
Queue Stats
1,759W - 1,731L
1,647 Elo+
Solo
Buck
Buck
Diamond IV
Salvoci
Buck
Diamond IV
Level 37
Champion Stats
46W - 51L
1,727 SR
Queue Stats
64W - 70L
1,635 Elo+
Solo
Ash
Ash
Platinum V
Sivoka
Ash
Platinum V
Level 268
Champion Stats
8W - 7L
1,798 SR
Queue Stats
224W - 219L
1,558 Elo+
Party 2
Kinessa
Kinessa
Diamond III
ttvМамаБибиза69
Kinessa
Diamond III
Level 52
Champion Stats
47W - 24L
1,894 SR
Queue Stats
105W - 66L
1,746 Elo+
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 297
1,752 SR
1,625 Elo+

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 631
1,721 SR
1,570 Elo+
Masters
Atömîk
Unknown
Masters
Level 949
Champion Stats
17W - 18L
1,662 SR
Queue Stats
1,714W - 1,652L
1,660 Elo+
Solo
Barik
Barik
Platinum II
InterPlus
Barik
Platinum II
Level 999
Champion Stats
43W - 35L
1,692 SR
Queue Stats
1,559W - 1,458L
1,557 Elo+
Party 1
Ying
Ying
Platinum V
Meeryingfrau
Ying
Platinum V
Level 89
Champion Stats
58W - 45L
1,685 SR
Queue Stats
152W - 123L
1,549 Elo+
Solo
Vatu
Vatu
Platinum II
RyujiAyukawa
Vatu
Platinum II
Level 641
Champion Stats
5W - 1L
1,898 SR
Queue Stats
216W - 179L
1,545 Elo+
Solo
Khan
Khan
Platinum V
МегаПихарь228
Khan
Platinum V
Level 477
Champion Stats
87W - 59L
1,669 SR
Queue Stats
744W - 705L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
Fesfo
Fernando
32
1 / 4 / 11
2,541
254
22,150
38,898
70,404
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Brand

Brand

Fireball

Heal for 100 for each enemy hit with Fireball.

Level 1

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 0.45s.

Level 1

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 15% while at or below 50% Health.

Level 3

Cavalier

Cavalier

Armor

Increase your maximum Health by 750.

Level 5

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Mal'Damba
Ramp0t
Mal'Damba
56
7 / 1 / 21
2,959
296
47,379
19,621
0
Possession

Possession

Mending Spirits

Reduce your damage taken by 20% while Healing an ally with Mending Spirits.

Level 5

Swift Spirits

Swift Spirits

Mending Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 15%.

Level 3

Sustenance

Sustenance

Armor

Increase your Healing received by 16% while at or below 50% Health.

Level 2

Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 1.6s.

Level 2

Feed the Spirits

Feed the Spirits

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Wekono's Wrath

Wekono's Wrath

Weapon

Tossing your snake after reloading is faster and deals an additional 500 damage.

Level 1

Buck
Salvoci
Buck
12
13 / 5 / 9
2,777
278
81,250
43,227
0
Vigor

Vigor

Recovery

Regenerate 1 Ammo every 0.5s for 1s after activating Recovery.

Level 2

Exhilarate

Exhilarate

Heroic Leap

Hitting at least one champion with Heroic Leap reduces its Cooldown by 2s.

Level 2

Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 10%.

Level 2

Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 70% after getting an Elimination.

Level 5

Momentum

Momentum

Heroic Leap

Reduce your damage taken by 20% for 4s after using Heroic Leap.

Level 4

Bounce House

Bounce House

Heroic Leap

Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.

Level 1

Ash
Sivoka
Ash
52
5 / 7 / 11
2,464
246
47,992
58,757
31,198
War Machine

War Machine

Armor

Reduce your active Cooldowns by 50% after getting an Elimination.

Level 5

Trebuchet

Trebuchet

Siege Shield

Generate 2 Ammo after activating Siege Shield.

Level 1

Thrive

Thrive

Shoulder Bash

Heal for 600 after hitting an enemy with Shoulder Bash.

Level 3

Siege Engine

Siege Engine

Kinetic Burst

Reduce the Cooldown of Siege Shield by 4s for each enemy hit with Kinetic Burst.

Level 4

Brawl

Brawl

Kinetic Burst

Heal for 300 over 2s for each enemy hit by Kinetic Burst.

Level 2

Level 1

35
16 / 3 / 8
3,161
316
105,712
19,007
0
Bob and Weave

Bob and Weave

Transporter

Increase your Movement Speed by 81% for 2s after Teleporting with Transporter.

Level 3

Headstrong

Headstrong

Armor

Increase your maximum Health by 200.

Level 4

Prodigy

Prodigy

Sniper Mode

Increase your Movement Speed while in Sniper Mode by 125%.

Level 5

Open Season

Open Season

Sniper Mode

Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.

Level 1

Quick Scope

Quick Scope

Sniper Mode

Reduce scope-in and scope-out time by 40%.

Level 2

Steady Aim

Steady Aim

Sniper Mode

For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.

Level 1

Bans
ImaniCassie
Team 1 Score

4

VS

Team 2 Score

1

Bans
MakoaBomb King
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Atömîk
Unknown
59
9 / 8 / 4
2,609
261
63,591
46,071
0

Level 2

Level 1

Level 5

Level 5

Level 2

Level 1

Barik
InterPlus
Barik
58
4 / 8 / 4
2,259
226
38,026
75,786
35,760
Field Deploy

Field Deploy

Turret

Heal for 60 each time one of your base Turrets hits an enemy.

Level 3

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 10% Health.

Level 1

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 20%.

Level 4

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 750.

Level 5

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 300-Health Shield for 3s after activating Rocket Boots.

Level 2

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

25
1 / 8 / 11
2,398
240
10,382
36,712
0
Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 200.

Level 2

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Fracture

Fracture

Shatter

Heal your Illusions for 40% of their maximum Health after activating Shatter.

Level 2

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

57
1 / 10 / 5
819
82
30,078
47,349
0
Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 24% for 2s after activating Shadow Bombs.

Level 4

Contemplation

Contemplation

Dash

Heal for -22.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 3

Shadow Garrote

Shadow Garrote

Armor

Generate 20% Ultimate charge for each enemy hit with your Ultimate.

Level 4

Outnumbered

Outnumbered

Shadow Bombs

Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.

Level 1

Memento Vivere

Memento Vivere

Armor

Increase your maximum Health by 120.

Level 3

Unerring

Unerring

Shadow Bombs

Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.

Level 1

55
5 / 8 / 3
2,300
230
37,433
98,565
26,070
Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 0.6s.

Level 1

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 15.

Level 5

Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Platemail

Platemail

Armor

Increase your maximum Health by 600.

Level 4

Into the Breach!

Into the Breach!

Battle Shout

Increase your Movement Speed by 8% for 3s after activating Battle Shout.

Level 1

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 40s
Objective Time
1m 53s
102
Kill Participation
47
42
Kills
20
20
Deaths
42
60
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Atömîk
Unknown
9
8
4
1.38
W
Fernando
Fesfo
Fernando
1
4
11
1.63
L
Barik
InterPlus
Barik
4
8
4
0.75
L
1
8
11
0.81
W
Mal'Damba
Ramp0t
Mal'Damba
7
1
21
17.5
L
1
10
5
0.35
W
Buck
Salvoci
Buck
13
5
9
3.5
W
Ash
Sivoka
Ash
5
7
11
1.5
W
16
3
8
6.67
L
5
8
3
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

304,483
Damage
179,510
179,510
Taken
304,483
101,602
Shielding
61,830
104,965
Healing
160,998
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Atömîk
Unknown
63,591
43,826
0
4,998
46,071
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
Fernando
Fesfo
Fernando
22,150
12,120
0
3,548
38,898
70,404
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
Barik
InterPlus
Barik
38,026
38,026
0
10,976
75,786
35,760
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
10,382
10,382
83,902
16,310
36,712
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Mal'Damba
Ramp0t
Mal'Damba
47,379
14,603
64,284
16,990
19,621
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Level 1

L
30,078
21,675
0
8,036
47,349
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Buck
Salvoci
Buck
81,250
66,915
0
13,251
43,227
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
Ash
Sivoka
Ash
47,992
40,776
0
6,260
58,757
31,198
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
105,712
96,872
0
632
19,007
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
37,433
33,947
11,280
25,496
98,565
26,070
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role