Player Matchup

Fernando
Fernando
Platinum IV
Dēvīl
Fernando
Platinum IV
Level 999
Champion Stats
54W - 58L
1,620 SR
Queue Stats
1,455W - 1,460L
1,550 Elo+
Party 1
Tyra
Tyra
Platinum III
LastP1ck
Tyra
Platinum III
Level 364
Champion Stats
345W - 349L
1,637 SR
Queue Stats
834W - 871L
1,534 Elo+
Party 1
Mal'Damba
Mal'Damba
Gold I
MotiLaaL
Mal'Damba
Gold I
Level 374
Champion Stats
34W - 38L
1,550 SR
Queue Stats
366W - 354L
1,474 Elo+
Party 1
Vora
Vora
Platinum V
naeeeeee
Vora
Platinum V
Level 999
Champion Stats
26W - 28L
1,584 SR
Queue Stats
980W - 937L
1,525 Elo+
Party 1
Ash
Ash
Gold I
sunnyleone2
Ash
Gold I
Level 999
Champion Stats
7W - 5L
1,554 SR
Queue Stats
894W - 848L
1,517 Elo+
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 747
1,589 SR
1,520 Elo+

VS

Team Averages
Gold I
Gold I
Average Tier
Level 680
1,669 SR
1,538 Elo+
Inara
Inara
Gold I
BabaYaga024
Inara
Gold I
Level 829
Champion Stats
81W - 72L
1,592 SR
Queue Stats
1,026W - 1,046L
1,493 Elo+
Solo
Skye
Skye
Platinum IV
KOHbxOrOHb
Skye
Platinum IV
Level 999
Champion Stats
4W - 2L
1,745 SR
Queue Stats
2,033W - 2,003L
1,573 Elo+
Solo
Octavia
Octavia
Platinum II
PukineiFlores
Octavia
Platinum II
Level 111
Champion Stats
2W - 0L
1,705 SR
Queue Stats
113W - 101L
1,610 Elo+
Solo
Atlas
Atlas
Gold IV
babbeBoi
Atlas
Gold IV
Level 463
Champion Stats
25W - 27L
1,625 SR
Queue Stats
392W - 402L
1,474 Elo+
Solo
Jenos
Jenos
Gold II
rishramesh008
Jenos
Gold II
Level 999
Champion Stats
73W - 55L
1,677 SR
Queue Stats
519W - 485L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
Dēvīl
Fernando
60
1 / 21 / 6
4,544
189
47,756
156,021
154,255
Tyra
29
6 / 18 / 12
5,031
210
174,489
91,898
0
Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 3s.

Level 5

Trail Blazer

Trail Blazer

Armor

Generate 3 Ammo after getting an Elimination.

Level 1

Locked and Loaded

Locked and Loaded

Weapon

Increase your maximum Ammo by 4.

Level 2

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 50% after getting an Elimination.

Level 5

Incensed

Incensed

Fire Bomb

Increase your Movement Speed by 16% for 4s after using Fire Bomb.

Level 2

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

Mal'Damba
MotiLaaL
Mal'Damba
58
4 / 16 / 19
5,086
212
44,719
62,362
0
Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 4s.

Level 5

Feed the Spirits

Feed the Spirits

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Ritual Magic

Ritual Magic

Mending Spirits

Heal for 30 every 1s while Healing an ally with Mending Spirits.

Level 2

Swift Spirits

Swift Spirits

Mending Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 10%.

Level 2

Eerie Presence

Eerie Presence

Mending Spirits

Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.

Level 4

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

Vora
60
26 / 19 / 5
6,668
278
158,445
90,236
4,550
Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 40 per stack.

Level 4

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 150 Shield for 5s after activating Tendril.

Level 2

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

New Purpose

New Purpose

Armor

Increase your maximum Health by 200.

Level 4

The Maw's Embrace

The Maw's Embrace

Weapon

Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.

Level 1

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

59
15 / 20 / 16
6,073
253
147,523
170,467
66,593
Percussion

Percussion

Kinetic Burst

Increase the Knockback distance of Kinetic Burst by 40%.

Level 5

Gate-Crasher

Gate-Crasher

Shoulder Bash

Reduce the Cooldown of Shoulder Bash by 0.8s.

Level 1

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 150.

Level 1

Indomitable

Indomitable

Armor

Gain 30% Lifesteal.

Level 3

Furious Charge

Furious Charge

Shoulder Bash

Increase the Knockback distance of Shoulder Bash by 40%.

Level 5

Level 1

Bans
ImaniCassie
Team 1 Score

3

VS

Team 2 Score

4

Bans
KhanMakoa
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
60
30 / 13 / 27
5,622
234
116,330
184,313
27,361
Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 84 every 1s while Earthen Guard is active.

Level 3

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 5s.

Level 5

Plateau

Plateau

Impasse

Gain a 250-Health Shield for 3s after activating Impasse.

Level 2

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

48
21 / 13 / 27
4,691
195
131,982
83,977
0
Poisoner

Poisoner

Poison Bolts

Reduce the Cooldown of Poison Bolts by 4s.

Level 5

Quick Smoker

Quick Smoker

Smoke Screen

Reduce the Cooldown of Smoke Screen by 0.6s.

Level 1

Shadow Affinity

Shadow Affinity

Hidden

Reduce the Cooldown of Hidden by 3s.

Level 3

Confound

Confound

Poison Bolts

Reduce the Cooldown of Smoke Screen by 2.5s for each enemy hit by Poison Bolts.

Level 5

Emergency Exit

Emergency Exit

Hidden

Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.

Level 1

Preparation

Preparation

Armor

When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.

Level 1

Octavia
57
21 / 8 / 28
4,975
207
156,781
55,792
0
Overwhelming Force

Overwhelming Force

Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.

Level 5

Snap To It

Snap To It

Reduce the time it takes to bring up Designated Sights by 20%.

Level 2

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.

Level 2

Tactical Fire

Tactical Fire

Weapon

Generate 2 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.

Level 2

Fire and Maneuver

Fire and Maneuver

Armor

Increase your Movement Speed by 24% for 2.5s after getting a Killing Blow or Elimination.

Level 4

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

Atlas
babbeBoi
Atlas
56
11 / 7 / 37
4,874
203
111,956
200,736
0
Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Distant Memory

Distant Memory

Armor

Increase your Healing received from others by 5% while at or below 50% Health.

Level 1

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Safe Haven

Safe Haven

Armor

Increase your Healing received by 18% while Stasis Field is active.

Level 3

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 750.

Level 5

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

58
11 / 11 / 61
6,380
266
53,935
48,114
28,575
Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 5

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 12%.

Level 3

Sidereal

Sidereal

Weapon

Increase your maximum Health by 50.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Match Insights

Player Kills, Deaths, and Assists

9m 41s
Objective Time
8m 39s
110
Kill Participation
274
52
Kills
94
94
Deaths
52
58
Assists
180
Player
Kills
Deaths
Assists
KDA
W
30
13
27
3.35
L
Fernando
Dēvīl
Fernando
1
21
6
0.19
W
21
13
27
2.65
L
Tyra
6
18
12
0.67
L
Mal'Damba
MotiLaaL
Mal'Damba
4
16
19
0.84
W
Octavia
21
8
28
4.38
W
Atlas
babbeBoi
Atlas
11
7
37
4.21
L
Vora
26
19
5
1.5
W
11
11
61
3.77
L
15
20
16
1.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

572,932
Damage
570,984
570,984
Taken
572,932
225,398
Shielding
55,936
227,593
Healing
348,284
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
116,330
96,849
0
17,973
184,313
27,361

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

L
Fernando
Dēvīl
Fernando
47,756
29,089
0
9,277
156,021
154,255
W
131,982
78,810
0
5,163
83,977
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

L
Tyra
174,489
104,800
0
1,258
91,898
0

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Mal'Damba
MotiLaaL
Mal'Damba
44,719
18,550
174,218
23,988
62,362
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Octavia
156,781
150,849
0
8,639
55,792
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
Atlas
babbeBoi
Atlas
111,956
111,956
0
3,082
200,736
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

L
Vora
158,445
122,196
0
17,533
90,236
4,550
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 2

W
53,935
35,452
290,410
23,017
48,114
28,575
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
147,523
140,173
0
1,319
170,467
66,593
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Damage Done by Role

Damage Taken by Role