Player Matchup

VII
VII
Devon_Nothing
VII
Level 192
Champion Stats
175W - 167L
1,590 SR
Queue Stats
297W - 317L
1,557 Elo+
Solo
Viktor
Viktor
HyroShy28000
Viktor
Level 32
Champion Stats
1W - 1L
1,577 SR
Queue Stats
27W - 14L
1,709 Elo+
Solo
Zhin
Zhin
Kusal_Manage
Zhin
Level 630
Champion Stats
25W - 34L
1,515 SR
Queue Stats
1,322W - 1,321L
1,593 Elo+
Party 3
Ruckus
Ruckus
RayNoxy94
Ruckus
Level 29
Champion Stats
15W - 12L
1,701 SR
Queue Stats
130W - 108L
1,622 Elo+
Party 3
Willo
Willo
RedbeardisGod
Willo
Level 985
Champion Stats
133W - 155L
1,583 SR
Queue Stats
4,301W - 4,291L
1,595 Elo+
Solo
Team Averages
Level 374
1,593 SR
1,615 Elo+

VS

Team Averages
Level 532
1,614 SR
1,575 Elo+
Bomb King
Bomb King
JaNDaRMa033
Bomb King
Level 467
Champion Stats
141W - 155L
1,553 SR
Queue Stats
1,515W - 1,557L
1,523 Elo+
Solo
Jenos
Jenos
RINZLER30015
Jenos
Level 16
Champion Stats
39W - 39L
1,718 SR
Queue Stats
47W - 55L
1,565 Elo+
Party 2
Mal'Damba
Mal'Damba
VANDAMba
Mal'Damba
Level 999
Champion Stats
67W - 58L
1,583 SR
Queue Stats
96W - 95L
1,577 Elo+
Party 1
Maeve
Maeve
arthurds2803
Maeve
Level 245
Champion Stats
13W - 9L
1,630 SR
Queue Stats
40W - 36L
1,633 Elo+
Party 2
Barik
Barik
missgrizlly
Barik
Level 934
Champion Stats
76W - 64L
1,588 SR
Queue Stats
98W - 92L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
27
15 / 9 / 22
3,507
219
62,685
54,095
0
Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.

Level 4

Never Look

Never Look

Armor

Increase your maximum Health by 100.

Level 2

Tick Tock

Tick Tock

Armor

Reset the Cooldown of Grappling Hook after falling to or below 5% Health.

Level 1

Fragments

Fragments

Armor

Heal for 40% of your maximum Health over 5s after latching to a wall with Grappling Hook.

Level 4

The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 2s after activating Grappling Hook.

Level 4

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

Viktor
14
17 / 17 / 14
3,455
216
70,706
60,465
0
Firing Stance

Firing Stance

Iron Sights

Increase your Movement Speed by 40% while using Iron Sights.

Level 4

Flak Jacket

Flak Jacket

Armor

Increase your maximum Health by 50.

Level 1

Hit and Run

Hit and Run

Armor

Increase your Movement Speed by 15% for 4s after getting an Elimination or Killing Blow.

Level 3

Predator

Predator

Iron Sights

Gain 25% Lifesteal while using Iron Sights.

Level 5

Reflexes

Reflexes

Iron Sights

Reduce the time it takes to bring up Iron Sights by 30%.

Level 2

Cardio

Cardio

Hustle

Heal for 300 per second while using Hustle.

Level 1

59
16 / 10 / 11
3,316
207
70,675
53,633
0
Infamy

Infamy

Armor

Increase your maximum Health by 200.

Level 4

Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 16%.

Level 2

Hideout

Hideout

Billow

Reduce the Cooldown of Whirl by 3s after using Billow.

Level 3

Embers

Embers

Billow

Regenerate 2 Ammo every 0.5s for 1s after activating Billow.

Level 2

Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 56% after getting an Elimination.

Level 4

Guillotine

Guillotine

Spite

Spite deals 20% of its target's maximum Health with each hit.

Level 1

Ruckus
RayNoxy94
Ruckus
20
17 / 12 / 17
3,497
219
67,095
81,015
48,337
Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 5s.

Level 5

Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 1.4s.

Level 2

Dampener

Dampener

Armor

Increase your maximum Health by 750.

Level 5

Warden

Warden

Emitter

Increase the duration of Emitter by 1s.

Level 1

Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 14%.

Level 2

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

59
9 / 9 / 25
3,075
192
59,219
38,631
0
Flora

Flora

Armor

Increase your maximum Health by 150.

Level 3

Sprouts

Sprouts

Seedling

Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.

Level 5

Photosynthesis

Photosynthesis

Seedling

Increase the Projectile Speed of Seedling by 12%.

Level 2

Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Germination

Germination

Seedling

Generate 2 Ammo after using Seedling.

Level 2

Scorn

Scorn

Seedling

Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Bomb King
JaNDaRMa033
Bomb King
57
19 / 14 / 9
4,120
258
71,105
62,121
0
Countdown

Countdown

Grumpy Bomb

Reduce the Cooldown of Grumpy Bomb by 4s.

Level 5

Jolt

Jolt

Poppy Bomb

Increase the effect of Poppy Bomb’s Knockback by 30% and cause Poppy Bomb to explode on contact with any surface.

Level 2

Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 4.

Level 4

King's New Cloak

King's New Cloak

Armor

Increase your maximum Health by 50.

Level 1

Uncontrolled

Uncontrolled

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Accelerant

Accelerant

Grumpy Bomb

Reduces the time it takes for Grumpy Bomb to explode by 40%.

Level 1

6
6 / 19 / 25
3,986
249
19,812
60,388
6,169
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.2000000000000002s.

Level 3

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 8%.

Level 2

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 10% while Stellar Wind is active.

Level 2

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Mal'Damba
VANDAMba
Mal'Damba
59
12 / 15 / 12
3,697
231
74,431
60,813
1,650
Lighter Gourd

Lighter Gourd

Gourd

Increase the Projectile Speed of Gourd by 50%.

Level 5

Venomous Gourd

Venomous Gourd

Gourd

Standing in your Gourd grants yourself and allies 8% Lifesteal.

Level 1

Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 3.2s.

Level 4

Otherworldly

Otherworldly

Slither

Gain a 75-health Shield for 3s after Slither ends.

Level 1

Feed the Spirits

Feed the Spirits

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Wekono's Wrath

Wekono's Wrath

Weapon

Tossing your snake after reloading is faster and deals an additional 500 damage.

Level 1

57
16 / 11 / 11
4,164
260
79,617
52,058
0
Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 20% for 2s after using Pounce.

Level 5

Walk it Off

Walk it Off

Prowl

Heal for 40 every 1s while Prowl is active.

Level 1

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 20%.

Level 2

Scar Tissue

Scar Tissue

Nine Lives

Reduce your damage taken by 24% for 2s after using Nine Lives.

Level 4

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.

Level 3

Cat Burglar

Cat Burglar

Prowl

Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.

Level 1

58
4 / 15 / 18
4,443
278
42,874
95,000
136,750
One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 10%.

Level 2

Field Deploy

Field Deploy

Turret

Heal for 60 each time one of your base Turrets hits an enemy.

Level 3

Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 1.2000000000000002s.

Level 3

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 270 every 1s while you are standing near them.

Level 3

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 32s
Objective Time
8m 40s
163
Kill Participation
132
74
Kills
57
57
Deaths
74
89
Assists
75
Player
Kills
Deaths
Assists
KDA
W
15
9
22
2.89
W
Viktor
17
17
14
1.41
L
Bomb King
JaNDaRMa033
Bomb King
19
14
9
1.68
W
16
10
11
2.15
L
6
19
25
0.97
W
Ruckus
RayNoxy94
Ruckus
17
12
17
2.13
W
9
9
25
2.39
L
Mal'Damba
VANDAMba
Mal'Damba
12
15
12
1.2
L
16
11
11
1.95
L
4
15
18
0.87

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

330,380
Damage
287,839
287,839
Taken
330,380
48,337
Shielding
144,569
99,893
Healing
138,533
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
62,685
50,687
0
23,944
54,095
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Viktor
70,706
53,951
0
10,849
60,465
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Bomb King
JaNDaRMa033
Bomb King
71,105
61,175
0
6,019
62,121
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

W
70,675
55,228
3,841
26,645
53,633
0

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
19,812
18,016
59,113
13,748
60,388
6,169
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Level 2

W
Ruckus
RayNoxy94
Ruckus
67,095
41,878
0
13,443
81,015
48,337
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

W
59,219
40,099
6,723
14,448
38,631
0

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

L
Mal'Damba
VANDAMba
Mal'Damba
74,431
25,792
14,829
14,411
60,813
1,650
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Level 1

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
79,617
72,487
858
6,581
52,058
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Level 1

L
42,874
42,874
0
22,974
95,000
136,750
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Damage Done by Role

Damage Taken by Role