Player Matchup

VII
VII
Gold IV
AnimeManicDude
VII
Gold IV
Level 440
Champion Stats
8W - 5L
1,660 SR
Queue Stats
105W - 107L
1,498 Elo+
Solo
Moji
Moji
Gold III
CamperusMaximus
Moji
Gold III
Level 713
Champion Stats
126W - 125L
1,548 SR
Queue Stats
1,429W - 1,383L
1,461 Elo+
Solo
Ying
Ying
Silver I
FelixDarks
Ying
Silver I
Level 57
Champion Stats
6W - 3L
1,379 SR
Queue Stats
9W - 7L
1,253 Elo+
Party 1
Khan
Khan
Gold I
Kiluaraaa
Khan
Gold I
Level 174
Champion Stats
2W - 0L
1,500 SR
Queue Stats
4W - 3L
1,362 Elo+
Party 1
Barik
Barik
Gold III
belosi
Barik
Gold III
Level 734
Champion Stats
66W - 53L
1,606 SR
Queue Stats
382W - 331L
1,463 Elo+
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 424
1,539 SR
1,407 Elo+

VS

Team Averages
Gold I
Gold I
Average Tier
Level 599
1,561 SR
1,504 Elo+
Jenos
Jenos
Gold I
HellSpawn974
Jenos
Gold I
Level 999
Champion Stats
593W - 638L
1,554 SR
Queue Stats
2,527W - 2,482L
1,537 Elo+
Solo
Atlas
Atlas
Platinum V
MMBlast
Atlas
Platinum V
Level 515
Champion Stats
21W - 26L
1,635 SR
Queue Stats
920W - 913L
1,492 Elo+
Solo
Nyx
Nyx
Silver II
MadrFakr89
Nyx
Silver II
Level 410
Champion Stats
0W - 1L
1,500 SR
Queue Stats
118W - 131L
1,444 Elo+
Solo
Zhin
Zhin
Platinum II
Peacek1lerpkmom
Zhin
Platinum II
Level 71
Champion Stats
8W - 5L
1,629 SR
Queue Stats
51W - 48L
1,515 Elo+
Solo
Saati
Saati
Platinum IV
llkup
Saati
Platinum IV
Level 999
Champion Stats
38W - 64L
1,485 SR
Queue Stats
1,060W - 1,019L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
10 / 14 / 12
3,477
248
81,030
70,952
2,600
Tick Tock

Tick Tock

Armor

Reset the Cooldown of Grappling Hook after falling to or below 5% Health.

Level 1

Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 15%.

Level 3

Never Look

Never Look

Armor

Increase your maximum Health by 250.

Level 5

Nasty Surprise

Nasty Surprise

Explosive Dodge

Generate 5 Ammo after activating Explosive Dodge.

Level 1

Red Room

Red Room

Trigger Discipline

Increase your Movement Speed by 20% while in Automatic fire mode.

Level 5

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

48
13 / 7 / 11
4,223
302
126,308
65,843
54,733

Level 4

Level 2

Level 3

Level 2

Level 4

Level 1

37
1 / 4 / 24
4,917
351
13,483
19,834
0
Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.

Level 1

Fracture

Fracture

Shatter

Heal your Illusions for 60% of their maximum Health after activating Shatter.

Level 3

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 1s after getting an Elimination.

Level 1

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Khan
50
10 / 11 / 13
4,983
356
59,771
140,375
31,647
Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 18% while your Bulwark is active.

Level 3

Bloodthirst

Bloodthirst

Armor

Gain 16% Lifesteal.

Level 4

Close and Personal

Close and Personal

Commander's Grab

Reduce your damage taken by 16% for 2s after hitting an enemy with Commander's Grab.

Level 2

Vigorous Defense

Vigorous Defense

Bulwark

Heal for 50 every 1s while Bulwark is active.

Level 2

Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Vortex Grip

Vortex Grip

Commander's Grab

Targets hit by Commander's Grab are Stunned for an additional 1.4s.

Level 1

Barik
belosi
Barik
52
8 / 5 / 16
4,352
311
101,401
99,096
126,779
Bowling Ball

Bowling Ball

Rocket Boots

Gain a 750-Health Shield for 3s after activating Rocket Boots.

Level 5

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 10% Health.

Level 1

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 750.

Level 5

Double-Time

Double-Time

Rocket Boots

Heal for 150 every 1s for 3s after activating Rocket Boots.

Level 3

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 5%.

Level 1

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Bans
CassieImani
Team 1 Score

4

VS

Team 2 Score

2

Bans
LianMakoa
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
53
3 / 7 / 26
3,828
273
36,595
28,525
0
Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Inner Peace

Inner Peace

Void Grip

Reduce the Cooldown of Void Grip by 4.8s.

Level 4

Relativity

Relativity

Astral Mark

Heal for 80 every 1s for 10s after applying Astral Mark.

Level 2

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 30%.

Level 3

Penumbra

Penumbra

Weapon

Gain 5% Lifesteal.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Atlas
MMBlast
Atlas
60
2 / 8 / 12
3,165
226
45,773
149,295
0
Old Wounds

Old Wounds

Armor

Increase your maximum Health by 600.

Level 4

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 2.5s.

Level 5

Beyond The Veil

Beyond The Veil

Stasis Field

Passing through Stasis Field increases your allies' or your own Movement Speed by 7% for 3s.

Level 1

Continuum Shift

Continuum Shift

Second Chance

Second Chance sends you 1.6s further into the past.

Level 4

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

55
3 / 13 / 14
2,815
201
61,634
76,755
41,848
Unchecked Power

Unchecked Power

Rift Slash

Increase the slow strength of the rift's pulses by 20%.

Level 4

Unyielding Advance

Unyielding Advance

Increase Abyssal Fortress' Health by 400

Level 2

True Freedom

True Freedom

You can miss 3 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.

Level 3

All Will Kneel

All Will Kneel

Rift Slash

Increase the Abyssal Rift's pulse area of effect by 36%.

Level 3

The Little Things

The Little Things

Reduce the Cooldown of Rift Slash by 0.6000000000000001s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.

Level 3

Show Of Force

Show Of Force

Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.

Level 1

38
11 / 7 / 11
3,123
223
107,537
64,036
0
Viciousness

Viciousness

Counter

Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.

Level 5

Infamy

Infamy

Armor

Increase your maximum Health by 200.

Level 4

Perfect Block

Perfect Block

Counter

Heal for 200 after using Counter.

Level 2

Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 14% after getting an Elimination.

Level 1

Footwork

Footwork

Counter

Increase your Movement Speed by 30% for 3s after activating Counter.

Level 3

Guillotine

Guillotine

Spite

Spite deals 20% of its target's maximum Health with each hit.

Level 1

Saati
llkup
Saati
59
22 / 7 / 12
4,174
298
144,561
63,382
0
Closing Time

Closing Time

Increase your Movement Speed by 24% for 2.5s after activating Blast Back.

Level 4

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 1.

Level 1

Designer Armor

Designer Armor

Increase your maximum Health by 160.

Level 4

Plated Leggings

Plated Leggings

Reduce Damage taken by 15% for 1.5s after using Blast Back.

Level 5

Grab and Go

Grab and Go

Generate 1 Ammo for each enemy hit with Blast Back.

Level 1

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

9m 44s
Objective Time
6m 29s
118
Kill Participation
116
42
Kills
41
41
Deaths
42
76
Assists
75
Player
Kills
Deaths
Assists
KDA
W
10
14
12
1.14
W
13
7
11
2.64
W
1
4
24
3.25
L
3
7
26
2.29
W
Khan
10
11
13
1.5
L
Atlas
MMBlast
Atlas
2
8
12
1
L
3
13
14
0.77
L
11
7
11
2.36
W
Barik
belosi
Barik
8
5
16
3.2
L
Saati
llkup
Saati
22
7
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

381,993
Damage
396,100
396,100
Taken
381,993
215,759
Shielding
41,848
257,318
Healing
217,251
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
81,030
73,630
0
4,446
70,952
2,600
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
126,308
113,761
33,581
51
65,843
54,733
Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
13,483
13,483
171,982
10,356
19,834
0

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
36,595
19,356
193,205
12,718
28,525
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 1

W
Khan
59,771
49,397
7,290
21,149
140,375
31,647

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Atlas
MMBlast
Atlas
45,773
45,773
0
505
149,295
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
61,634
46,348
0
6,497
76,755
41,848
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
107,537
84,162
0
4,326
64,036
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

W
Barik
belosi
Barik
101,401
101,401
0
8,463
99,096
126,779
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
Saati
llkup
Saati
144,561
118,841
0
0
63,382
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 1

Damage Done by Role

Damage Taken by Role