Player Matchup

Ying
Ying
FMMoon
Ying
Level 43
Champion Stats
2W - 2L
1,560 SR
Queue Stats
10W - 18L
1,407 Elo+
Party 2
Makoa
Makoa
Goldenpro489
Makoa
Level 45
Champion Stats
1W - 0L
1,504 SR
Queue Stats
3W - 8L
1,303 Elo+
Party 2
Barik
Barik
Oracle213
Barik
Level 17
Champion Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,330 Elo+
Party 2
Khan
Khan
TLV-MAR
Khan
Level 999
Champion Stats
8W - 11L
1,570 SR
Queue Stats
326W - 318L
1,514 Elo+
Solo
Jenos
Jenos
TanekRow
Jenos
Level 21
Champion Stats
8W - 5L
1,524 SR
Queue Stats
30W - 41L
1,301 Elo+
Solo
Team Averages
Level 225
1,532 SR
1,371 Elo+

VS

Team Averages
Level 116
1,599 SR
1,477 Elo+
Grover
Grover
GuaxinimXD3244
Grover
Level 16
Champion Stats
0W - 2L
1,500 SR
Queue Stats
7W - 10L
1,435 Elo+
Party 1
Koga
Koga
Lana2375986
Koga
Level 32
Champion Stats
0W - 1L
1,500 SR
Queue Stats
22W - 31L
1,448 Elo+
Party 1
Vora
Vora
MONORREA8
Vora
Level 28
Champion Stats
3W - 3L
1,649 SR
Queue Stats
15W - 14L
1,537 Elo+
Solo
Tyra
Tyra
shredder666ff
Tyra
Level 98
Champion Stats
2W - 1L
1,700 SR
Queue Stats
46W - 61L
1,466 Elo+
Solo
Inara
Inara
veraciousXlies
Inara
Level 406
Champion Stats
23W - 11L
1,647 SR
Queue Stats
316W - 291L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ying
FMMoon
Ying
20
6 / 4 / 23
5,622
469
54,609
22,237
0
Harmony

Harmony

Shatter

Heal for 39% of the damage dealt by Shatter.

Level 3

Disappear

Disappear

Armor

Increase your Movement Speed by 21% while Out of Combat.

Level 3

Efficiency

Efficiency

Dimensional Link

Reduce the Cooldown of Dimensional Link by 1.25s.

Level 1

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

26
10 / 7 / 12
5,985
499
38,655
87,238
32,299
Ancient Resolve

Ancient Resolve

Shell Shield

Increase the duration of Shell Shield by 2.4s.

Level 4

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.

Level 2

Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 10%.

Level 1

Tidal Grace

Tidal Grace

Shell Shield

Heal for 220 every 1s while Shell Shield is active.

Level 4

Carapace

Carapace

Shell Shield

Increase the Health of Shell Shield by 800.

Level 4

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

Barik
Oracle213
Barik
6
16 / 6 / 12
6,846
571
74,396
60,926
51,116
Healing Station

Healing Station

Turret

Heal for 75 every 1s while standing near any of your Turrets.

Level 3

Bunker

Bunker

Barricade

Increase the Health of Barricade by 600.

Level 3

Accelerator Field

Accelerator Field

Barricade

Passing through your Barricade increases the Movement Speed of yourself or your allies by 12% for 5s.

Level 2

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 750-Health Shield for 3s after activating Rocket Boots.

Level 5

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 180 every 1s while you are standing near them.

Level 2

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Khan
TLV-MAR
Khan
59
15 / 4 / 20
5,372
448
77,780
99,322
13,216
Close and Personal

Close and Personal

Commander's Grab

Reduce your damage taken by 40% for 2s after hitting an enemy with Commander's Grab.

Level 5

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 6.

Level 2

Martial Law

Martial Law

Commander's Grab

Generate 10 Ammo after activating Commander's Grab.

Level 2

Platemail

Platemail

Armor

Increase your maximum Health by 450.

Level 3

Hulking Strength

Hulking Strength

Commander's Grab

Reduce the Cooldown of Commander's Grab by 1.7999999999999998s.

Level 3

Vortex Grip

Vortex Grip

Commander's Grab

Targets hit by Commander's Grab are Stunned for an additional 1.4s.

Level 1

Jenos
TanekRow
Jenos
10
5 / 9 / 28
5,284
440
26,650
39,314
6,212
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 8%.

Level 2

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 5% while Stellar Wind is active.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
17
5 / 11 / 12
5,679
473
33,930
52,936
2,100
Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.

Level 3

Force of Nature

Force of Nature

Armor

Gain a 300-Health Shield for 3s after dropping to or below 50% Health.

Level 2

Chopper

Chopper

Crippling Throw

Heal for 150 after hitting an enemy with Crippling Throw.

Level 3

Barkskin

Barkskin

Armor

Increase your maximum Health by 150.

Level 2

Chop Down

Chop Down

Crippling Throw

Reduce the Cooldown of Crippling Throw by 3s.

Level 5

Level 1

30
4 / 16 / 10
3,923
327
37,084
40,113
0
Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 15% while firing your SMGs.

Level 3

Surprise!

Surprise!

Shadow Step

Generate 15 Ammo after activating Shadow Step.

Level 3

Tenacious

Tenacious

Shadow Step

Heal for 160 after activating Shadow Step.

Level 4

Something to Prove

Something to Prove

Armor

Generate 10% Energy after falling to or below 50% Health.

Level 1

Memento

Memento

Weapon

Increase your maximum Ammo by 20.

Level 4

Level 1

Vora
14
10 / 7 / 10
5,381
448
100,725
56,910
0
Inevitability

Inevitability

Obliteration

Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.

Level 2

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

56
7 / 12 / 8
6,031
503
102,740
48,221
0
Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 2.4s.

Level 4

Salamander Hide

Salamander Hide

Fire Bomb

Reduce the damage you deal to yourself with Fire Bomb by 60%.

Level 3

Tracker

Tracker

Hunter's Mark

Increase your Movement Speed by 10% while Hunter's Mark is active.

Level 2

Favored Quarry

Favored Quarry

Hunter's Mark

Increase the duration of Hunter's Mark by 2.4s.

Level 4

Turn The Table

Turn The Table

Nade Launcher

Heal for 120 for each enemy hit with Nade Launcher.

Level 2

Hunting Party

Hunting Party

Hunter's Mark

Hunter's Mark has 2 charges and grants its benefits to allies.

Level 1

55
4 / 6 / 8
5,788
482
34,558
73,910
9,528
Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 1s.

Level 2

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 84 every 1s while Earthen Guard is active.

Level 3

Cloudbreaker

Cloudbreaker

Impasse

Increase the Health of Impasse by 1000.

Level 4

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 15% while standing in Warder's Field.

Level 3

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Match Insights

Player Kills, Deaths, and Assists

14m 36s
Objective Time
14m 29s
147
Kill Participation
78
52
Kills
30
30
Deaths
52
95
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Ying
FMMoon
Ying
6
4
23
4.38
W
10
7
12
2.29
L
5
11
12
1
L
4
16
10
0.56
L
Vora
10
7
10
2.14
W
Barik
Oracle213
Barik
16
6
12
3.67
W
Khan
TLV-MAR
Khan
15
4
20
6.25
W
Jenos
TanekRow
Jenos
5
9
28
2.11
L
7
12
8
0.92
L
4
6
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

272,090
Damage
309,037
309,037
Taken
272,090
102,843
Shielding
11,628
202,884
Healing
130,917
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Ying
FMMoon
Ying
54,609
20,794
71,591
11,929
22,237
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

W
38,655
37,080
0
7,591
87,238
32,299
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
33,930
28,073
69,724
23,757
52,936
2,100
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
37,084
33,534
0
1,404
40,113
0
Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

L
Vora
100,725
71,223
0
17,618
56,910
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
Barik
Oracle213
Barik
74,396
73,766
0
12,746
60,926
51,116
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
Khan
TLV-MAR
Khan
77,780
72,730
6,512
17,389
99,322
13,216
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Jenos
TanekRow
Jenos
26,650
20,580
63,494
11,632
39,314
6,212
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
102,740
60,961
0
4,183
48,221
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

L
34,558
21,838
0
14,231
73,910
9,528
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Damage Done by Role

Damage Taken by Role