Player Matchup

Mal'Damba
Mal'Damba
Platinum V
Eduuhh
Mal'Damba
Platinum V
Level 999
Champion Stats
7W - 5L
1,550 SR
Queue Stats
120W - 103L
1,544 Elo+
Party 3
Makoa
Makoa
Platinum I
JowHartmann
Makoa
Platinum I
Level 121
Champion Stats
4W - 12L
1,449 SR
Queue Stats
254W - 242L
1,613 Elo+
Party 1
Vatu
Vatu
Platinum I
LilZugor
Vatu
Platinum I
Level 71
Champion Stats
5W - 2L
1,854 SR
Queue Stats
63W - 65L
1,556 Elo+
Party 1
Barik
Barik
Gold III
Ultimezia
Barik
Gold III
Level 999
Champion Stats
10W - 9L
1,659 SR
Queue Stats
256W - 232L
1,584 Elo+
Party 3
Ying
Ying
Qualifying
wKaien
Ying
Qualifying
Level 300
Champion Stats
19W - 8L
1,769 SR
Queue Stats
23W - 11L
1,597 Elo+
Party 3
Team Averages
Gold II
Gold II
Average Tier
Level 498
1,657 SR
1,579 Elo+

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 652
1,586 SR
1,512 Elo+
Jenos
Jenos
Platinum V
DeadlyDuty
Jenos
Platinum V
Level 774
Champion Stats
176W - 159L
1,588 SR
Queue Stats
813W - 758L
1,539 Elo+
Party 2
Fernando
Fernando
Platinum III
GottaGoToWrk
Fernando
Platinum III
Level 600
Champion Stats
83W - 62L
1,678 SR
Queue Stats
1,356W - 1,319L
1,520 Elo+
Party 2
Lian
Lian
Platinum V
MisterShady64
Lian
Platinum V
Level 484
Champion Stats
8W - 14L
1,495 SR
Queue Stats
30W - 49L
1,411 Elo+
Solo
Maeve
Maeve
Platinum V
Neizh
Maeve
Platinum V
Level 402
Champion Stats
18W - 10L
1,567 SR
Queue Stats
724W - 648L
1,556 Elo+
Party 2
Inara
Inara
Gold I
Sharkeyyyy
Inara
Gold I
Level 999
Champion Stats
29W - 32L
1,602 SR
Queue Stats
728W - 698L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Mal'Damba
Eduuhh
Mal'Damba
60
4 / 0 / 23
2,785
348
20,038
13,446
0
Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 1.6s.

Level 2

Incorporeal

Incorporeal

Armor

Increase your maximum Health by 250.

Level 5

Possession

Possession

Mending Spirits

Reduce your damage taken by 20% while Healing an ally with Mending Spirits.

Level 5

Feed the Spirits

Feed the Spirits

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Lighter Gourd

Lighter Gourd

Gourd

Increase the Projectile Speed of Gourd by 10%.

Level 1

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

34
11 / 1 / 8
2,661
333
61,456
74,332
17,412
Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 3s.

Level 5

Tidal Grace

Tidal Grace

Shell Shield

Heal for 110 every 1s while Shell Shield is active.

Level 2

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.

Level 2

Rampage

Rampage

Armor

Increase your Movement Speed by 40% for 4s after getting an Elimination.

Level 5

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

Vatu
38
9 / 4 / 15
2,453
307
44,353
35,756
0
Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 24% for 2s after activating Shadow Bombs.

Level 4

Outnumbered

Outnumbered

Shadow Bombs

Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.

Level 1

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 10%.

Level 1

Contemplation

Contemplation

Dash

Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 4

Nightwatcher

Nightwatcher

Dash

Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.

Level 5

Unerring

Unerring

Shadow Bombs

Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.

Level 1

Barik
Ultimezia
Barik
60
5 / 1 / 16
3,128
391
47,782
61,051
26,881
Bunker

Bunker

Barricade

Increase the Health of Barricade by 600.

Level 3

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 450.

Level 3

Foundation

Foundation

Barricade

Increase the duration of Barricade by 1.2s.

Level 2

Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 1.6s.

Level 4

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Ying
wKaien
Ying
46
13 / 0 / 22
3,099
387
78,986
27,696
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Bans
KhanCassie
Team 1 Score

4

VS

Team 2 Score

0

Bans
ImaniSaati
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Jenos
55
0 / 5 / 4
1,775
222
18,471
21,877
0
Eclipse

Eclipse

Void Grip

Heal for 100 every 1s while using Void Grip.

Level 2

Star Seeker

Star Seeker

Stellar Wind

Increase your air control while using Stellar Wind by 28%.

Level 2

Relativity

Relativity

Astral Mark

Heal for 160 every 1s for 10s after applying Astral Mark.

Level 4

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 20%.

Level 2

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Fernando
GottaGoToWrk
Fernando
50
1 / 8 / 1
1,831
229
53,732
72,866
55,464
Last Stand

Last Stand

Shield

Heal for 270 every 1s while Shield is active and you are at or below 35% Health.

Level 3

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 1.35s.

Level 3

Cavalier

Cavalier

Armor

Increase your maximum Health by 450.

Level 3

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.

Level 4

Fearless Leader

Fearless Leader

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

56
2 / 11 / 0
1,512
189
52,011
40,286
0
Divine Right

Divine Right

Grace

Gain 25% Movement Speed for 3s after using Grace.

Level 5

Highborn

Highborn

Armor

Increase your Movement Speed by 3%.

Level 1

Manifest Destiny

Manifest Destiny

Grace

Increase the travel distance of Grace by 10 units.

Level 2

Swift Jade

Swift Jade

Valor

Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.

Level 5

Noble Crest

Noble Crest

Armor

Increase your maximum Health by 100.

Level 2

Alacrity

Alacrity

Grace

Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.

Level 1

Maeve
Neizh
Maeve
53
2 / 11 / 2
1,493
187
39,067
41,731
0
Shred

Shred

Pounce

Reduce the Cooldown of Pounce by 2.5s.

Level 5

Street Cred

Street Cred

Armor

Increase your maximum Health by 150.

Level 3

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.

Level 2

Streetrunner

Streetrunner

Prowl

Increase the duration of Prowl by 1s.

Level 2

Persistence

Persistence

Armor

Reduce the damage you take by 12% while at or below 40% Health.

Level 3

Rogue's Gambit

Rogue's Gambit

Armor

Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.

Level 1

Inara
58
1 / 7 / 2
1,829
229
49,000
75,855
8,710
Crag

Crag

Impasse

Heal for 300 after activating Impasse.

Level 2

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 2s.

Level 2

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 1.5s.

Level 3

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 15% while standing in Warder's Field.

Level 3

Steadfast

Steadfast

Armor

Increase your maximum Health by 750.

Level 5

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 29s
Objective Time
3m 23s
126
Kill Participation
15
42
Kills
6
6
Deaths
42
84
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Jenos
0
5
4
0.4
W
Mal'Damba
Eduuhh
Mal'Damba
4
0
23
15.5
L
Fernando
GottaGoToWrk
Fernando
1
8
1
0.19
W
11
1
8
15
W
Vatu
9
4
15
4.13
L
2
11
0
0.18
L
Maeve
Neizh
Maeve
2
11
2
0.27
L
Inara
1
7
2
0.29
W
Barik
Ultimezia
Barik
5
1
16
13
W
Ying
wKaien
Ying
13
0
22
24

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

252,615
Damage
212,281
212,281
Taken
252,615
44,293
Shielding
64,174
178,300
Healing
109,424
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Jenos
18,471
13,202
86,429
9,474
21,877
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Mal'Damba
Eduuhh
Mal'Damba
20,038
5,481
86,456
1,957
13,446
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Fernando
GottaGoToWrk
Fernando
53,732
34,770
0
5,108
72,866
55,464
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

W
61,456
56,624
0
1,775
74,332
17,412
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

W
Vatu
44,353
31,145
0
10,268
35,756
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

L
52,011
50,411
0
2,606
40,286
0
Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Maeve
Neizh
Maeve
39,067
37,742
0
3,178
41,731
0
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Inara
49,000
34,822
0
2,629
75,855
8,710
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Barik
Ultimezia
Barik
47,782
47,782
0
0
61,051
26,881
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

W
Ying
wKaien
Ying
78,986
72,599
60,155
17,689
27,696
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Damage Done by Role

Damage Taken by Role