Player Matchup
VS
Match Stats
Leg Day
Heroic Leap
Increase the jump strength of Heroic Leap by 15%.
Level 3
Street Sweeper
Weapon
Increase your Reload Speed by 14%.
Level 2
Seismic Wave
Heroic Leap
Reduce the Cooldown of Heroic Leap by 2s.
Level 4
Exhilarate
Heroic Leap
Hitting at least one champion with Heroic Leap reduces its Cooldown by 1s.
Level 1
Stomping Ground
Weapon
Reduce all active Cooldowns by 70% after getting an Elimination.
Level 5
Bounce House
Heroic Leap
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
Level 1
Level 4
Level 2
Level 4
Level 3
Level 2
Level 1
Chop Down
Crippling Throw
Reduce the Cooldown of Crippling Throw by 3s.
Level 5
Perennial
Blossom
Reduce the Cooldown of Blossom by 0.4s.
Level 1
Unstoppable
Blossom
Reduce your damage taken by 6% for 4s after using Blossom.
Level 1
Verdant Expanse
Blossom
Increase the radius of Blossom by 16%.
Level 4
Fatalis
Crippling Throw
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Level 4
Deep Roots
Crippling Throw
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
Level 1
Healing Station
Turret
Heal for 125 every 1s while standing near any of your Turrets.
Level 5
Accelerator Field
Barricade
Passing through your Barricade increases the Movement Speed of yourself or your allies by 6% for 5s.
Level 1
Failsafe
Armor
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Level 2
One Man's Scrap
Armor
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Level 3
Combat Repair
Turret
Heal all of your Turrets for 360 every 1s while you are standing near them.
Level 4
Fortify
Barricade
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
Level 1
Brand
Fireball
Heal for 300 for each enemy hit with Fireball.
Level 3
Fearless Leader
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 4
Immovable Object
Armor
Increase your Healing received from others by 25% while at or below 50% Health.
Level 5
Dire Need
Shield
Increase your Movement Speed by 16% while using Shield.
Level 2
Unstoppable Force
Charge
Apply a Knockback of 200 to enemies hit by Charge.
Level 1
Scorch
Fireball
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
Level 1
Wind's Embrace
Agility
Heal for 100 every 1s while Agility is active.
Level 5
Harsh Training
Armor
Increase your maximum Health by 50.
Level 1
Trigger Happy
Weapon
Increase your Healing received by 10% while firing your SMGs.
Level 2
Memento
Weapon
Increase your maximum Ammo by 10.
Level 2
Wanted
Agility
Regenerate 20 Ammo every 1s while Agility is active.
Level 5
Level 1
Tools of Salvation
Increase your maximum Health by 150.
Level 1
Ad Eternum
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Level 4
Grim Deliverance
Heal for 20 for every percentage point of Ire consumed by abilities.
Level 4
Eternal Strife
Using an ability above Ire threshold Heals you for 300.
Level 4
Gathering Power
Heal for 140 for each enemy hit with Reckoning.
Level 2
Eternal
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
Level 1
Bullet Hopper
Increase your maximum Ammo by 3.
Level 3
Taste Maker
Increase your Movement Speed by 5% for 4s after getting a Killing Blow or Elimination.
Level 1
Plated Leggings
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Level 4
Closing Time
Increase your Movement Speed by 24% for 2.5s after activating Blast Back.
Level 4
Step Off
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Level 3
Window of Opportunity
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
Level 1
Ebb and Flow
Armor
Reduce the Cooldown of Shell Spin by 100% after falling to or below 40% Health.
Level 5
Tidal Grace
Shell Shield
Heal for 55 every 1s while Shell Shield is active.
Level 1
Salvage
Dredge Anchor
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Level 1
Tsunami
Shell Spin
Increase your Movement Speed by 18% for 3s after using Shell Spin.
Level 3
Strongarm
Dredge Anchor
Reduce the Cooldown of Dredge Anchor by 3s.
Level 5
Leviathan
Ancient Rage
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
Level 1
Brittle
Shatter
Reduce the Cooldown of Shatter by 2.5s.
Level 5
Carry On
Illusion
Increase the duration of your Illusions by 4s.
Level 4
Spring Bloom
Illusion
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Level 2
Disappear
Armor
Increase your Movement Speed by 7% while Out of Combat.
Level 1
Fracture
Shatter
Heal your Illusions for 60% of their maximum Health after activating Shatter.
Level 3
Life Exchange
Shatter
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Master Riding
Armor
Increase your Mount Speed by 30%.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Bulldozer
Weapon
Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Bulldozer
Weapon
Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.