Player Matchup

Raum
Raum
Platinum III
AllFenom
Raum
Platinum III
Level 337
Champion Stats
505W - 467L
1,633 SR
Queue Stats
546W - 519L
1,557 Elo+
Solo
Mal'Damba
Mal'Damba
Platinum III
FIXUS707
Mal'Damba
Platinum III
Level 196
Champion Stats
1W - 1L
1,471 SR
Queue Stats
37W - 48L
1,512 Elo+
Party 2
Inara
Inara
Platinum II
Igoreq03
Inara
Platinum II
Level 757
Champion Stats
2W - 3L
1,600 SR
Queue Stats
49W - 40L
1,584 Elo+
Party 2
Bomb King
Bomb King
Diamond IV
LernoxFR
Bomb King
Diamond IV
Level 999
Champion Stats
9W - 9L
1,576 SR
Queue Stats
661W - 659L
1,621 Elo+
Solo
Androxus
Androxus
Platinum II
anonemosomar
Androxus
Platinum II
Level 287
Champion Stats
49W - 31L
1,720 SR
Queue Stats
263W - 242L
1,575 Elo+
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 515
1,600 SR
1,570 Elo+

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 717
1,624 SR
1,574 Elo+
Lian
Lian
Diamond V
Lunaveli
Lian
Diamond V
Level 772
Champion Stats
4W - 4L
1,688 SR
Queue Stats
158W - 142L
1,571 Elo+
Solo
Moji
Moji
Platinum I
TheReDDeStMeNtOs
Moji
Platinum I
Level 999
Champion Stats
1,489W - 1,286L
1,713 SR
Queue Stats
2,463W - 2,400L
1,642 Elo+
Party 1
Fernando
Fernando
Platinum III
ZetaZ3ta
Fernando
Platinum III
Level 291
Champion Stats
14W - 22L
1,571 SR
Queue Stats
578W - 553L
1,570 Elo+
Solo
Barik
Barik
Diamond V
famous-aalotabia
Barik
Diamond V
Level 930
Champion Stats
24W - 33L
1,549 SR
Queue Stats
326W - 295L
1,568 Elo+
Solo
Jenos
Jenos
Gold V
kopronymos
Jenos
Gold V
Level 595
Champion Stats
26W - 21L
1,601 SR
Queue Stats
128W - 131L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Raum
24
2 / 8 / 23
4,180
299
49,852
120,896
19,489
Tormented Fissure

Tormented Fissure

Ignition

Generate 25 Ammo after activating Ignition.

Level 1

Shattered Essence

Shattered Essence

Soul Harvest

Each Soul Fragment gathered Heals you for 15.

Level 1

Hellish Lodestones

Hellish Lodestones

Ignition

Reduce your damage taken by 12% for 3s after activating Ignition.

Level 4

Abhorrent Vista

Abhorrent Vista

Ignition

Reduce the Cooldown of Ignition by 2.4s.

Level 4

Abyssal Connections

Abyssal Connections

Ignition

Gain a 500-Health Shield for 3s after activating Ignition.

Level 5

Subservience

Subservience

Soul Harvest

All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.

Level 1

Mal'Damba
FIXUS707
Mal'Damba
57
2 / 5 / 19
3,861
276
27,171
39,876
0
Ritual Magic

Ritual Magic

Mending Spirits

Heal for 45 every 1s while Healing an ally with Mending Spirits.

Level 3

Liminal Passage

Liminal Passage

Slither

Increase the travel distance of Slither by 10%.

Level 1

Possession

Possession

Mending Spirits

Reduce your damage taken by 20% while Healing an ally with Mending Spirits.

Level 5

Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 1.6s.

Level 2

Eerie Presence

Eerie Presence

Mending Spirits

Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.

Level 4

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

Inara
Igoreq03
Inara
59
4 / 5 / 11
3,702
264
71,447
133,580
31,221
Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 112 every 1s while Earthen Guard is active.

Level 4

Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 1.

Level 1

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Bomb King
LernoxFR
Bomb King
59
5 / 6 / 7
3,017
216
50,842
34,097
0
Backdraft

Backdraft

Detonate

Reduce the Cooldown of Poppy Bomb by 0.5s for each Sticky Bomb you Detonate.

Level 5

King's Court

King's Court

Detonate

Heal for 15 for each Sticky Bomb you Detonate.

Level 1

Ablative Coating

Ablative Coating

Poppy Bomb

Heal for 100 for each enemy hit with Poppy Bomb.

Level 1

Uncontrolled

Uncontrolled

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Jolt

Jolt

Poppy Bomb

Increase the effect of Poppy Bomb’s Knockback by 75% and cause Poppy Bomb to explode on contact with any surface.

Level 5

Chain Reaction

Chain Reaction

Detonate

Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.

Level 1

Androxus
anonemosomar
Androxus
57
15 / 9 / 4
3,743
267
77,861
62,097
0
Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 20%.

Level 4

Power of the Abyss

Power of the Abyss

Reversal

Reduce the Cooldown of Nether Step by 60% after hitting an enemy with Reversal.

Level 3

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Elusive

Elusive

Nether Step

Increase your Movement Speed by 30% for 3s after activating Nether Step.

Level 3

Sleight of Hand

Sleight of Hand

Nether Step

Generate 3 Ammo after activating Nether Step.

Level 3

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

Bans
ImaniCassie
Team 1 Score

4

VS

Team 2 Score

3

Bans
KhanMakoa
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Lian
60
7 / 8 / 13
2,989
214
106,613
31,237
0
Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 5s.

Level 5

Manifest Destiny

Manifest Destiny

Grace

Increase the travel distance of Grace by 5 units.

Level 1

Divine Right

Divine Right

Grace

Gain 10% Movement Speed for 3s after using Grace.

Level 2

Noble Crest

Noble Crest

Armor

Increase your maximum Health by 100.

Level 2

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

57
8 / 6 / 10
2,808
201
75,759
54,354
41,120

Level 3

Level 1

Level 1

Level 5

Level 5

Level 1

Fernando
ZetaZ3ta
Fernando
55
10 / 9 / 14
3,302
236
105,587
115,891
72,957
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Running Start

Running Start

Charge

Increase your Movement Speed by 10% for 3s after using Charge.

Level 1

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 200 to enemies hit by Charge.

Level 1

Brand

Brand

Fireball

Heal for 400 for each enemy hit with Fireball.

Level 4

Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.

Level 4

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

59
7 / 5 / 10
3,112
222
89,198
61,900
106,477
Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 10% Health.

Level 1

Fuel Efficiency

Fuel Efficiency

Rocket Boots

Increase the duration of Rocket Boots by 0.6s.

Level 2

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 450-Health Shield for 3s after activating Rocket Boots.

Level 3

Field Deploy

Field Deploy

Turret

Heal for 100 each time one of your base Turrets hits an enemy.

Level 5

Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 1.6s.

Level 4

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Jenos
60
1 / 2 / 15
3,866
276
13,389
13,791
2,800
Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 0.4s.

Level 1

Star Seeker

Star Seeker

Stellar Wind

Increase your air control while using Stellar Wind by 14%.

Level 1

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 5

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 31s
Objective Time
3m 44s
92
Kill Participation
95
28
Kills
33
33
Deaths
30
64
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Raum
2
8
23
1.69
W
Mal'Damba
FIXUS707
Mal'Damba
2
5
19
2.3
W
Inara
Igoreq03
Inara
4
5
11
1.9
W
Bomb King
LernoxFR
Bomb King
5
6
7
1.42
L
Lian
7
8
13
1.69
L
8
6
10
2.17
L
Fernando
ZetaZ3ta
Fernando
10
9
14
1.89
W
Androxus
anonemosomar
Androxus
15
9
4
1.89
L
7
5
10
2.4
L
Jenos
1
2
15
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

277,173
Damage
390,546
390,546
Taken
277,173
50,710
Shielding
223,354
219,513
Healing
173,553
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Raum
49,852
39,581
44,770
15,805
120,896
19,489
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Mal'Damba
FIXUS707
Mal'Damba
27,171
12,689
116,616
20,921
39,876
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

W
Inara
Igoreq03
Inara
71,447
65,239
0
15,670
133,580
31,221
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

W
Bomb King
LernoxFR
Bomb King
50,842
40,626
595
3,176
34,097
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Lian
106,613
104,287
0
0
31,237
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
75,759
72,764
8,350
12,746
54,354
41,120
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Fernando
ZetaZ3ta
Fernando
105,587
59,248
0
16,590
115,891
72,957
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

W
Androxus
anonemosomar
Androxus
77,861
65,092
0
1,960
62,097
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
89,198
89,198
0
10,886
61,900
106,477
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Jenos
13,389
10,484
113,846
11,135
13,791
2,800

Level 1

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Damage Done by Role

Damage Taken by Role