Player Matchup

Fernando
Fernando
DangerousGuy130
Fernando
Level 82
Champion Stats
14W - 5L
1,590 SR
Queue Stats
177W - 172L
1,524 Elo+
Solo
Lex
Lex
Exepli
Lex
Level 53
Champion Stats
0W - 1L
1,500 SR
Queue Stats
22W - 20L
1,519 Elo+
Solo
Strix
Strix
Salanderrr
Strix
Level 442
Champion Stats
3W - 2L
1,829 SR
Queue Stats
84W - 94L
1,551 Elo+
Solo
Barik
Barik
Sirux
Barik
Level 65
Champion Stats
1W - 1L
1,798 SR
Queue Stats
4W - 6L
1,503 Elo+
Solo
Ying
Ying
Stromf
Ying
Level 42
Champion Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,256 Elo+
Solo
Team Averages
Level 137
1,643 SR
1,470 Elo+

VS

Team Averages
Level 75
1,520 SR
1,491 Elo+
Tyra
Tyra
Commodore2
Tyra
Level 65
Champion Stats
2W - 4L
1,398 SR
Queue Stats
42W - 45L
1,487 Elo+
Party 1
Barik
Barik
SergSIGR
Barik
Level 77
Champion Stats
27W - 24L
1,538 SR
Queue Stats
130W - 141L
1,442 Elo+
Solo
Rei
Rei
WolfenWerde
Rei
Level 57
Champion Stats
7W - 8L
1,509 SR
Queue Stats
45W - 56L
1,507 Elo+
Party 1
Vora
Vora
theechoman
Vora
Level 24
Champion Stats
18W - 12L
1,654 SR
Queue Stats
27W - 21L
1,561 Elo+
Party 1
Jenos
Jenos
zzZouuXxx
Jenos
Level 153
Champion Stats
52W - 60L
1,499 SR
Queue Stats
436W - 468L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
42
1 / 3 / 0
1,192
238
20,856
32,184
43,034
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Running Start

Running Start

Charge

Increase your Movement Speed by 10% for 3s after using Charge.

Level 1

Safe Travel

Safe Travel

Charge

Gain a 600-Health Shield for 3s after you use Charge.

Level 4

Cavalier

Cavalier

Armor

Increase your maximum Health by 300.

Level 2

Last Stand

Last Stand

Shield

Heal for 270 every 1s while Shield is active and you are at or below 35% Health.

Level 3

Formidable

Formidable

Charge

You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.

Level 1

Lex
Exepli
Lex
17
0 / 3 / 0
772
154
1,268
8,195
0
Compel

Compel

In Pursuit

Reduce the Cooldown of In Pursuit by 1.2s.

Level 1

The Hunted

The Hunted

Retribution

You gain 15% Lifesteal against your Retribution target.

Level 3

Keen Sight

Keen Sight

Retribution

Increase the range at which your Retribution target is Revealed by 20 units.

Level 2

Justice Served

Justice Served

Retribution

Heal for 75% of your maximum Health after getting a Killing Blow on your Retribution target.

Level 5

Inescapable

Inescapable

Retribution

Increase your Movement Speed by 20% while you are within 60 units of your Retribution target.

Level 4

Discovery

Discovery

Retribution

Increase the damage you deal to your Retribution target by 25%.

Level 1

Strix
54
1 / 4 / 0
1,028
206
20,293
13,477
0
Guerrilla Tactics

Guerrilla Tactics

Stealth

Generate 45 Energy after getting an Elimination.

Level 3

Stalker

Stalker

Stealth

Increase your Reload Speed by 20% while Stealth is active.

Level 2

Grizzled

Grizzled

Armor

Increase your maximum Health by 100.

Level 2

Tactical Retreat

Tactical Retreat

Stealth

Increase your Movement Speed by 40% for 2s after entering Stealth.

Level 4

Roost

Roost

Scope

Hits with Talon Rifle generate 4% Ultimate charge.

Level 4

Nocturnal

Nocturnal

Stealth

Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.

Level 1

Barik
Sirux
Barik
40
0 / 8 / 0
960
192
11,061
32,537
22,860
One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 15%.

Level 3

Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 700.

Level 5

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 450 every 1s while you are standing near them.

Level 5

Healing Station

Healing Station

Turret

Heal for 25 every 1s while standing near any of your Turrets.

Level 1

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 150-Health Shield for 3s after activating Rocket Boots.

Level 1

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Ying
Stromf
Ying
29
0 / 3 / 1
971
194
29,585
15,143
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 1s.

Level 2

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.

Level 5

Pursuit

Pursuit

Shatter

Increase the Movement Speed of Illusions by 24% during Shatter.

Level 3

Harmony

Harmony

Shatter

Heal for 52% of the damage dealt by Shatter.

Level 4

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Team 1 Score

0

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
23
3 / 0 / 13
2,263
453
38,446
23,757
0
Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 3s.

Level 5

Napalm

Napalm

Fire Bomb

Activating Fire Bomb heals you for 100 over 2s.

Level 1

Favored Quarry

Favored Quarry

Hunter's Mark

Increase the duration of Hunter's Mark by 0.6s.

Level 1

Ranger

Ranger

Hunter's Mark

Reduce the Cooldown of Hunter’s Mark by 3s.

Level 3

Locked and Loaded

Locked and Loaded

Weapon

Increase your maximum Ammo by 10.

Level 5

Mercy Kill

Mercy Kill

Nade Launcher

Nade Launcher has 3 charges, but reduce the damage of each to 650.

Level 1

Barik
SergSIGR
Barik
44
3 / 0 / 9
2,063
413
12,194
18,515
12,990
Foundation

Foundation

Barricade

Increase the duration of Barricade by 0.6s.

Level 1

Bunker

Bunker

Barricade

Increase the Health of Barricade by 200.

Level 1

One Man's Treasure

One Man's Treasure

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 450 every 1s while you are standing near them.

Level 5

Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 700.

Level 5

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

25
5 / 1 / 7
2,099
420
10,233
12,330
0
Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Leipori Prayer

Leipori Prayer

Chain Heal

Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.

Level 1

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.17% Ultimate Charge to each player to which Chain Heal bounces.

Level 1

Arcane Focus

Arcane Focus

Spirit Link

Heal for 60 every 1s while Spirit Linked to an ally.

Level 3

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.

Level 5

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

20
8 / 0 / 6
2,007
401
31,824
15,308
0
Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 3s.

Level 5

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.

Level 1

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 10 per stack.

Level 1

New Purpose

New Purpose

Armor

Increase your maximum Health by 200.

Level 4

A Change of Faith

A Change of Faith

Dark Siphon

Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.

Level 4

Level 1

Jenos
zzZouuXxx
Jenos
28
2 / 1 / 9
2,207
441
8,839
13,153
0
Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 3

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 40%.

Level 4

Penumbra

Penumbra

Weapon

Gain 10% Lifesteal.

Level 2

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Inner Peace

Inner Peace

Void Grip

Reduce the Cooldown of Void Grip by 3.5999999999999996s.

Level 3

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Match Insights

Player Kills, Deaths, and Assists

29s
Objective Time
9m 53s
3
Kill Participation
65
2
Kills
21
21
Deaths
2
1
Assists
44
Player
Kills
Deaths
Assists
KDA
W
3
0
13
9.5
L
Fernando
1
3
0
0.33
L
Lex
Exepli
Lex
0
3
0
0
L
Strix
1
4
0
0.25
W
Barik
SergSIGR
Barik
3
0
9
7.5
L
Barik
Sirux
Barik
0
8
0
0
L
Ying
Stromf
Ying
0
3
1
0.17
W
5
1
7
8.5
W
8
0
6
11
W
Jenos
zzZouuXxx
Jenos
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,063
Damage
101,536
101,536
Taken
83,063
65,894
Shielding
12,990
31,201
Healing
69,863
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
38,446
23,099
0
338
23,757
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Fernando
20,856
12,106
0
10,229
32,184
43,034

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
Lex
Exepli
Lex
1,268
1,268
0
830
8,195
0
L
Strix
20,293
19,993
0
2,437
13,477
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Barik
SergSIGR
Barik
12,194
12,194
352
1,035
18,515
12,990
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

L
Barik
Sirux
Barik
11,061
11,061
0
627
32,537
22,860
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Ying
Stromf
Ying
29,585
10,335
9,531
7,547
15,143
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
10,233
10,183
28,924
7,661
12,330
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
31,824
26,009
0
1,714
15,308
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Jenos
zzZouuXxx
Jenos
8,839
6,239
24,598
5,241
13,153
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Damage Done by Role

Damage Taken by Role