Player Matchup

Fernando
Fernando
ITS-ME-rodzer9
Fernando
Level 999
Champion Stats
1,907W - 277L
1,916 SR
Queue Stats
5,156W - 872L
1,890 Elo+
Party 1
Kinessa
Kinessa
the_Police117
Kinessa
Level 999
Champion Stats
186W - 121L
1,665 SR
Queue Stats
13,445W - 5,870L
1,721 Elo+
Party 1
Jenos
Jenos
tube8888poppet
Jenos
Level 999
Champion Stats
459W - 218L
1,785 SR
Queue Stats
1,712W - 835L
1,831 Elo+
Party 1
Maeve
Maeve
viciousKDR
Maeve
Level 999
Champion Stats
7W - 1L
1,791 SR
Queue Stats
152W - 41L
1,836 Elo+
Party 1
Koga
Koga
yassin_strijder7
Koga
Level 34
Champion Stats
23W - 20L
1,589 SR
Queue Stats
38W - 31L
1,561 Elo+
Solo
Team Averages
Level 806
1,749 SR
1,768 Elo+

VS

Team Averages
Level 48
1,622 SR
1,533 Elo+
Willo
Willo
Whalze
Willo
Level 42
Champion Stats
1W - 1L
1,879 SR
Queue Stats
9W - 4L
1,609 Elo+
Solo
Raum
Raum
butayarou0883
Raum
Level 41
Champion Stats
6W - 4L
1,760 SR
Queue Stats
12W - 18L
1,452 Elo+
Solo
Lillith
Lillith
iTz_Chakalaka21
Lillith
Level 10
Champion Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,455 Elo+
Solo
Makoa
Makoa
omartp09
Makoa
Level 130
Champion Stats
13W - 14L
1,616 SR
Queue Stats
103W - 80L
1,526 Elo+
Solo
Betty la Bomba
Betty la Bomba
xJCassiano
Betty la Bomba
Level 17
Champion Stats
0W - 1L
1,356 SR
Queue Stats
4W - 5L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
49
6 / 0 / 13
3,273
546
19,178
11,576
25,573
Safe Travel

Safe Travel

Charge

Gain a 750-Health Shield for 3s after you use Charge.

Level 5

Dire Need

Dire Need

Shield

Increase your Movement Speed by 8% while using Shield.

Level 1

Running Start

Running Start

Charge

Increase your Movement Speed by 10% for 3s after using Charge.

Level 1

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.

Level 3

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.

Level 5

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Kinessa
60
10 / 1 / 17
2,953
492
55,617
12,004
0
Restore

Restore

Transporter

Heal for 18% of your maximum Health after Teleporting with Transporter.

Level 3

Calibrate

Calibrate

Weapon

Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.6s.

Level 4

Well-Stocked

Well-Stocked

Oppressor Mine

Activating Oppressor Mine generates 9 Ammo.

Level 3

Generator

Generator

Oppressor Mine

Reduce the Cooldown of Oppressor Mine by 2.4s.

Level 2

Amplitude

Amplitude

Oppressor Mine

Increase the range of Oppressor Mine beams by 60%.

Level 3

Level 1

60
1 / 0 / 32
2,953
492
14,491
7,292
0
Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Space Jam

Space Jam

Stellar Wind

Increase your jump height by 60% while using Stellar Wind.

Level 5

Inner Peace

Inner Peace

Void Grip

Reduce the Cooldown of Void Grip by 1.2s.

Level 1

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Maeve
50
21 / 0 / 17
3,445
574
89,018
20,949
0
Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 30%.

Level 3

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.

Level 5

Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 20% for 2s after using Pounce.

Level 5

Street Cred

Street Cred

Armor

Increase your maximum Health by 50.

Level 1

Walk it Off

Walk it Off

Prowl

Heal for 40 every 1s while Prowl is active.

Level 1

Cat Burglar

Cat Burglar

Prowl

Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.

Level 1

24
8 / 0 / 17
2,889
482
35,307
15,511
0
Wind's Embrace

Wind's Embrace

Agility

Heal for 60 every 1s while Agility is active.

Level 3

Raw Talent

Raw Talent

Agility

Increase the Movement Speed boost of Agility by 12%.

Level 3

Criminal Record

Criminal Record

Dragon Stance

Gain 10.5% Lifesteal while in Dragon Stance.

Level 3

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 20%.

Level 2

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 200.

Level 4

Dragon Fangs

Dragon Fangs

Dragon Stance

Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Willo
Whalze
Willo
43
0 / 13 / 0
2,074
346
17,151
28,518
0
22
0 / 9 / 0
1,923
321
8,849
68,850
0
Shattered Essence

Shattered Essence

Soul Harvest

Each Soul Fragment gathered Heals you for 75.

Level 5

Void Lord

Void Lord

Soul Harvest

Reduce your damage taken by 10% for 3s after activating Soul Harvest.

Level 2

Declaration of War

Declaration of War

Juggernaut

Increase the potency of Juggernaut's Knockup by 21%.

Level 3

Harbinger

Harbinger

Soul Harvest

Reduce the Cooldown of Juggernaut by 3s after activating Soul Harvest.

Level 3

Apocalypse

Apocalypse

Juggernaut

Heal for 300 for each champion hit by Juggernaut.

Level 2

Subservience

Subservience

Soul Harvest

All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.

Level 1

10
0 / 9 / 0
2,118
353
7,477
31,198
4,320
Convenient Leech

Convenient Leech

Swarm

Reduce the effect of Crowd Control for allies within Swarm by 10%.

Level 2

Unholy Flight

Unholy Flight

Death Wings

Reduce your damage taken by 5% for 1.5s after activating Death Wings.

Level 1

Gloomy Nook

Gloomy Nook

Armor

Gain a 600 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.

Level 4

Waning Moon

Waning Moon

Blood Hex

Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.

Level 4

Charmed

Charmed

Blood Hex

Increase your ally's Movement Speed by 16% while they are marked by Blood Hex.

Level 4

Cursed Accord

Cursed Accord

Armor

Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.

Level 1

Makoa
omartp09
Makoa
44
0 / 8 / 0
2,158
360
10,867
62,150
10,513
Betty la Bomba
xJCassiano
Betty la Bomba
22
1 / 7 / 0
2,190
365
22,988
22,895
0
A Runaway

A Runaway

Hail of Bombs

Increase the explosion radius of Hail of Bombs' explosives by 30%.

Level 3

Queen's Reign

Queen's Reign

Cluster Grenade

Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.

Level 4

Eureka Moment

Eureka Moment

Weapon

Generate 1 ammo for every -400 explosive damage done.

Level 2

From Betty with Love

From Betty with Love

Cluster Grenade

Increase the explosion radius of Cluster Grenade's initial explosion by 12%.

Level 2

Bouncing Betty

Bouncing Betty

Explosive Personality

Heal for 120 for each use of Explosive Personality.

Level 4

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 16s
Objective Time
1m 49s
142
Kill Participation
1
46
Kills
1
1
Deaths
46
96
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fernando
6
0
13
12.5
L
Willo
Whalze
Willo
0
13
0
0
L
0
9
0
0
L
0
9
0
0
L
Makoa
omartp09
Makoa
0
8
0
0
W
Kinessa
10
1
17
18.5
W
1
0
32
17
W
Maeve
21
0
17
29.5
L
Betty la Bomba
xJCassiano
Betty la Bomba
1
7
0
0.14
W
8
0
17
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

213,611
Damage
67,332
67,332
Taken
213,611
25,573
Shielding
14,833
63,582
Healing
34,255
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Fernando
19,178
9,472
0
684
11,576
25,573
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Willo
Whalze
Willo
17,151
12,621
0
300
28,518
0
L
8,849
5,369
2,831
3,921
68,850
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
7,477
4,420
21,395
30
31,198
4,320
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

L
Makoa
omartp09
Makoa
10,867
9,167
0
2,212
62,150
10,513
W
Kinessa
55,617
40,360
0
2,376
12,004
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
14,491
7,777
46,923
7,295
7,292
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Maeve
89,018
87,561
0
4,137
20,949
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Betty la Bomba
xJCassiano
Betty la Bomba
22,988
9,337
0
3,566
22,895
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
35,307
29,879
0
2,167
15,511
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Damage Done by Role

Damage Taken by Role