Player Matchup

Fernando
Fernando
Herodote
Fernando
Level 208
Champion Stats
24W - 12L
1,679 SR
Queue Stats
461W - 408L
1,583 Elo+
Party 1
Willo
Willo
MMMAAAGGG
Willo
Level 202
Champion Stats
243W - 222L
1,575 SR
Queue Stats
569W - 554L
1,503 Elo+
Solo
Grover
Grover
PoyoLocoFR
Grover
Level 202
Champion Stats
18W - 16L
1,642 SR
Queue Stats
384W - 364L
1,601 Elo+
Party 1
Cassie
Cassie
Rabixi
Cassie
Level 763
Champion Stats
9W - 3L
1,697 SR
Queue Stats
170W - 154L
1,674 Elo+
Solo
Vora
Vora
Takkies
Vora
Level 176
Champion Stats
3W - 2L
1,565 SR
Queue Stats
326W - 327L
1,519 Elo+
Solo
Team Averages
Level 310
1,632 SR
1,576 Elo+

VS

Team Averages
Level 269
1,554 SR
1,563 Elo+
Ying
Ying
Belanim
Ying
Level 547
Champion Stats
155W - 184L
1,496 SR
Queue Stats
1,999W - 2,021L
1,480 Elo+
Solo
Strix
Strix
Mywosos
Strix
Level 27
Champion Stats
2W - 7L
1,495 SR
Queue Stats
49W - 49L
1,556 Elo+
Party 2
Raum
Raum
bicislegat
Raum
Level 192
Champion Stats
4W - 5L
1,534 SR
Queue Stats
384W - 379L
1,561 Elo+
Solo
Rei
Rei
yyoungshinobii
Rei
Level 198
Champion Stats
34W - 35L
1,535 SR
Queue Stats
164W - 158L
1,579 Elo+
Party 2
Zhin
Zhin
Ноулайфер
Zhin
Level 380
Champion Stats
14W - 6L
1,708 SR
Queue Stats
317W - 291L
1,642 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
Herodote
Fernando
56
1 / 2 / 8
2,231
319
25,491
48,294
43,354
Last Stand

Last Stand

Shield

Heal for 270 every 1s while Shield is active and you are at or below 35% Health.

Level 3

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 600 to enemies hit by Charge.

Level 3

Brand

Brand

Fireball

Heal for 200 for each enemy hit with Fireball.

Level 2

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 15% while at or below 50% Health.

Level 3

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.

Level 4

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Willo
MMMAAAGGG
Willo
33
9 / 0 / 8
2,747
392
48,316
13,312
0
Flora

Flora

Armor

Increase your maximum Health by 150.

Level 3

Sprouts

Sprouts

Seedling

Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.

Level 5

Photosynthesis

Photosynthesis

Seedling

Increase the Projectile Speed of Seedling by 12%.

Level 2

Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Germination

Germination

Seedling

Generate 2 Ammo after using Seedling.

Level 2

Scorn

Scorn

Seedling

Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.

Level 1

Grover
PoyoLocoFR
Grover
59
5 / 0 / 15
3,173
453
51,526
22,055
3,100
Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 12%.

Level 3

Rebound

Rebound

Armor

Increase your Healing received by 15% while at or below 50% Health.

Level 3

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 18% for 4s after using Blossom.

Level 3

Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Force of Nature

Force of Nature

Armor

Gain a 450-Health Shield for 3s after dropping to or below 50% Health.

Level 3

Ferocity

Ferocity

Weapon

Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)

Level 1

Cassie
Rabixi
Cassie
58
10 / 2 / 2
2,248
321
54,796
13,870
0
Blast Shower

Blast Shower

Blast Shot

Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.

Level 5

Quiver

Quiver

Weapon

Increase your maximum Ammo by 1.

Level 1

Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.

Level 2

Lunge

Lunge

Dodge Roll

Increase the distance traveled when using Dodge Roll by 20%.

Level 2

Tumble

Tumble

Armor

Increase your maximum Health by 250.

Level 5

Impulse

Impulse

Blast Shot

Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.

Level 1

Vora
Takkies
Vora
25
0 / 0 / 0
1,416
202
0
0
0
Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ying
Belanim
Ying
34
0 / 2 / 0
900
129
10,971
11,853
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Strix
Mywosos
Strix
6
0 / 7 / 1
1,046
149
18,957
20,123
0
Overburn

Overburn

Flare

Flare lasts 3s longer.

Level 5

Infused Crystals

Infused Crystals

Weapon

Increase the maximum Ammo count of both your weapons by 4.

Level 4

Tactical Retreat

Tactical Retreat

Stealth

Increase your Movement Speed by 10% for 2s after entering Stealth.

Level 1

Roost

Roost

Scope

Hits with Talon Rifle generate 3% Ultimate charge.

Level 3

Flare XL

Flare XL

Flare

Increase the area that Flare will Reveal enemies by 20%.

Level 2

Unauthorized Use

Unauthorized Use

Flare

Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.

Level 1

58
1 / 4 / 2
1,418
203
29,155
96,609
8,738
Declaration of War

Declaration of War

Juggernaut

Increase the potency of Juggernaut's Knockup by 35%.

Level 5

Subjugation

Subjugation

Juggernaut

Increase the distance traveled by Juggernaut by 8%.

Level 1

Sinister Allies

Sinister Allies

Armor

Increase your maximum Health by 450.

Level 3

Desperation

Desperation

Armor

Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.

Level 5

War-torn Plains

War-torn Plains

Weapon

Reduce the time it takes to spin up your Hellfire Gatling by 4%.

Level 1

Earthsplitter

Earthsplitter

Cataclysm

Increase your Ultimate charge rate by 60%.

Level 1

43
0 / 5 / 3
1,312
187
13,759
23,903
0
Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.

Level 5

Arcane Maelstrom

Arcane Maelstrom

Envelop

Using Envelop reduces your linked friendly target's Cooldowns by 20%.

Level 5

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.17% Ultimate Charge to each player to which Chain Heal bounces.

Level 1

Leipori Prayer

Leipori Prayer

Chain Heal

Grant 50% Reload Speed for 1.5s to each player to which Chain Heal bounces.

Level 3

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

59
3 / 7 / 0
1,283
183
24,689
27,641
0
Viciousness

Viciousness

Counter

Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.

Level 4

Master Stance

Master Stance

Counter

Reduce the Cooldown of Whirl by 4s after successfully hitting an enemy with Counter.

Level 4

Infamy

Infamy

Armor

Increase your maximum Health by 100.

Level 2

Kindling

Kindling

Whirl

Generate 3 Ammo after activating Whirl.

Level 3

Perfect Block

Perfect Block

Counter

Heal for 200 after using Counter.

Level 2

Guillotine

Guillotine

Spite

Spite deals 20% of its target's maximum Health with each hit.

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 26s
Objective Time
31s
58
Kill Participation
10
25
Kills
4
4
Deaths
25
33
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ying
Belanim
Ying
0
2
0
0
W
Fernando
Herodote
Fernando
1
2
8
2.5
W
Willo
MMMAAAGGG
Willo
9
0
8
13
L
Strix
Mywosos
Strix
0
7
1
0.07
W
Grover
PoyoLocoFR
Grover
5
0
15
12.5
W
Cassie
Rabixi
Cassie
10
2
2
5.5
W
Vora
Takkies
Vora
0
0
0
0
L
1
4
2
0.5
L
0
5
3
0.3
L
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

180,129
Damage
97,531
97,531
Taken
180,129
46,454
Shielding
8,738
80,377
Healing
79,319
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Ying
Belanim
Ying
10,971
10,971
6,219
3,602
11,853
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Fernando
Herodote
Fernando
25,491
17,591
0
6,989
48,294
43,354
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Willo
MMMAAAGGG
Willo
48,316
22,959
0
886
13,312
0

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Strix
Mywosos
Strix
18,957
18,098
0
2,648
20,123
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Grover
PoyoLocoFR
Grover
51,526
47,026
51,872
20,630
22,055
3,100

Level 1

Level 1

Level 1

W
Cassie
Rabixi
Cassie
54,796
45,119
0
0
13,870
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Vora
Takkies
Vora
0
0
0
0
0
0
L
29,155
20,047
0
12,025
96,609
8,738
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
13,759
12,513
42,575
8,834
23,903
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
24,689
13,673
0
3,416
27,641
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Damage Done by Role

Damage Taken by Role