Player Matchup
VS
Match Stats
Tumble
Armor
Increase your maximum Health by 250.
Level 5
Blast Shower
Blast Shot
Reduce the Cooldown of Blast Shot by 0.5s for each enemy it hits.
Level 1
Excitement
Disengage
Reduce the Cooldown of Dodge Roll by 1s after hitting an enemy with Disengage.
Level 1
Incitement
Dodge Roll
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Level 5
Lunge
Dodge Roll
Increase the distance traveled when using Dodge Roll by 30%.
Level 3
Exaction
Dodge Roll
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
Level 1
Into the Breach!
Battle Shout
Increase your Movement Speed by 16% for 3s after activating Battle Shout.
Level 2
Bloodthirst
Armor
Gain 4% Lifesteal.
Level 1
Platemail
Armor
Increase your maximum Health by 750.
Level 5
Never Surrender!
Battle Shout
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Level 3
Hold the Line!
Battle Shout
Heal for an additional 320 after activating Battle Shout.
Level 4
Storm of Bullets
Weapon
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
Level 1
Healing Station
Turret
Heal for 100 every 1s while standing near any of your Turrets.
Level 4
Combat Repair
Turret
Heal all of your Turrets for 270 every 1s while you are standing near them.
Level 3
One Man's Scrap
Armor
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Level 1
Field Deploy
Turret
Heal for 80 each time one of your base Turrets hits an enemy.
Level 4
Forged Alloy
Turret
Increase the Health of all your Turrets by 420.
Level 3
Forgefire
Dome Shield
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
Level 1
Level 4
Level 3
Level 2
Level 2
Level 4
Level 1
Ancient Duty
Armor
Increase your maximum Health by 200.
Level 4
Pyretic Momentum
Frostfire Glide
FrostFire Glide travels 15% faster.
Level 3
Discipline
Elemental Shift
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.2s.
Level 2
Affinity
Elemental Shift
Reduce your damage taken by 20% for 2s after activating Elemental Shift.
Level 4
Elemental Grace
Armor
Gain a 200-health Shield for 3s after dropping to or below 50% Health.
Level 2
Pyromania
Pyre Ball
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
Level 1
Tenacious
Shadow Step
Heal for 200 after activating Shadow Step.
Level 5
Trigger Happy
Weapon
Increase your Healing received by 5% while firing your SMGs.
Level 1
Wind's Embrace
Agility
Heal for 60 every 1s while Agility is active.
Level 3
Wanted
Agility
Regenerate 8 Ammo every 1s while Agility is active.
Level 2
Memento
Weapon
Increase your maximum Ammo by 20.
Level 4
Level 1
Insurmountable
Armor
Increase your maximum Ammo by 4.
Level 4
Standing Stones
Warder's Field
Reduce the Cooldown of Warder's Field by 2s.
Level 2
Sacred Ground
Warder's Field
Reduce your damage taken by 15% while standing in Warder's Field.
Level 3
Geomancer
Earthen Guard
Reduce the Cooldown of Earthen Guard by 1s.
Level 2
Steadfast
Armor
Increase your maximum Health by 600.
Level 4
Treacherous Ground
Warder's Field
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
Level 1
Dreadnought
Armor
Increase your maximum Health by 200.
Level 4
Mortal Skewer
Harpoon
Heal for 210 for each enemy hit with Harpoon.
Level 3
Expansive Vault
Shortcut
Jump height is increased for your first jump within 2s after exiting a Shortcut.
Level 2
Dark Bargain
Shortcut
Heal for 150 every 1s while standing near a Shortcut.
Level 3
Hangman's Ire
Armor
Gain a 450-Health Shield after dropping to or below 50% Health.
Level 3
Scuttle
Weapon
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
Level 1
Bane
Rend Soul
Every Soul Orb stack you detonate increases your Movement Speed by 1% for 4s, up to a maximum of 15%.
Level 1
Revenant
Armor
Increase your maximum Health by 250.
Level 5
Veil
Shadow Travel
Reduce the cast time of Shadow Travel by 40%.
Level 4
Nether Siphon
Shadow Travel
Heal for 150 every 1s while using Shadow Travel.
Level 3
Dusk-Walker
Shadow Travel
Reduce the Cooldown of Shadow Travel by 1.6s.
Level 2
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.