Player Matchup

Viktor
Viktor
Platinum I
IISpxctrum-vista
Viktor
Platinum I
Level 51
Champion Stats
2W - 3L
1,475 SR
Queue Stats
68W - 48L
1,611 Elo+
Party 2
Ruckus
Ruckus
Diamond IV
KAYDOO21
Ruckus
Diamond IV
Level 43
Champion Stats
7W - 3L
1,677 SR
Queue Stats
35W - 25L
1,634 Elo+
Party 2
Barik
Barik
Platinum IV
Polaaco
Barik
Platinum IV
Level 100
Champion Stats
1W - 1L
1,647 SR
Queue Stats
76W - 75L
1,475 Elo+
Party 1
Jenos
Jenos
Platinum II
RzeliPapi
Jenos
Platinum II
Level 98
Champion Stats
4W - 5L
1,566 SR
Queue Stats
117W - 96L
1,565 Elo+
Party 1
Lex
Lex
Diamond V
kleinMoor
Lex
Diamond V
Level 307
Champion Stats
2W - 3L
1,640 SR
Queue Stats
57W - 38L
1,642 Elo+
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 120
1,601 SR
1,585 Elo+

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 488
1,669 SR
1,593 Elo+
Rei
Rei
Diamond V
Lemageton
Rei
Diamond V
Level 233
Champion Stats
8W - 9L
1,653 SR
Queue Stats
644W - 640L
1,617 Elo+
Party 3
Fernando
Fernando
Platinum I
MeemLikesSatone
Fernando
Platinum I
Level 328
Champion Stats
15W - 7L
1,826 SR
Queue Stats
166W - 127L
1,669 Elo+
Solo
Atlas
Atlas
Platinum I
SkiLLzInTeNSe
Atlas
Platinum I
Level 999
Champion Stats
3W - 3L
1,593 SR
Queue Stats
144W - 128L
1,576 Elo+
Solo
Vora
Vora
Platinum II
W1LDB3AST
Vora
Platinum II
Level 546
Champion Stats
102W - 105L
1,665 SR
Queue Stats
1,285W - 1,224L
1,558 Elo+
Party 3
Saati
Saati
Platinum III
valeronkedr
Saati
Platinum III
Level 333
Champion Stats
125W - 152L
1,610 SR
Queue Stats
742W - 710L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
32
13 / 2 / 9
2,987
332
69,298
21,426
0
Firing Stance

Firing Stance

Iron Sights

Increase your Movement Speed by 40% while using Iron Sights.

Level 4

Grenadier

Grenadier

Frag Grenade

Reduce the Cooldown of Frag Grenade by 1s for each enemy hit by it.

Level 1

Flak Jacket

Flak Jacket

Armor

Increase your maximum Health by 200.

Level 4

Compensator

Compensator

Iron Sights

Reduce your weapon recoil by 20% while using Iron Sights.

Level 1

Predator

Predator

Iron Sights

Gain 25% Lifesteal while using Iron Sights.

Level 5

Burst Mode

Burst Mode

Weapon

Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.

Level 1

Ruckus
KAYDOO21
Ruckus
30
11 / 2 / 19
3,087
343
77,921
47,561
38,716
Dampener

Dampener

Armor

Increase your maximum Health by 600.

Level 4

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 1s.

Level 1

Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 0.7s.

Level 1

Proximity

Proximity

Advance

Reduce your damage taken by 12% for 3s after activating Advance.

Level 4

Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 35%.

Level 5

Level 1

Barik
Polaaco
Barik
55
5 / 2 / 4
3,009
334
36,335
34,470
23,666
Double-Time

Double-Time

Rocket Boots

Heal for 100 every 1s for 3s after activating Rocket Boots.

Level 2

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 450.

Level 3

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 10% Health.

Level 1

Field Deploy

Field Deploy

Turret

Heal for 100 each time one of your base Turrets hits an enemy.

Level 5

One Man's Treasure

One Man's Treasure

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Jenos
RzeliPapi
Jenos
46
1 / 1 / 27
3,296
366
3,709
4,739
8,697
Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 5% while Stellar Wind is active.

Level 1

Relativity

Relativity

Astral Mark

Heal for 80 every 1s for 10s after applying Astral Mark.

Level 2

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 8%.

Level 2

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

58
12 / 3 / 19
3,502
389
67,463
31,106
0
Juke Boots

Juke Boots

Armor

Increase your maximum Health by 250.

Level 5

Hardiness

Hardiness

In Pursuit

Decrease your damage taken by 18% while using In Pursuit.

Level 3

Compel

Compel

In Pursuit

Reduce the Cooldown of In Pursuit by 2.4s.

Level 2

Requip

Requip

Combat Slide

Generate 4 Ammo after activating Combat Slide.

Level 2

Conditioned

Conditioned

Armor

Increase your Movement Speed by 9%.

Level 3

Death Hastens

Death Hastens

Weapon

Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.

Level 1

Bans
CassieImani
Team 1 Score

4

VS

Team 2 Score

1

Bans
MakoaKhan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
56
0 / 8 / 7
1,946
216
19,817
39,468
0
Future Generations

Future Generations

Chain Heal

After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 3

Leipori Prayer

Leipori Prayer

Chain Heal

Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.

Level 2

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.

Level 4

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.2s after hitting an enemy with Sigil. This effect stacks.

Level 2

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.

Level 4

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

Fernando
59
2 / 7 / 4
2,288
254
37,525
78,025
95,135
Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.

Level 5

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Cavalier

Cavalier

Armor

Increase your maximum Health by 450.

Level 3

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 200 to enemies hit by Charge.

Level 1

Safe Travel

Safe Travel

Charge

Gain a 600-Health Shield for 3s after you use Charge.

Level 4

Formidable

Formidable

Charge

You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.

Level 1

58
4 / 6 / 4
1,825
203
34,950
75,013
0
Beyond The Veil

Beyond The Veil

Stasis Field

Passing through Stasis Field increases your allies' or your own Movement Speed by 35% for 3s.

Level 5

Distant Memory

Distant Memory

Armor

Increase your Healing received from others by 5% while at or below 50% Health.

Level 1

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 450.

Level 3

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Vora
57
1 / 9 / 2
1,152
128
20,832
25,760
0
Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.

Level 5

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 50 health.

Level 1

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 10 per stack.

Level 1

What May Come

What May Come

Tendril

Reduce the damage you take by 16% for 3s after activating Tendril.

Level 4

New Purpose

New Purpose

Armor

Increase your maximum Health by 200.

Level 4

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

40
3 / 12 / 3
1,750
194
26,178
36,460
0
Sure Shot

Sure Shot

Increase your Ultimate charge rate by 3%.

Level 1

Grab and Go

Grab and Go

Generate 3 Ammo for each enemy hit with Blast Back.

Level 3

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 5.

Level 5

Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Closing Time

Closing Time

Increase your Movement Speed by 6% for 2.5s after activating Blast Back.

Level 1

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 27s
Objective Time
2m 15s
120
Kill Participation
30
42
Kills
10
10
Deaths
42
78
Assists
20
Player
Kills
Deaths
Assists
KDA
W
13
2
9
8.75
W
Ruckus
KAYDOO21
Ruckus
11
2
19
10.25
L
0
8
7
0.44
L
Fernando
2
7
4
0.57
W
Barik
Polaaco
Barik
5
2
4
3.5
W
Jenos
RzeliPapi
Jenos
1
1
27
14.5
L
4
6
4
1
L
Vora
1
9
2
0.22
W
12
3
19
7.17
L
3
12
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

254,726
Damage
139,302
139,302
Taken
254,726
71,079
Shielding
95,135
105,876
Healing
107,085
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
69,298
47,357
0
470
21,426
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Ruckus
KAYDOO21
Ruckus
77,921
64,823
0
2,064
47,561
38,716
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
19,817
14,003
80,824
20,356
39,468
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

L
Fernando
37,525
25,409
0
1,317
78,025
95,135
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Barik
Polaaco
Barik
36,335
36,335
0
8,306
34,470
23,666
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Jenos
RzeliPapi
Jenos
3,709
3,019
92,494
2,542
4,739
8,697
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
34,950
34,950
0
1,314
75,013
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Vora
20,832
14,379
0
2,751
25,760
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
67,463
63,991
0
0
31,106
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

L
26,178
21,541
0
523
36,460
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Damage Done by Role

Damage Taken by Role