Player Matchup

Imani
Imani
Platinum II
Chorio
Imani
Platinum II
Level 248
Champion Stats
4W - 4L
1,551 SR
Queue Stats
230W - 198L
1,606 Elo+
Solo
Azaan
Azaan
Silver III
EnragedLemur920
Azaan
Silver III
Level 792
Champion Stats
8W - 5L
1,685 SR
Queue Stats
182W - 153L
1,534 Elo+
Party 1
Corvus
Corvus
Gold IV
RyhenH
Corvus
Gold IV
Level 732
Champion Stats
4W - 7L
1,589 SR
Queue Stats
1,330W - 1,300L
1,518 Elo+
Party 2
Barik
Barik
Gold V
SALAMAND3RR
Barik
Gold V
Level 958
Champion Stats
270W - 211L
1,619 SR
Queue Stats
456W - 417L
1,533 Elo+
Party 1
Koga
Koga
Platinum V
XxVergaLargaxX
Koga
Platinum V
Level 63
Champion Stats
2W - 0L
1,711 SR
Queue Stats
50W - 35L
1,585 Elo+
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 559
1,631 SR
1,555 Elo+

VS

Team Averages
Gold III
Gold III
Average Tier
Level 706
1,670 SR
1,535 Elo+
Octavia
Octavia
Platinum IV
Bâuer
Octavia
Platinum IV
Level 438
Champion Stats
107W - 60L
1,705 SR
Queue Stats
1,176W - 1,108L
1,557 Elo+
Solo
Fernando
Fernando
Platinum V
Kusal_Manage
Fernando
Platinum V
Level 678
Champion Stats
97W - 75L
1,722 SR
Queue Stats
1,074W - 1,047L
1,524 Elo+
Solo
Nyx
Nyx
Gold IV
LugusKali313
Nyx
Gold IV
Level 999
Champion Stats
66W - 57L
1,626 SR
Queue Stats
1,252W - 1,268L
1,513 Elo+
Party 3
Jenos
Jenos
Silver II
PinkLi0n
Jenos
Silver II
Level 999
Champion Stats
337W - 308L
1,626 SR
Queue Stats
1,572W - 1,673L
1,519 Elo+
Party 3
Buck
Buck
Gold IV
michaeljuarez
Buck
Gold IV
Level 416
Champion Stats
2W - 1L
1,673 SR
Queue Stats
46W - 44L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Imani
Chorio
Imani
58
11 / 5 / 13
3,051
277
89,978
31,075
3,360
Ancient Duty

Ancient Duty

Armor

Increase your maximum Health by 50.

Level 1

Mystic Fire

Mystic Fire

Frostfire Glide

Regenerate 5% Mana every 1s while using FrostFire Glide.

Level 1

Elemental Grace

Elemental Grace

Armor

Gain a 500-health Shield for 3s after dropping to or below 50% Health.

Level 5

Arcane Flame

Arcane Flame

Inferno Cannon

Increase the Mana generation of Inferno Cannon by 60%.

Level 4

Arcane Ice

Arcane Ice

Frost Bomb

Increase the Mana generation of Frost Bomb by 60%.

Level 4

Pyromania

Pyromania

Pyre Ball

Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.

Level 1

59
8 / 3 / 7
2,641
240
38,565
67,014
19,366
Flames of Wrath

Flames of Wrath

Increase the duration of the Lift applied by Reckoning by 50%.

Level 5

Overwhelming Presence

Overwhelming Presence

Heal for 24 every 0.5s while at least one wall segment of Sanctuary is active.

Level 2

Grim Deliverance

Grim Deliverance

Heal for 15 for every percentage point of Ire consumed by abilities.

Level 3

Duty is a Mountain

Duty is a Mountain

Increase the time until Ire starts to decay by 1s.

Level 4

Tools of Salvation

Tools of Salvation

Increase your maximum Health by 150.

Level 1

Persistence

Persistence

Gain 30% Lifesteal on your hits with Judgement.

Level 1

Corvus
RyhenH
Corvus
59
2 / 3 / 22
2,932
267
17,186
17,576
240
Crushing Expectations

Crushing Expectations

Mark of Fate

Increase the Movement Speed of any ally Marked by Mark of Fate by 9%.

Level 3

The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 80 over 1s after Healing an ally with Abyssal Reconstruction.

Level 1

Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.

Level 5

New Resolve

New Resolve

Mark of Fate

Grant a 40-Health Shield to an ally for 2s when you Mark them.

Level 1

Grand Design

Grand Design

Mark of Fate

Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 5

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.

Level 1

58
7 / 3 / 17
3,080
280
54,964
60,037
42,634
One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 10%.

Level 2

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 450-Health Shield for 3s after activating Rocket Boots.

Level 3

Double-Time

Double-Time

Rocket Boots

Heal for 100 every 1s for 3s after activating Rocket Boots.

Level 2

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 750.

Level 5

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

51
20 / 2 / 9
3,104
282
83,802
27,733
0
Something to Prove

Something to Prove

Armor

Generate 30% Energy after falling to or below 50% Health.

Level 3

Raw Talent

Raw Talent

Agility

Increase the Movement Speed boost of Agility by 20%.

Level 5

Memento

Memento

Weapon

Increase your maximum Ammo by 10.

Level 2

Wanted

Wanted

Agility

Regenerate 16 Ammo every 1s while Agility is active.

Level 4

Wind's Embrace

Wind's Embrace

Agility

Heal for 20 every 1s while Agility is active.

Level 1

Blood Reaper

Blood Reaper

Cyclone Strike

Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.

Level 1

Bans
KhanCassie
Team 1 Score

4

VS

Team 2 Score

1

Bans
MakoaTerminus
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Octavia
Bâuer
Octavia
43
4 / 10 / 2
2,385
217
57,755
45,356
0
New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 100%.

Level 5

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 6.

Level 3

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 150.

Level 3

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.

Level 3

Vantage Point

Vantage Point

Reduce the Cooldown of Commanding Leap by 0.3s every 1s while standing inside of your Distortion Field.

Level 1

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

Fernando
Kusal_Manage
Fernando
59
2 / 12 / 5
2,712
247
37,262
99,941
122,249
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Last Stand

Last Stand

Shield

Heal for 360 every 1s while Shield is active and you are at or below 35% Health.

Level 4

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 200 to enemies hit by Charge.

Level 1

Launch

Launch

Charge

Increase the travel distance of Charge by 15%.

Level 1

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.

Level 4

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

60
3 / 8 / 1
2,268
206
40,583
59,910
52,333
Forever Changed

Forever Changed

Increase your maximum Health by 600.

Level 4

Center Of Combat

Center Of Combat

Royal Presence

Increase the max health damage of Royal Presence's Poison aura by 2%.

Level 1

Abyssal Authority

Abyssal Authority

Increase the radius of Royal Presence's Poison aura by 60%.

Level 3

Devastating Blows

Devastating Blows

Weapon

Increase the trigger distance of Realm Breaker's bonus damage by 20 units.

Level 4

The Little Things

The Little Things

Reduce the Cooldown of Rift Slash by 0.6000000000000001s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.

Level 3

Show Of Force

Show Of Force

Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.

Level 1

Jenos
PinkLi0n
Jenos
59
0 / 8 / 4
2,276
207
9,890
24,361
9,825
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 0.8s.

Level 2

Solar Sails

Solar Sails

Stellar Wind

Regenerate 2 Ammo every 1s while Stellar Wind is active.

Level 1

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 16%.

Level 4

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

55
7 / 11 / 1
2,340
213
57,945
54,927
0
Momentum

Momentum

Heroic Leap

Reduce your damage taken by 25% for 4s after using Heroic Leap.

Level 5

Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 70% after getting an Elimination.

Level 5

Exhilarate

Exhilarate

Heroic Leap

Hitting at least one champion with Heroic Leap reduces its Cooldown by 2s.

Level 2

Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 10%.

Level 2

Deep Breath

Deep Breath

Recovery

Reduce your damage taken by 6% for 2s after using Recovery.

Level 1

Bounce House

Bounce House

Heroic Leap

Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 29s
Objective Time
2m 59s
116
Kill Participation
29
48
Kills
16
16
Deaths
49
68
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Octavia
Bâuer
Octavia
4
10
2
0.5
W
Imani
Chorio
Imani
11
5
13
3.5
W
8
3
7
3.83
L
Fernando
Kusal_Manage
Fernando
2
12
5
0.38
L
3
8
1
0.44
L
Jenos
PinkLi0n
Jenos
0
8
4
0.25
W
Corvus
RyhenH
Corvus
2
3
22
4.33
W
7
3
17
5.17
W
20
2
9
12.25
L
7
11
1
0.68

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

284,495
Damage
203,435
203,435
Taken
284,495
65,600
Shielding
184,407
138,855
Healing
128,810
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Octavia
Bâuer
Octavia
57,755
52,195
250
4,044
45,356
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
Imani
Chorio
Imani
89,978
66,325
0
2,792
31,075
3,360
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
38,565
31,867
0
13,188
67,014
19,366
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Fernando
Kusal_Manage
Fernando
37,262
23,748
0
10,875
99,941
122,249
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
40,583
23,315
0
256
59,910
52,333
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Jenos
PinkLi0n
Jenos
9,890
5,826
96,930
5,909
24,361
9,825
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Corvus
RyhenH
Corvus
17,186
17,186
98,070
6,909
17,576
240
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
54,964
54,964
2,596
8,595
60,037
42,634
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
83,802
79,012
0
6,705
27,733
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
57,945
44,607
0
10,546
54,927
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Damage Done by Role

Damage Taken by Role