Player Matchup

Barik
Barik
Silver III
God_Andridious
Barik
Silver III
Level 374
Champion Stats
26W - 24L
1,607 SR
Queue Stats
178W - 200L
1,459 Elo+
Solo
Viktor
Viktor
Gold V
Heautontimorume
Viktor
Gold V
Level 589
Champion Stats
24W - 40L
1,479 SR
Queue Stats
862W - 862L
1,465 Elo+
Solo
Terminus
Terminus
Gold V
Jccoffe
Terminus
Gold V
Level 999
Champion Stats
200W - 146L
1,589 SR
Queue Stats
1,977W - 2,006L
1,420 Elo+
Solo
Cassie
Cassie
Gold IV
JöstinJoestar
Cassie
Gold IV
Level 556
Champion Stats
11W - 11L
1,583 SR
Queue Stats
287W - 250L
1,499 Elo+
Solo
Mal'Damba
Mal'Damba
Silver II
TrevorLee
Mal'Damba
Silver II
Level 506
Champion Stats
16W - 19L
1,570 SR
Queue Stats
1,147W - 1,168L
1,396 Elo+
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 605
1,566 SR
1,448 Elo+

VS

Team Averages
Silver I
Silver I
Average Tier
Level 800
1,605 SR
1,486 Elo+
Imani
Imani
Silver I
Lord_Mayco_504
Imani
Silver I
Level 955
Champion Stats
9W - 7L
1,561 SR
Queue Stats
1,142W - 1,132L
1,488 Elo+
Solo
Jenos
Jenos
Silver I
NerfHerder
Jenos
Silver I
Level 999
Champion Stats
73W - 61L
1,605 SR
Queue Stats
541W - 556L
1,452 Elo+
Solo
Fernando
Fernando
Gold IV
Riiquichixx
Fernando
Gold IV
Level 843
Champion Stats
21W - 15L
1,693 SR
Queue Stats
414W - 430L
1,493 Elo+
Solo
Buck
Buck
Silver IV
Tuuchero
Buck
Silver IV
Level 206
Champion Stats
10W - 6L
1,625 SR
Queue Stats
53W - 50L
1,496 Elo+
Solo
Saati
Saati
Silver II
christineellis06
Saati
Silver II
Level 999
Champion Stats
13W - 15L
1,542 SR
Queue Stats
763W - 735L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
1 / 4 / 8
2,225
318
16,464
31,933
15,465
Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 270 every 1s while you are standing near them.

Level 3

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 450.

Level 3

Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 280.

Level 2

Field Deploy

Field Deploy

Turret

Heal for 60 each time one of your base Turrets hits an enemy.

Level 3

Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

55
7 / 1 / 15
2,500
357
52,400
20,676
0
Flak Jacket

Flak Jacket

Armor

Increase your maximum Health by 100.

Level 2

Predator

Predator

Iron Sights

Gain 20% Lifesteal while using Iron Sights.

Level 4

Firing Stance

Firing Stance

Iron Sights

Increase your Movement Speed by 40% while using Iron Sights.

Level 4

Fire in the Hole

Fire in the Hole

Frag Grenade

Generate 6 Ammo for each enemy hit with Frag Grenade.

Level 1

Grenadier

Grenadier

Frag Grenade

Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.

Level 4

Shrapnel

Shrapnel

Frag Grenade

Increase the radius of Frag Grenade's explosion by 40%.

Level 1

Terminus
Jccoffe
Terminus
58
5 / 5 / 6
2,046
292
30,452
47,303
0
Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.

Level 5

Unfeeling

Unfeeling

Shatterfall

Reduce your damage taken by 8% for 3s after landing with Shatterfall.

Level 1

Necromantic Might

Necromantic Might

Power Siphon

Reduce the damage required to generate a Calamity Blast charge by 200.

Level 2

Playing God

Playing God

Power Siphon

Heal for 15% of the damage Absorbed by Power Siphon.

Level 3

We Can Rebuild Him

We Can Rebuild Him

Armor

Receive 20% increased Healing while at or below 50% Health.

Level 4

Crush

Crush

Shatterfall

Shatterfall Stuns enemies hit for 1s, but no longer Slows.

Level 1

57
14 / 3 / 7
2,667
381
53,677
27,835
0
Blast Shower

Blast Shower

Blast Shot

Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.

Level 5

Kinetics

Kinetics

Blast Shot

Generate 2 Ammo for each enemy hit by Blast Shot.

Level 2

Megaton

Megaton

Blast Shot

Increase the radius of Blast Shot's explosion by 5%.

Level 1

Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.

Level 2

Drain Life

Drain Life

Blast Shot

Heal for 375 over 2s for each enemy hit by Blast Shot.

Level 5

Impulse

Impulse

Blast Shot

Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.

Level 1

Mal'Damba
TrevorLee
Mal'Damba
59
8 / 3 / 10
2,873
410
29,269
15,757
0
Ritual Magic

Ritual Magic

Mending Spirits

Heal for 60 every 1s while Healing an ally with Mending Spirits.

Level 4

Swift Spirits

Swift Spirits

Mending Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 5%.

Level 1

Possession

Possession

Mending Spirits

Reduce your damage taken by 4% while Healing an ally with Mending Spirits.

Level 1

Eerie Presence

Eerie Presence

Mending Spirits

Generate 0.25% Ultimate charge every 1s for 5s after hitting an ally with Mending Spirits.

Level 5

Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 3.2s.

Level 4

Wekono's Wrath

Wekono's Wrath

Weapon

Tossing your snake after reloading is faster and deals an additional 500 damage.

Level 1

Bans
KhanYagorath
Team 1 Score

4

VS

Team 2 Score

0

Bans
AndroxusZhin
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
6 / 10 / 4
1,688
241
36,026
29,502
0
Affinity

Affinity

Elemental Shift

Reduce your damage taken by 20% for 2s after activating Elemental Shift.

Level 4

Swift Sear

Swift Sear

Inferno Cannon

Increase your Movement Speed while casting Inferno Cannon by 40%.

Level 2

Draconic Will

Draconic Will

Elemental Shift

Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.7999999999999998s.

Level 3

Ice in her Veins

Ice in her Veins

Frostfire Glide

Heal for 100 every 1s while using FrostFire Glide.

Level 2

Cooling Runes

Cooling Runes

Frost Bolt

Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 2s.

Level 4

Pyromania

Pyromania

Pyre Ball

Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.

Level 1

Jenos
58
3 / 3 / 9
2,136
305
17,060
19,683
7,230
Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Solar Sails

Solar Sails

Stellar Wind

Regenerate 4 Ammo every 1s while Stellar Wind is active.

Level 2

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 4%.

Level 1

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Fernando
Riiquichixx
Fernando
52
1 / 6 / 4
1,052
150
26,411
51,716
51,482
Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.

Level 4

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.

Level 1

Safe Travel

Safe Travel

Charge

Gain a 450-Health Shield for 3s after you use Charge.

Level 3

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Buck
23
4 / 4 / 9
1,767
252
39,842
53,132
0
Deep Breath

Deep Breath

Recovery

Reduce your damage taken by 30% for 2s after using Recovery.

Level 5

Street Sweeper

Street Sweeper

Weapon

Increase your Reload Speed by 7%.

Level 1

Vigor

Vigor

Recovery

Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.

Level 1

Momentum

Momentum

Heroic Leap

Reduce your damage taken by 15% for 4s after using Heroic Leap.

Level 3

Reconstruction

Reconstruction

Recovery

Reduce the Cooldown of Recovery by 5s.

Level 5

Bulk Up

Bulk Up

Recovery

Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.

Level 1

60
3 / 12 / 1
1,313
188
24,165
28,229
0
Seek

Seek

Increase the duration of Dead Ringer's reveal on destruction by 1.5s.

Level 3

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 2.

Level 2

Taste Maker

Taste Maker

Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.

Level 4

Hide

Hide

Increase the duration of Saati's invisibility by 0.5s after deployment of Dead Ringer.

Level 4

Reinforced Standee

Reinforced Standee

Increase the Health of Dead Ringer by 300hp.

Level 2

Improvised

Improvised

The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 40s
Objective Time
1m 13s
81
Kill Participation
44
35
Kills
17
16
Deaths
35
46
Assists
27
Player
Kills
Deaths
Assists
KDA
W
1
4
8
1.25
W
7
1
15
14.5
W
Terminus
Jccoffe
Terminus
5
5
6
1.6
W
14
3
7
5.83
L
6
10
4
0.8
L
Jenos
3
3
9
2.5
L
Fernando
Riiquichixx
Fernando
1
6
4
0.5
W
Mal'Damba
TrevorLee
Mal'Damba
8
3
10
4.33
L
Buck
4
4
9
2.13
L
3
12
1
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

182,262
Damage
143,504
143,504
Taken
182,262
15,465
Shielding
58,712
82,186
Healing
81,404
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
16,464
16,464
0
9,799
31,933
15,465
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

W
52,400
28,549
0
2,727
20,676
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

W
Terminus
Jccoffe
Terminus
30,452
22,155
0
9,298
47,303
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
53,677
41,864
0
5,487
27,835
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
36,026
30,820
0
209
29,502
0

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Jenos
17,060
6,959
47,920
9,694
19,683
7,230

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

L
Fernando
Riiquichixx
Fernando
26,411
13,471
0
2,457
51,716
51,482
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Mal'Damba
TrevorLee
Mal'Damba
29,269
14,072
46,564
8,311
15,757
0

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Buck
39,842
36,564
0
20,980
53,132
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
24,165
18,184
0
144
28,229
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Damage Done by Role

Damage Taken by Role