Player Matchup

Jenos
Jenos
ManicMage420
Jenos
Level 964
Champion Stats
119W - 120L
1,514 SR
Queue Stats
557W - 589L
1,420 Elo+
Solo
Androxus
Androxus
Mason32x
Androxus
Level 240
Champion Stats
84W - 67L
1,607 SR
Queue Stats
484W - 482L
1,535 Elo+
Solo
Maeve
Maeve
Rdmkiddunkin
Maeve
Level 13
Champion Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,477 Elo+
Solo
Koga
Koga
Taica_0170
Koga
Level 105
Champion Stats
16W - 11L
1,590 SR
Queue Stats
239W - 246L
1,485 Elo+
Solo
Inara
Inara
Uptonogood9
Inara
Level 478
Champion Stats
38W - 41L
1,564 SR
Queue Stats
1,461W - 1,431L
1,561 Elo+
Solo
Team Averages
Level 360
1,555 SR
1,496 Elo+

VS

Team Averages
Level 356
1,544 SR
1,519 Elo+
Maeve
Maeve
CVPVTVLMVN
Maeve
Level 23
Champion Stats
1W - 3L
1,452 SR
Queue Stats
7W - 19L
1,272 Elo+
Solo
Koga
Koga
Maggie420
Koga
Level 999
Champion Stats
76W - 67L
1,627 SR
Queue Stats
2,337W - 2,340L
1,570 Elo+
Solo
Mal'Damba
Mal'Damba
anhlanhat1
Mal'Damba
Level 34
Champion Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,678 Elo+
Solo
Cassie
Cassie
bestiamester28
Cassie
Level 54
Champion Stats
11W - 15L
1,509 SR
Queue Stats
104W - 121L
1,506 Elo+
Solo
Ruckus
Ruckus
pedestrian3
Ruckus
Level 670
Champion Stats
64W - 59L
1,631 SR
Queue Stats
1,916W - 1,896L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
57
0 / 1 / 20
1,978
283
9,138
8,566
1,670
Penumbra

Penumbra

Weapon

Gain 20% Lifesteal.

Level 4

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 1.2000000000000002s.

Level 3

Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 40% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 2

Lorentz Configuration

Lorentz Configuration

Weapon

Increase your maximum Ammo by 30%.

Level 3

Inertia

Inertia

Weapon

Increase your Reload Speed by 15%.

Level 3

The Power Cosmeum

The Power Cosmeum

Void Grip

Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.

Level 1

Androxus
Mason32x
Androxus
58
13 / 1 / 5
2,118
303
29,596
15,703
0
Featherweight

Featherweight

Armor

Heal for 250 every 1s while drifting.

Level 5

Sleight of Hand

Sleight of Hand

Nether Step

Generate 1 Ammo after activating Nether Step.

Level 1

Watchful

Watchful

Armor

Reduce all active Cooldowns by 50% after getting an Elimination.

Level 5

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 15%.

Level 3

Elusive

Elusive

Nether Step

Increase your Movement Speed by 10% for 3s after activating Nether Step.

Level 1

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

9
7 / 3 / 7
1,969
281
18,082
12,871
0
Cut and Run

Cut and Run

Armor

Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.

Level 3

Scar Tissue

Scar Tissue

Nine Lives

Reduce your damage taken by 12% for 2s after using Nine Lives.

Level 2

Fight or Flight

Fight or Flight

Nine Lives

Increase your Movement Speed by 40% for 4s after you activate Nine Lives.

Level 4

On Edge

On Edge

Nine Lives

Reduce the Cooldown of Nine Lives by 4s.

Level 4

Patch Up

Patch Up

Nine Lives

Heal for an additional 160 with Nine Lives.

Level 2

Cat Burglar

Cat Burglar

Prowl

Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.

Level 1

45
5 / 0 / 14
2,015
288
13,062
10,175
0
Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 15% while firing your SMGs.

Level 3

Surprise!

Surprise!

Shadow Step

Generate 15 Ammo after activating Shadow Step.

Level 3

Tenacious

Tenacious

Shadow Step

Heal for 160 after activating Shadow Step.

Level 4

Something to Prove

Something to Prove

Armor

Generate 10% Energy after falling to or below 50% Health.

Level 1

Memento

Memento

Weapon

Increase your maximum Ammo by 20.

Level 4

Blood Reaper

Blood Reaper

Cyclone Strike

Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.

Level 1

46
6 / 0 / 10
2,225
318
14,786
15,194
5,603
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 4s.

Level 4

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Maeve
9
3 / 9 / 0
1,453
208
12,729
21,100
0
Koga
60
1 / 9 / 2
995
142
12,496
21,008
0
Wind's Embrace

Wind's Embrace

Agility

Heal for 100 every 1s while Agility is active.

Level 5

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 100.

Level 2

Something to Prove

Something to Prove

Armor

Generate 20% Energy after falling to or below 50% Health.

Level 2

Raw Talent

Raw Talent

Agility

Increase the Movement Speed boost of Agility by 8%.

Level 2

Wanted

Wanted

Agility

Regenerate 16 Ammo every 1s while Agility is active.

Level 4

Level 1

Mal'Damba
anhlanhat1
Mal'Damba
36
0 / 7 / 3
1,029
147
14,021
18,554
0
Ritual Magic

Ritual Magic

Mending Spirits

Heal for 45 every 1s while Healing an ally with Mending Spirits.

Level 3

Liminal Passage

Liminal Passage

Slither

Increase the travel distance of Slither by 10%.

Level 1

Possession

Possession

Mending Spirits

Reduce your damage taken by 20% while Healing an ally with Mending Spirits.

Level 5

Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 1.6s.

Level 2

Eerie Presence

Eerie Presence

Mending Spirits

Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.

Level 4

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

26
0 / 4 / 0
850
121
17,750
14,768
0
Drain Life

Drain Life

Blast Shot

Heal for 300 over 2s for each enemy hit by Blast Shot.

Level 4

Tumble

Tumble

Armor

Increase your maximum Health by 100.

Level 2

Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.

Level 2

Megaton

Megaton

Blast Shot

Increase the radius of Blast Shot's explosion by 10%.

Level 2

Blast Shower

Blast Shower

Blast Shot

Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.

Level 5

Impulse

Impulse

Blast Shot

Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.

Level 1

Ruckus
58
1 / 2 / 0
620
89
5,513
9,234
3,488
Proximity

Proximity

Advance

Reduce your damage taken by 12% for 3s after activating Advance.

Level 4

Dampener

Dampener

Armor

Increase your maximum Health by 150.

Level 1

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 2s.

Level 2

Air-Cooled

Air-Cooled

Advance

Heal for 240 after activating Advance.

Level 3

Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 35%.

Level 5

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 41s
Objective Time
21s
87
Kill Participation
10
31
Kills
5
5
Deaths
31
56
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Maeve
3
9
0
0.33
L
Koga
1
9
2
0.22
W
0
1
20
10
W
Androxus
Mason32x
Androxus
13
1
5
15.5
W
7
3
7
3.5
W
5
0
14
12
W
6
0
10
11
L
Mal'Damba
anhlanhat1
Mal'Damba
0
7
3
0.21
L
0
4
0
0
L
Ruckus
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,664
Damage
62,509
62,509
Taken
84,664
7,273
Shielding
3,488
46,684
Healing
7,146
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Maeve
12,729
9,297
0
1,260
21,100
0
L
Koga
12,496
9,096
0
2,177
21,008
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
9,138
4,252
27,327
2,878
8,566
1,670
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
Androxus
Mason32x
Androxus
29,596
22,593
0
6,396
15,703
0

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
18,082
16,482
0
2,243
12,871
0
Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
13,062
12,348
0
4,472
10,175
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
14,786
12,945
0
3,368
15,194
5,603
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

L
Mal'Damba
anhlanhat1
Mal'Damba
14,021
10,250
2,210
874
18,554
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

L
17,750
15,427
0
57
14,768
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Ruckus
5,513
3,851
0
568
9,234
3,488
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role