Player Matchup

Ying
Ying
Bronze II
DCx I ONEBIL
Ying
Bronze II
Level 63
Champion Stats
5W - 6L
1,618 SR
Queue Stats
48W - 53L
1,416 Elo+
Solo
Tyra
Tyra
Gold III
Firiön
Tyra
Gold III
Level 158
Champion Stats
8W - 11L
1,561 SR
Queue Stats
54W - 49L
1,500 Elo+
Party 1
Fernando
Fernando
Silver I
Rabbït
Fernando
Silver I
Level 279
Champion Stats
11W - 4L
1,770 SR
Queue Stats
56W - 54L
1,477 Elo+
Party 1
Koga
Koga
Silver II
fenixvv
Koga
Silver II
Level 44
Champion Stats
0W - 3L
1,480 SR
Queue Stats
3W - 3L
1,646 Elo+
Solo
Khan
Khan
Platinum III
〤A1〤
Khan
Platinum III
Level 182
Champion Stats
26W - 16L
1,715 SR
Queue Stats
501W - 468L
1,539 Elo+
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 145
1,629 SR
1,516 Elo+

VS

Team Averages
Silver I
Silver I
Average Tier
Level 627
1,609 SR
1,502 Elo+
Corvus
Corvus
Gold IV
FirstTimeGamer8
Corvus
Gold IV
Level 971
Champion Stats
60W - 64L
1,546 SR
Queue Stats
1,496W - 1,453L
1,512 Elo+
Solo
Lian
Lian
Gold III
JöstinJoestar
Lian
Gold III
Level 558
Champion Stats
9W - 13L
1,559 SR
Queue Stats
287W - 250L
1,529 Elo+
Solo
Inara
Inara
Silver IV
RamaskPlayer1
Inara
Silver IV
Level 999
Champion Stats
75W - 55L
1,647 SR
Queue Stats
531W - 532L
1,442 Elo+
Solo
Vora
Vora
Silver V
lReais-
Vora
Silver V
Level 561
Champion Stats
49W - 54L
1,565 SR
Queue Stats
543W - 553L
1,486 Elo+
Solo
Androxus
Androxus
Gold III
ÁléxÉncébølláÐø
Androxus
Gold III
Level 44
Champion Stats
15W - 11L
1,729 SR
Queue Stats
103W - 96L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
35
6 / 12 / 15
3,253
250
43,209
51,776
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Tangible

Tangible

Armor

Increase your maximum Health by 100.

Level 2

Harmony

Harmony

Shatter

Heal for 39% of the damage dealt by Shatter.

Level 3

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 1s.

Level 2

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.

Level 5

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Tyra
Firiön
Tyra
56
6 / 11 / 8
2,439
188
53,044
45,284
0
Bandolier

Bandolier

Nade Launcher

Reduce the Cooldown of Nade Launcher by 2.5s.

Level 5

Turn The Table

Turn The Table

Nade Launcher

Heal for 60 for each enemy hit with Nade Launcher.

Level 1

Incensed

Incensed

Fire Bomb

Increase your Movement Speed by 16% for 4s after using Fire Bomb.

Level 2

Survivalist

Survivalist

Armor

Increase your maximum Health by 100.

Level 2

In The Fray

In The Fray

Nade Launcher

Decrease your damage taken by 20% for 3s after using Nade Launcher.

Level 5

Mercy Kill

Mercy Kill

Nade Launcher

Nade Launcher has 3 charges, but reduce the damage of each to 650.

Level 1

Fernando
Rabbït
Fernando
51
4 / 8 / 11
2,906
224
39,777
83,129
78,474
Cavalier

Cavalier

Armor

Increase your maximum Health by 450.

Level 3

Safe Travel

Safe Travel

Charge

Gain a 150-Health Shield for 3s after you use Charge.

Level 1

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 200 to enemies hit by Charge.

Level 1

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Last Stand

Last Stand

Shield

Heal for 450 every 1s while Shield is active and you are at or below 35% Health.

Level 5

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Koga
fenixvv
Koga
29
4 / 16 / 3
2,176
167
40,869
48,050
0
Wind's Embrace

Wind's Embrace

Agility

Heal for 100 every 1s while Agility is active.

Level 5

Memento

Memento

Weapon

Increase your maximum Ammo by 5.

Level 1

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 50.

Level 1

Something to Prove

Something to Prove

Armor

Generate 30% Energy after falling to or below 50% Health.

Level 3

Wanted

Wanted

Agility

Regenerate 20 Ammo every 1s while Agility is active.

Level 5

Level 1

Khan
52
10 / 11 / 10
2,999
231
54,894
93,335
11,480
Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 15.

Level 5

Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 1.2s.

Level 2

Platemail

Platemail

Armor

Increase your maximum Health by 300.

Level 2

Into the Breach!

Into the Breach!

Battle Shout

Increase your Movement Speed by 24% for 3s after activating Battle Shout.

Level 3

Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

Bans
ImaniMakoa
Team 1 Score

2

VS

Team 2 Score

4

Bans
Cassie
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
49
2 / 7 / 36
3,789
291
6,128
21,776
0
Grand Design

Grand Design

Mark of Fate

Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 5

Condemnation

Condemnation

Armor

Increase the Healing you do by 25% while at or below 70% Health.

Level 5

Abyssal Effluxion

Abyssal Effluxion

Abyssal Reconstruction

Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 0.8s after being Healed.

Level 1

Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.

Level 3

The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 80 over 1s after Healing an ally with Abyssal Reconstruction.

Level 1

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.

Level 1

57
21 / 6 / 15
4,414
340
139,994
55,932
0
Noble Crest

Noble Crest

Armor

Increase your maximum Health by 200.

Level 4

Revitalizing Gem

Revitalizing Gem

Valor

Heal for 120 for each enemy hit with Valor.

Level 2

Eagle's Emerald

Eagle's Emerald

Valor

Generate 2 Ammo for each enemy hit with Valor.

Level 2

Highborn

Highborn

Armor

Increase your Movement Speed by 15%.

Level 5

Superiority

Superiority

Armor

Increase your maximum Ammo by 2.

Level 2

Precision

Precision

Weapon

Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.

Level 1

54
4 / 7 / 19
3,511
270
42,803
67,819
12,579
Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 5s.

Level 5

Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 1.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 300.

Level 2

Caretaker

Caretaker

Warder's Field

Heal for 88 every 1s while standing in Warder's Field.

Level 4

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 15% while standing in Warder's Field.

Level 3

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Vora
lReais-
Vora
58
7 / 4 / 20
3,293
253
45,422
34,629
0
The Maw's Embrace

The Maw's Embrace

Weapon

Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.

Level 1

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 50 per stack.

Level 5

New Purpose

New Purpose

Armor

Increase your maximum Health by 250.

Level 5

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 150 health.

Level 3

Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 0.6s.

Level 1

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

36
24 / 6 / 9
3,873
298
87,227
51,637
0
Sleight of Hand

Sleight of Hand

Nether Step

Generate 2 Ammo after activating Nether Step.

Level 2

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Watchful

Watchful

Armor

Reduce all active Cooldowns by 30% after getting an Elimination.

Level 3

Abyssal Touch

Abyssal Touch

Defiance

Reduce the Cooldown of Nether Step by 4.8s after hitting an enemy with Defiance.

Level 4

Elusive

Elusive

Nether Step

Increase your Movement Speed by 40% for 3s after activating Nether Step.

Level 4

Defiant Fist

Defiant Fist

Defiance

Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 15s
Objective Time
7m 31s
77
Kill Participation
157
30
Kills
58
58
Deaths
30
47
Assists
99
Player
Kills
Deaths
Assists
KDA
L
6
12
15
1.13
L
Tyra
Firiön
Tyra
6
11
8
0.91
W
2
7
36
2.86
W
21
6
15
4.75
L
Fernando
Rabbït
Fernando
4
8
11
1.19
W
4
7
19
1.93
L
Koga
fenixvv
Koga
4
16
3
0.34
W
Vora
lReais-
Vora
7
4
20
4.25
W
24
6
9
4.75
L
Khan
10
11
10
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

231,793
Damage
321,574
321,574
Taken
231,793
89,954
Shielding
12,579
128,168
Healing
133,485
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
43,209
19,297
60,119
20,722
51,776
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Tyra
Firiön
Tyra
53,044
39,186
0
2,923
45,284
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
6,128
5,439
103,100
5,391
21,776
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

W
139,994
138,714
0
2,480
55,932
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Fernando
Rabbït
Fernando
39,777
29,514
0
12,875
83,129
78,474
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

W
42,803
29,012
0
9,246
67,819
12,579
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Koga
fenixvv
Koga
40,869
29,839
0
6,697
48,050
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Vora
lReais-
Vora
45,422
31,717
0
7,042
34,629
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

W
87,227
60,763
0
6,226
51,637
0
Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Khan
54,894
51,237
7,003
17,829
93,335
11,480
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Damage Done by Role

Damage Taken by Role