Player Matchup

Inara
Inara
Clonelius1963
Inara
Level 51
Champion Stats
46W - 37L
1,565 SR
Queue Stats
55W - 47L
1,577 Elo+
Party 2
Pip
Pip
GhostCloudz
Pip
Level 758
Champion Stats
18W - 16L
1,537 SR
Queue Stats
400W - 367L
1,509 Elo+
Party 1
Ying
Ying
jaydeeny22
Ying
Level 556
Champion Stats
74W - 56L
1,607 SR
Queue Stats
467W - 492L
1,560 Elo+
Solo
Ruckus
Ruckus
jboynoob000
Ruckus
Level 26
Champion Stats
52W - 33L
1,581 SR
Queue Stats
53W - 36L
1,503 Elo+
Party 1
Khan
Khan
oz9r
Khan
Level 50
Champion Stats
8W - 4L
1,572 SR
Queue Stats
63W - 50L
1,591 Elo+
Party 2
Team Averages
Level 288
1,572 SR
1,548 Elo+

VS

Team Averages
Level 192
1,520 SR
1,498 Elo+
Ying
Ying
Belanim
Ying
Level 552
Champion Stats
166W - 202L
1,537 SR
Queue Stats
2,088W - 2,095L
1,507 Elo+
Solo
Octavia
Octavia
LegendxCarpet
Octavia
Level 97
Champion Stats
0W - 1L
1,500 SR
Queue Stats
25W - 21L
1,557 Elo+
Solo
Seris
Seris
PandasMamaBear3
Seris
Level 14
Champion Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,395 Elo+
Solo
Raum
Raum
jamcena55
Raum
Level 44
Champion Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,484 Elo+
Solo
Moji
Moji
kingninny321
Moji
Level 255
Champion Stats
36W - 28L
1,561 SR
Queue Stats
410W - 404L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
46
3 / 1 / 19
2,580
369
28,788
47,029
9,120
Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 112 every 1s while Earthen Guard is active.

Level 4

Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 1.

Level 1

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

48
6 / 0 / 15
2,840
406
26,059
11,677
12,824
Medicinal Excellence

Medicinal Excellence

Healing Potion

Increase the radius of Healing Potion by 32%.

Level 4

Gift-Giver

Gift-Giver

Healing Potion

Heal yourself for 20% of Healing Potion's effect if you hit an ally but not yourself.

Level 1

Acrobat's Trick

Acrobat's Trick

Weapon

Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.

Level 4

Shrewd Move

Shrewd Move

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Reload

Reload

Healing Potion

Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.

Level 4

Mega Potion

Mega Potion

Healing Potion

Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)

Level 1

43
5 / 1 / 17
2,544
363
27,384
22,018
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Ruckus
2
3 / 0 / 17
2,292
327
32,700
28,419
27,502
No Chill

No Chill

Weapon

Increase your Movement Speed while firing by 10%.

Level 2

Dampener

Dampener

Armor

Increase your maximum Health by 300.

Level 2

Nanotechnology

Nanotechnology

Emitter

Heal for 150 every 1s while Emitter is active.

Level 3

Warden

Warden

Emitter

Increase the duration of Emitter by 3s.

Level 3

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 5s.

Level 5

Level 1

Khan
oz9r
Khan
22
11 / 0 / 14
2,720
389
50,382
53,110
13,300
Close and Personal

Close and Personal

Commander's Grab

Reduce your damage taken by 40% for 2s after hitting an enemy with Commander's Grab.

Level 5

Martial Law

Martial Law

Commander's Grab

Generate 5 Ammo after activating Commander's Grab.

Level 1

Platemail

Platemail

Armor

Increase your maximum Health by 300.

Level 2

Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 1.7999999999999998s.

Level 3

Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Vortex Grip

Vortex Grip

Commander's Grab

Targets hit by Commander's Grab are Stunned for an additional 1.4s.

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ying
Belanim
Ying
34
0 / 1 / 1
1,059
151
18,579
8,105
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Octavia
57
1 / 5 / 0
1,664
238
61,530
25,988
18,400
Overwhelming Force

Overwhelming Force

Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.

Level 5

Snap To It

Snap To It

Reduce the time it takes to bring up Designated Sights by 20%.

Level 2

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.

Level 2

Tactical Fire

Tactical Fire

Weapon

Generate 2 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.

Level 2

Fire and Maneuver

Fire and Maneuver

Armor

Increase your Movement Speed by 24% for 2.5s after getting a Killing Blow or Elimination.

Level 4

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

16
0 / 5 / 0
1,152
165
43,607
21,359
0
Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 16%.

Level 2

Revenant

Revenant

Armor

Increase your maximum Health by 200.

Level 4

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 4.

Level 2

Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 2 Ammo.

Level 2

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Level 1

Raum
41
0 / 7 / 1
1,349
193
21,551
76,542
0
Hellish Lodestones

Hellish Lodestones

Ignition

Reduce your damage taken by 12% for 3s after activating Ignition.

Level 4

Sinister Allies

Sinister Allies

Armor

Increase your maximum Health by 150.

Level 1

Harbinger

Harbinger

Soul Harvest

Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.

Level 4

Void Lord

Void Lord

Soul Harvest

Reduce your damage taken by 20% for 3s after activating Soul Harvest.

Level 4

Subjugation

Subjugation

Juggernaut

Increase the distance traveled by Juggernaut by 16%.

Level 2

Enforcer

Enforcer

Juggernaut

Reduce your damage taken by 40% while using Juggernaut.

Level 1

57
1 / 10 / 0
1,034
148
16,986
33,319
13,075

Level 5

Level 1

Level 3

Level 3

Level 3

Level 1

Match Insights

Player Kills, Deaths, and Assists

12m 54s
Objective Time
2m 9s
110
Kill Participation
4
28
Kills
2
2
Deaths
28
82
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ying
Belanim
Ying
0
1
1
0.5
W
3
1
19
12.5
W
6
0
15
13.5
L
Octavia
1
5
0
0.2
L
0
5
0
0
L
Raum
0
7
1
0.07
W
5
1
17
13.5
W
Ruckus
3
0
17
11.5
L
1
10
0
0.1
W
Khan
oz9r
Khan
11
0
14
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

165,313
Damage
162,253
162,253
Taken
165,313
62,746
Shielding
31,475
156,363
Healing
50,052
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Ying
Belanim
Ying
18,579
15,779
20,490
2,813
8,105
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
28,788
25,189
0
4,346
47,029
9,120
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
26,059
25,365
62,493
8,277
11,677
12,824
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Octavia
61,530
55,505
545
3,512
25,988
18,400
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

L
43,607
37,508
11,400
5,108
21,359
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Raum
21,551
13,736
0
4,260
76,542
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
27,384
27,055
53,466
13,378
22,018
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Ruckus
32,700
28,251
0
4,339
28,419
27,502
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
16,986
11,281
37
1,887
33,319
13,075
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Khan
oz9r
Khan
50,382
42,511
3,025
7,039
53,110
13,300
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Damage Done by Role

Damage Taken by Role