Player Matchup

Ying
Ying
Bird_coin
Ying
Level 111
Champion Stats
118W - 98L
1,601 SR
Queue Stats
186W - 170L
1,596 Elo+
Solo
Inara
Inara
CynicalBlues
Inara
Level 65
Champion Stats
2W - 0L
1,500 SR
Queue Stats
65W - 56L
1,611 Elo+
Party 1
Fernando
Fernando
KuroBulls
Fernando
Level 273
Champion Stats
51W - 32L
1,608 SR
Queue Stats
524W - 508L
1,543 Elo+
Solo
Tiberius
Tiberius
RofleCopter
Tiberius
Level 323
Champion Stats
7W - 2L
1,733 SR
Queue Stats
177W - 169L
1,628 Elo+
Solo
Atlas
Atlas
zombie500000
Atlas
Level 89
Champion Stats
2W - 0L
1,500 SR
Queue Stats
49W - 56L
1,557 Elo+
Party 1
Team Averages
Level 172
1,588 SR
1,587 Elo+

VS

Team Averages
Level 297
1,615 SR
1,544 Elo+
Khan
Khan
PyroSaur
Khan
Level 117
Champion Stats
9W - 10L
1,595 SR
Queue Stats
75W - 78L
1,573 Elo+
Party 2
Maeve
Maeve
QueenAmina
Maeve
Level 36
Champion Stats
17W - 12L
1,627 SR
Queue Stats
39W - 30L
1,477 Elo+
Solo
Dredge
Dredge
elchelo1782
Dredge
Level 812
Champion Stats
122W - 126L
1,527 SR
Queue Stats
1,296W - 1,290L
1,548 Elo+
Solo
Octavia
Octavia
okkamisarake
Octavia
Level 402
Champion Stats
8W - 2L
1,754 SR
Queue Stats
388W - 352L
1,564 Elo+
Solo
Jenos
Jenos
sillysticks
Jenos
Level 118
Champion Stats
20W - 18L
1,570 SR
Queue Stats
91W - 91L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ying
27
3 / 6 / 14
2,348
235
29,267
26,118
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 100.

Level 2

Ephemeral

Ephemeral

Weapon

Increase your Reload Speed by 8%.

Level 1

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 500.

Level 5

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

31
8 / 3 / 8
3,169
317
47,042
42,329
14,185
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 1s.

Level 1

Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 1.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 750.

Level 5

Caretaker

Caretaker

Warder's Field

Heal for 66 every 1s while standing in Warder's Field.

Level 3

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Fernando
KuroBulls
Fernando
55
5 / 5 / 11
2,536
254
45,784
44,292
25,016
Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.

Level 5

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Launch

Launch

Charge

Increase the travel distance of Charge by 30%.

Level 2

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 10% while at or below 50% Health.

Level 2

Brand

Brand

Fireball

Heal for 100 for each enemy hit with Fireball.

Level 1

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Tiberius
RofleCopter
Tiberius
54
12 / 4 / 1
2,612
261
58,149
24,181
0
Honed Senses

Honed Senses

Combat Trance

Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.

Level 3

Charisma

Charisma

Armor

Increase your maximum Health by 200.

Level 4

Flying Chakrams

Flying Chakrams

Weapon

Increase your maximum Ammo by 3.

Level 3

Test of Strength

Test of Strength

Combat Trance

Heal for 180 every 1s while Combat Trance is active.

Level 4

Instrument of Fate

Instrument of Fate

Heavy Blade

Reduce the Cooldown of Combat Trance by 0.4s for each enemy hit by Heavy Blade.

Level 1

Vicious Assault

Vicious Assault

Crouching Tigron

Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.

Level 1

57
4 / 4 / 5
2,241
224
19,779
40,777
0
Lost Legacy

Lost Legacy

Stasis Field

Heal for 240 every 1s for 3s after activating Stasis Field.

Level 3

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Safe Haven

Safe Haven

Armor

Increase your Healing received by 18% while Stasis Field is active.

Level 3

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 450.

Level 3

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Team 1 Score

4

VS

Team 2 Score

1

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Khan
28
3 / 6 / 9
2,312
231
32,299
72,774
74,210
Platemail

Platemail

Armor

Increase your maximum Health by 450.

Level 3

Vigorous Defense

Vigorous Defense

Bulwark

Heal for 25 every 1s while Bulwark is active.

Level 1

Ready for War

Ready for War

Bulwark

Increase the recharge rate of your Bulwark by 30%.

Level 5

Shield Wall

Shield Wall

Bulwark

Increase the Health of your Bulwark by 1000.

Level 5

Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 6% while your Bulwark is active.

Level 1

Lian's Shield

Lian's Shield

Bulwark

Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.

Level 1

Maeve
11
6 / 4 / 5
2,017
202
40,376
28,774
0
On Edge

On Edge

Nine Lives

Reduce the Cooldown of Nine Lives by 1s.

Level 1

Scamper

Scamper

Pounce

Increase your Movement Speed by 40% for 3s after using Pounce.

Level 4

Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 16% for 2s after using Pounce.

Level 4

Savagery

Savagery

Pounce

Heal for 280 after using Pounce.

Level 4

Patch Up

Patch Up

Nine Lives

Heal for an additional 160 with Nine Lives.

Level 2

Rogue's Gambit

Rogue's Gambit

Armor

Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.

Level 1

Dredge
58
2 / 10 / 1
1,866
187
23,299
36,368
0
Octavia
okkamisarake
Octavia
60
3 / 8 / 5
1,909
191
47,686
35,659
0
New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 60%.

Level 3

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 10% Health.

Level 1

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 200.

Level 4

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 8.

Level 4

Overwhelming Force

Overwhelming Force

Generate 3% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.

Level 3

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

47
8 / 4 / 7
2,195
220
34,037
26,946
5,750
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 5

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 10% while Stellar Wind is active.

Level 2

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Penumbra

Penumbra

Weapon

Gain 5% Lifesteal.

Level 1

Relativity

Relativity

Astral Mark

Heal for 80 every 1s for 10s after applying Astral Mark.

Level 2

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 52s
Objective Time
3m 42s
71
Kill Participation
49
32
Kills
22
22
Deaths
32
39
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ying
3
6
14
1.67
W
8
3
8
4
W
Fernando
KuroBulls
Fernando
5
5
11
2.1
L
Khan
3
6
9
1.25
L
Maeve
6
4
5
2.13
W
Tiberius
RofleCopter
Tiberius
12
4
1
3.13
L
Dredge
2
10
1
0.25
L
Octavia
okkamisarake
Octavia
3
8
5
0.69
L
8
4
7
2.88
W
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

200,021
Damage
177,697
177,697
Taken
200,521
39,201
Shielding
79,960
76,810
Healing
108,370
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Ying
29,267
16,765
41,897
11,459
26,118
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
47,042
40,638
0
3,060
42,329
14,185

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Fernando
KuroBulls
Fernando
45,784
23,684
0
5,618
44,292
25,016
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Khan
32,299
26,357
6,501
12,000
72,774
74,210
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Maeve
40,376
35,396
0
12,757
28,774
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Tiberius
RofleCopter
Tiberius
58,149
42,890
0
9,444
24,181
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Level 1

L
Dredge
23,299
14,442
0
159
36,368
0
L
Octavia
okkamisarake
Octavia
47,686
45,062
104
2,684
35,659
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
34,037
22,881
59,408
14,757
26,946
5,750

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
19,779
19,779
367
4,965
40,777
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Damage Done by Role

Damage Taken by Role