Player Matchup

Saati
Saati
Diamond III
Icenek
Saati
Diamond III
Level 363
Champion Stats
35W - 38L
1,674 SR
Queue Stats
528W - 530L
1,569 Elo+
Solo
Ying
Ying
Masters
Môrÿomarû
Ying
Masters
Level 999
Champion Stats
4W - 7L
1,646 SR
Queue Stats
3,665W - 3,586L
1,719 Elo+
Party 2
Fernando
Fernando
Masters
WakeUpAmadeuss
Fernando
Masters
Level 164
Champion Stats
5W - 5L
1,756 SR
Queue Stats
372W - 335L
1,658 Elo+
Solo
VII
VII
Diamond III
YaBogatHdzhMara
VII
Diamond III
Level 887
Champion Stats
18W - 8L
1,741 SR
Queue Stats
2,003W - 1,936L
1,696 Elo+
Party 2
Ruckus
Ruckus
Platinum I
buckevie
Ruckus
Platinum I
Level 237
Champion Stats
86W - 65L
1,691 SR
Queue Stats
581W - 571L
1,589 Elo+
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 530
1,702 SR
1,646 Elo+

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 499
1,756 SR
1,678 Elo+
Barik
Barik
Diamond V
LensFX
Barik
Diamond V
Level 999
Champion Stats
14W - 11L
1,708 SR
Queue Stats
519W - 481L
1,564 Elo+
Party 1
Moji
Moji
Diamond II
QueenChowCheeks
Moji
Diamond II
Level 225
Champion Stats
19W - 11L
1,879 SR
Queue Stats
24W - 16L
1,724 Elo+
Solo
Inara
Inara
Diamond V
TenWon
Inara
Diamond V
Level 941
Champion Stats
3W - 2L
1,637 SR
Queue Stats
120W - 81L
1,676 Elo+
Party 1
Jenos
Jenos
Masters
Unwyze
Jenos
Masters
Level 237
Champion Stats
6W - 3L
1,690 SR
Queue Stats
141W - 138L
1,681 Elo+
Party 3
Lian
Lian
Diamond IV
一Netanyahu
Lian
Diamond IV
Level 94
Champion Stats
3W - 1L
1,868 SR
Queue Stats
34W - 13L
1,746 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Saati
Icenek
Saati
57
10 / 13 / 14
4,027
252
141,334
78,420
0
Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 30%

Level 3

Designer Armor

Designer Armor

Increase your maximum Health by 120.

Level 3

Closing Time

Closing Time

Increase your Movement Speed by 6% for 2.5s after activating Blast Back.

Level 1

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Plated Leggings

Plated Leggings

Reduce Damage taken by 15% for 1.5s after using Blast Back.

Level 5

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

59
3 / 7 / 24
4,282
268
32,402
30,748
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Fracture

Fracture

Shatter

Heal your Illusions for 20% of their maximum Health after activating Shatter.

Level 1

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 100.

Level 1

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Fernando
53
8 / 13 / 12
4,834
302
129,061
167,783
189,506
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Cavalier

Cavalier

Armor

Increase your maximum Health by 450.

Level 3

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.

Level 3

Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 8% for 3s after hitting an enemy with Fireball.

Level 1

Brand

Brand

Fireball

Heal for 300 for each enemy hit with Fireball.

Level 3

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

60
6 / 20 / 7
2,940
184
78,558
75,888
0
The Fear

The Fear

Trigger Discipline

Reduce your active Cooldowns by 5s after getting a Killing Blow while in Burst Mode.

Level 5

Never Look

Never Look

Armor

Increase your maximum Health by 150.

Level 3

Equivocate

Equivocate

Grappling Hook

Heal for 400 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.

Level 4

Night Watch

Night Watch

Trigger Discipline

Generate 4 Ammo when you activate Trigger Discipline.

Level 1

Nasty Surprise

Nasty Surprise

Explosive Dodge

Generate 10 Ammo after activating Explosive Dodge.

Level 2

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

Ruckus
buckevie
Ruckus
54
10 / 20 / 7
3,617
226
64,357
120,485
69,931
Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 35%.

Level 5

Metal March

Metal March

Missile Launcher

Reduce your damage taken by 3% for 2s after using Missile Launcher.

Level 1

Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 2.8s.

Level 4

Proximity

Proximity

Advance

Reduce your damage taken by 3% for 3s after activating Advance.

Level 1

Dampener

Dampener

Armor

Increase your maximum Health by 600.

Level 4

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

Bans
CassieMakoa
Team 1 Score

2

VS

Team 2 Score

4

Bans
ImaniKhan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Barik
LensFX
Barik
58
12 / 7 / 20
4,774
298
75,484
103,050
97,449
Bowling Ball

Bowling Ball

Rocket Boots

Gain a 600-Health Shield for 3s after activating Rocket Boots.

Level 4

Healing Station

Healing Station

Turret

Heal for 125 every 1s while standing near any of your Turrets.

Level 5

Double-Time

Double-Time

Rocket Boots

Heal for 100 every 1s for 3s after activating Rocket Boots.

Level 2

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 140.

Level 1

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

50
7 / 6 / 32
5,002
313
29,530
54,967
91,306

Level 4

Level 1

Level 1

Level 5

Level 4

Level 1

Inara
TenWon
Inara
54
14 / 8 / 19
4,327
270
101,601
141,857
15,048
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 84 every 1s while Earthen Guard is active.

Level 3

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2s.

Level 4

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 1s.

Level 1

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Jenos
Unwyze
Jenos
58
17 / 9 / 29
4,546
284
109,736
73,860
2,040
Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 0.4s.

Level 1

Sidereal

Sidereal

Weapon

Increase your maximum Health by 150.

Level 3

Relativity

Relativity

Astral Mark

Heal for 200 every 1s for 10s after applying Astral Mark.

Level 5

Penumbra

Penumbra

Weapon

Gain 25% Lifesteal.

Level 5

Binary Star

Binary Star

Weapon

Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.

Level 1

46
23 / 7 / 28
5,105
319
156,973
71,978
0
Highborn

Highborn

Armor

Increase your Movement Speed by 15%.

Level 5

Bloodline

Bloodline

Grace

Generate 1 Ammo after using Grace.

Level 1

Eagle's Emerald

Eagle's Emerald

Valor

Generate 1 Ammo for each enemy hit with Valor.

Level 1

Manifest Destiny

Manifest Destiny

Grace

Increase the travel distance of Grace by 15 units.

Level 3

Swift Jade

Swift Jade

Valor

Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.

Level 5

Precision

Precision

Weapon

Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 3s
Objective Time
8m 36s
101
Kill Participation
201
37
Kills
73
73
Deaths
37
64
Assists
128
Player
Kills
Deaths
Assists
KDA
L
Saati
Icenek
Saati
10
13
14
1.31
W
Barik
LensFX
Barik
12
7
20
3.14
L
3
7
24
2.14
W
7
6
32
3.83
W
Inara
TenWon
Inara
14
8
19
2.94
W
Jenos
Unwyze
Jenos
17
9
29
3.5
L
Fernando
8
13
12
1.08
L
6
20
7
0.48
L
Ruckus
buckevie
Ruckus
10
20
7
0.68
W
23
7
28
5.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

445,712
Damage
473,324
473,324
Taken
445,712
259,437
Shielding
205,843
221,127
Healing
316,982
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Saati
Icenek
Saati
141,334
118,353
0
680
78,420
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

W
Barik
LensFX
Barik
75,484
75,484
0
17,501
103,050
97,449
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
32,402
32,402
181,912
14,865
30,748
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 1

W
29,530
29,530
170,039
29,399
54,967
91,306
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
Inara
TenWon
Inara
101,601
87,097
0
12,304
141,857
15,048
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Jenos
Unwyze
Jenos
109,736
99,174
65,577
19,569
73,860
2,040
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Fernando
129,061
55,040
0
14,234
167,783
189,506
Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
78,558
74,238
0
1,480
75,888
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Ruckus
buckevie
Ruckus
64,357
38,816
0
7,956
120,485
69,931
Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
156,973
153,046
0
2,593
71,978
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Damage Done by Role

Damage Taken by Role