Player Matchup

Ruckus
Ruckus
Diamond II
HanmaJack
Ruckus
Diamond II
Level 999
Champion Stats
7W - 15L
1,637 SR
Queue Stats
1,036W - 962L
1,654 Elo+
Solo
Tiberius
Tiberius
Diamond V
JokerFire
Tiberius
Diamond V
Level 572
Champion Stats
8W - 10L
1,741 SR
Queue Stats
1,481W - 1,456L
1,608 Elo+
Solo
Jenos
Jenos
Diamond III
NotÐennis254
Jenos
Diamond III
Level 661
Champion Stats
9W - 13L
1,618 SR
Queue Stats
620W - 571L
1,654 Elo+
Solo
Fernando
Fernando
Platinum II
PipFleshlight
Fernando
Platinum II
Level 102
Champion Stats
3W - 2L
1,758 SR
Queue Stats
183W - 175L
1,529 Elo+
Solo
VII
VII
Platinum II
TäkÏsFüegö
VII
Platinum II
Level 373
Champion Stats
0W - 1L
1,500 SR
Queue Stats
978W - 920L
1,555 Elo+
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 541
1,651 SR
1,600 Elo+

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 634
1,651 SR
1,634 Elo+
Inara
Inara
Platinum IV
Daaviid
Inara
Platinum IV
Level 999
Champion Stats
19W - 15L
1,645 SR
Queue Stats
427W - 430L
1,573 Elo+
Solo
Ying
Ying
Platinum I
DernickCrew
Ying
Platinum I
Level 620
Champion Stats
19W - 13L
1,656 SR
Queue Stats
350W - 305L
1,572 Elo+
Solo
Azaan
Azaan
Diamond II
ESPIGabuRmVx
Azaan
Diamond II
Level 85
Champion Stats
5W - 12L
1,514 SR
Queue Stats
61W - 60L
1,658 Elo+
Party 1
Diamond V
JonathanVIP
Unknown
Diamond V
Level 466
Champion Stats
1W - 0L
1,739 SR
Queue Stats
41W - 20L
1,701 Elo+
Party 1
Talus
Talus
Diamond I
Nöxïöüs
Talus
Diamond I
Level 999
Champion Stats
120W - 70L
1,702 SR
Queue Stats
460W - 400L
1,667 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ruckus
HanmaJack
Ruckus
59
0 / 10 / 10
2,021
184
49,152
79,585
47,879
Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 1s.

Level 1

Proximity

Proximity

Advance

Reduce your damage taken by 15% for 3s after activating Advance.

Level 5

Metal March

Metal March

Missile Launcher

Reduce your damage taken by 12% for 2s after using Missile Launcher.

Level 4

Dampener

Dampener

Armor

Increase your maximum Health by 150.

Level 1

Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 28%.

Level 4

Level 1

Tiberius
JokerFire
Tiberius
59
13 / 7 / 8
2,957
269
109,759
49,946
0
Test of Strength

Test of Strength

Combat Trance

Heal for 225 every 1s while Combat Trance is active.

Level 5

Honed Senses

Honed Senses

Combat Trance

Generate 1.2% Ultimate charge every 1s while Combat Trance is active.

Level 2

Flying Chakrams

Flying Chakrams

Weapon

Increase your maximum Ammo by 2.

Level 2

Charisma

Charisma

Armor

Increase your maximum Health by 100.

Level 2

Instrument of Fate

Instrument of Fate

Heavy Blade

Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.

Level 4

Tigron's Fury

Tigron's Fury

Heavy Blade

Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.

Level 1

60
2 / 10 / 14
2,804
255
25,826
29,017
7,785
Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 1.6s.

Level 4

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 40%.

Level 4

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 0.4s.

Level 1

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Fernando
PipFleshlight
Fernando
43
4 / 8 / 9
2,527
230
41,374
67,643
124,302
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.

Level 4

Launch

Launch

Charge

Increase the travel distance of Charge by 15%.

Level 1

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 200 to enemies hit by Charge.

Level 1

Safe Travel

Safe Travel

Charge

Gain a 750-Health Shield for 3s after you use Charge.

Level 5

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.

Level 4

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

56
11 / 6 / 7
2,546
231
49,945
44,414
0
Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.

Level 2

The Fear

The Fear

Trigger Discipline

Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.

Level 4

Night Watch

Night Watch

Trigger Discipline

Generate 8 Ammo when you activate Trigger Discipline.

Level 2

Never Look

Never Look

Armor

Increase your maximum Health by 200.

Level 4

Red Room

Red Room

Trigger Discipline

Increase your Movement Speed by 12% while in Automatic fire mode.

Level 3

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

Bans
CassieMakoa
Team 1 Score

1

VS

Team 2 Score

4

Bans
LianKhan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Inara
Daaviid
Inara
59
2 / 5 / 16
3,447
313
43,415
66,519
18,353
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 150.

Level 1

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2s.

Level 4

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 4s.

Level 4

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

53
2 / 7 / 23
3,557
323
18,893
37,433
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Tangible

Tangible

Armor

Increase your maximum Health by 50.

Level 1

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

34
9 / 6 / 15
3,438
313
62,808
75,873
19,627
Grim Deliverance

Grim Deliverance

Heal for 20 for every percentage point of Ire consumed by abilities.

Level 4

Depths of Despair

Depths of Despair

Reduce the damage you take by 12% for 2s after activating Conviction.

Level 3

Ad Eternum

Ad Eternum

Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.

Level 3

True Conviction

True Conviction

Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.

Level 2

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 225.

Level 3

Tempering

Tempering

Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.

Level 1

JonathanVIP
Unknown
59
16 / 5 / 12
3,680
335
81,573
48,854
0

Level 3

Level 1

Level 2

Level 4

Level 5

Level 1

59
12 / 7 / 14
3,560
324
63,916
47,377
0
Evanescent

Evanescent

Rune of Travel

Increase your Movement Speed by 40% while Rune of Travel is active.

Level 5

Revitalize

Revitalize

Rune of Travel

Heal for 100 after Teleporting to your Rune of Travel.

Level 1

Spirited

Spirited

Armor

Increase your maximum Health by 50

Level 1

Guts

Guts

Armor

Reduce your damage taken by 20% while at or below 40% Health.

Level 4

Transient

Transient

Rune of Travel

Reduce the cooldown of Rune of Travel by 4s.

Level 4

Inner Strength

Inner Strength

Rune of Travel

Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 23s
Objective Time
7m 33s
78
Kill Participation
121
30
Kills
41
41
Deaths
30
48
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Inara
Daaviid
Inara
2
5
16
2
W
2
7
23
1.93
W
9
6
15
2.75
L
Ruckus
HanmaJack
Ruckus
0
10
10
0.5
L
Tiberius
JokerFire
Tiberius
13
7
8
2.43
W
JonathanVIP
Unknown
16
5
12
4.4
L
2
10
14
0.9
W
12
7
14
2.71
L
Fernando
PipFleshlight
Fernando
4
8
9
1.06
L
11
6
7
2.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

276,056
Damage
270,605
270,605
Taken
276,056
179,966
Shielding
37,980
131,133
Healing
174,577
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Inara
Daaviid
Inara
43,415
34,722
0
8,237
66,519
18,353
Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
18,893
18,893
111,895
19,856
37,433
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

W
62,808
50,410
0
17,545
75,873
19,627
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

L
Ruckus
HanmaJack
Ruckus
49,152
30,962
0
2,620
79,585
47,879
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Tiberius
JokerFire
Tiberius
109,759
74,035
0
8,061
49,946
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
JonathanVIP
Unknown
81,573
73,786
0
4,844
48,854
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
25,826
17,027
109,739
7,024
29,017
7,785
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

W
63,916
61,261
0
12,200
47,377
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Fernando
PipFleshlight
Fernando
41,374
26,704
0
1,070
67,643
124,302
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

L
49,945
47,672
0
2,619
44,414
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Damage Done by Role

Damage Taken by Role