Player Matchup

Jenos
Jenos
GLX_DimSteKat
Jenos
Level 39
Champion Stats
21W - 11L
1,738 SR
Queue Stats
47W - 40L
1,578 Elo+
Solo
Barik
Barik
Noctobelli
Barik
Level 999
Champion Stats
322W - 331L
1,636 SR
Queue Stats
3,265W - 3,248L
1,568 Elo+
Solo
Bomb King
Bomb King
S1MPLE7848
Bomb King
Level 43
Champion Stats
2W - 0L
1,691 SR
Queue Stats
3W - 0L
1,771 Elo+
Solo
Ying
Ying
blackfemboy
Ying
Level 74
Champion Stats
5W - 4L
1,386 SR
Queue Stats
226W - 195L
1,624 Elo+
Solo
Imani
Imani
dfhusdgvuifhsd
Imani
Level 57
Champion Stats
60W - 45L
1,630 SR
Queue Stats
117W - 105L
1,502 Elo+
Solo
Team Averages
Level 242
1,616 SR
1,608 Elo+

VS

Team Averages
Level 540
1,568 SR
1,530 Elo+
Grover
Grover
B1ONICATOR
Grover
Level 980
Champion Stats
242W - 229L
1,567 SR
Queue Stats
659W - 649L
1,614 Elo+
Solo
Koga
Koga
Evil_Ladder
Koga
Level 363
Champion Stats
7W - 8L
1,486 SR
Queue Stats
850W - 835L
1,486 Elo+
Solo
Seris
Seris
MSI5162
Seris
Level 254
Champion Stats
1W - 1L
1,500 SR
Queue Stats
9W - 10L
1,479 Elo+
Solo
Dredge
Dredge
csarnok123456789
Dredge
Level 969
Champion Stats
24W - 24L
1,577 SR
Queue Stats
1,140W - 1,141L
1,511 Elo+
Solo
Moji
Moji
pakodewala
Moji
Level 136
Champion Stats
58W - 33L
1,708 SR
Queue Stats
384W - 381L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
39
8 / 0 / 14
2,272
284
34,394
7,617
0
Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 5

Inner Peace

Inner Peace

Void Grip

Reduce the Cooldown of Void Grip by 2.4s.

Level 2

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 5% while Stellar Wind is active.

Level 1

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 40%.

Level 4

The Power Cosmeum

The Power Cosmeum

Void Grip

Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.

Level 1

Barik
59
5 / 1 / 15
2,568
321
30,751
48,701
65,691
Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 270 every 1s while you are standing near them.

Level 3

Double-Time

Double-Time

Rocket Boots

Heal for 50 every 1s for 3s after activating Rocket Boots.

Level 1

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 150-Health Shield for 3s after activating Rocket Boots.

Level 1

Field Deploy

Field Deploy

Turret

Heal for 100 each time one of your base Turrets hits an enemy.

Level 5

Healing Station

Healing Station

Turret

Heal for 125 every 1s while standing near any of your Turrets.

Level 5

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

Bomb King
S1MPLE7848
Bomb King
16
0 / 5 / 1
1,671
209
759
19,820
0
55
4 / 1 / 19
2,462
308
27,306
14,947
0
Tangible

Tangible

Armor

Increase your maximum Health by 100.

Level 2

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.

Level 5

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

20
15 / 4 / 1
2,361
295
49,934
18,785
1,600
Draconic Will

Draconic Will

Elemental Shift

Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.

Level 5

Arcane Ice

Arcane Ice

Frost Bomb

Increase the Mana generation of Frost Bomb by 15%.

Level 1

Elemental Grace

Elemental Grace

Armor

Gain a 400-health Shield for 3s after dropping to or below 50% Health.

Level 4

Pilgrimage

Pilgrimage

Frostfire Glide

Increase the duration of FrostFire Glide by 1s.

Level 2

Elemental Barrier

Elemental Barrier

Elemental Shift

Heal for 150 after using Elemental Shift.

Level 3

Pyromania

Pyromania

Pyre Ball

Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Grover
B1ONICATOR
Grover
59
2 / 4 / 6
1,483
185
23,488
38,466
1,800
Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.

Level 2

Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 1.6s.

Level 4

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 12%.

Level 3

Force of Nature

Force of Nature

Armor

Gain a 300-Health Shield for 3s after dropping to or below 50% Health.

Level 2

Ferocity

Ferocity

Weapon

Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)

Level 1

58
2 / 7 / 1
1,106
138
12,827
18,288
0
Guild Tactics

Guild Tactics

Skewer

Heal for 480 after hitting at least one enemy with Skewer.

Level 3

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 40%.

Level 4

Criminal Record

Criminal Record

Dragon Stance

Gain 17.5% Lifesteal while in Dragon Stance.

Level 5

Trespasser

Trespasser

Agility

Increase your jump height by 40% while Agility is active.

Level 2

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 50.

Level 1

Dragon Fangs

Dragon Fangs

Dragon Stance

Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.

Level 1

Seris
MSI5162
Seris
57
2 / 6 / 3
1,194
149
19,478
29,540
0
Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 30%.

Level 3

Revenant

Revenant

Armor

Increase your maximum Health by 100.

Level 2

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.

Level 3

Wickedness

Wickedness

Rend Soul

Reduce the Cooldown of Rend Soul by 1.0499999999999998s.

Level 3

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 8.

Level 4

Level 1

59
3 / 7 / 2
1,364
171
26,297
27,744
0
Abyss Cannon

Abyss Cannon

Broadside

Generate 4 Ammo for each enemy hit by Broadside.

Level 4

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Dreadnought

Dreadnought

Armor

Increase your maximum Health by 200.

Level 4

Reckless Barrage

Reckless Barrage

Broadside

Heal for 200 for each enemy hit by Broadside.

Level 4

Crow's Nest

Crow's Nest

Broadside

Hitting yourself with Broadside now applies a Knockback of 300.

Level 2

Scuttle

Scuttle

Weapon

The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.

Level 1

48
2 / 8 / 0
1,094
137
27,780
29,106
11,126

Level 4

Level 4

Level 1

Level 3

Level 3

Level 1

Match Insights

Player Kills, Deaths, and Assists

4m 58s
Objective Time
22s
82
Kill Participation
23
32
Kills
11
11
Deaths
32
50
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Grover
B1ONICATOR
Grover
2
4
6
1.25
L
2
7
1
0.36
W
8
0
14
15
L
Seris
MSI5162
Seris
2
6
3
0.58
W
Barik
5
1
15
12.5
W
Bomb King
S1MPLE7848
Bomb King
0
5
1
0.1
W
4
1
19
13.5
L
3
7
2
0.57
W
15
4
1
3.88
L
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

143,144
Damage
109,870
109,870
Taken
143,144
67,291
Shielding
12,926
81,634
Healing
67,037
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Grover
B1ONICATOR
Grover
23,488
18,988
23,769
22,495
38,466
1,800
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 1

L
12,827
11,905
154
1,046
18,288
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
34,394
20,887
25,812
3,340
7,617
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Seris
MSI5162
Seris
19,478
14,929
8,999
5,836
29,540
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

W
Barik
30,751
30,751
0
11,667
48,701
65,691
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Bomb King
S1MPLE7848
Bomb King
759
40
0
251
19,820
0
W
27,306
27,306
26,110
11,680
14,947
0

Level 2

L
26,297
21,022
0
2,382
27,744
0
Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
49,934
43,960
0
2,774
18,785
1,600
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

L
27,780
26,441
1,175
1,181
29,106
11,126
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Damage Done by Role

Damage Taken by Role