Player Matchup

Atlas
Atlas
Platinum III
Betatato
Atlas
Platinum III
Level 119
Champion Stats
5W - 6L
1,563 SR
Queue Stats
57W - 58L
1,546 Elo+
Solo
Lex
Lex
Gold V
Deadishidk69
Lex
Gold V
Level 65
Champion Stats
0W - 1L
1,620 SR
Queue Stats
9W - 11L
1,463 Elo+
Solo
Tyra
Tyra
Gold V
SENJll
Tyra
Gold V
Level 134
Champion Stats
4W - 3L
1,777 SR
Queue Stats
143W - 112L
1,615 Elo+
Solo
Ruckus
Ruckus
Gold II
SaintLong
Ruckus
Gold II
Level 999
Champion Stats
52W - 48L
1,595 SR
Queue Stats
1,731W - 1,678L
1,513 Elo+
Solo
Ying
Ying
Platinum IV
iRegs
Ying
Platinum IV
Level 999
Champion Stats
152W - 120L
1,664 SR
Queue Stats
2,090W - 2,033L
1,521 Elo+
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 463
1,644 SR
1,532 Elo+

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 814
1,637 SR
1,508 Elo+
Jenos
Jenos
Gold I
Conëjita
Jenos
Gold I
Level 999
Champion Stats
43W - 45L
1,603 SR
Queue Stats
670W - 649L
1,528 Elo+
Party 1
Fernando
Fernando
Gold II
Místa
Fernando
Gold II
Level 999
Champion Stats
18W - 18L
1,585 SR
Queue Stats
705W - 661L
1,507 Elo+
Solo
Bomb King
Bomb King
Gold V
TheGløriøusÐK
Bomb King
Gold V
Level 999
Champion Stats
23W - 8L
1,776 SR
Queue Stats
436W - 374L
1,593 Elo+
Party 1
Inara
Inara
Qualifying
V1NG4DøøR
Inara
Qualifying
Level 309
Champion Stats
4W - 4L
1,578 SR
Queue Stats
26W - 42L
1,305 Elo+
Party 1
Moji
Moji
Platinum I
mmspecs13
Moji
Platinum I
Level 763
Champion Stats
7W - 3L
1,641 SR
Queue Stats
184W - 167L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Atlas
Betatato
Atlas
38
10 / 6 / 20
3,362
198
84,977
109,636
0
Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Ravages of Time

Ravages of Time

Armor

Generate 2% Ultimate charge after getting an Elimination.

Level 1

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Lost Legacy

Lost Legacy

Stasis Field

Heal for 240 every 1s for 3s after activating Stasis Field.

Level 3

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 750.

Level 5

Temporal Divide

Temporal Divide

Stasis Field

Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.

Level 1

54
7 / 12 / 14
3,047
179
63,913
65,312
0
Keen Sight

Keen Sight

Retribution

Increase the range at which your Retribution target is Revealed by 30 units.

Level 3

Hardiness

Hardiness

In Pursuit

Decrease your damage taken by 18% while using In Pursuit.

Level 3

Conditioned

Conditioned

Armor

Increase your Movement Speed by 9%.

Level 3

Juke Boots

Juke Boots

Armor

Increase your maximum Health by 150.

Level 3

Well-Oiled

Well-Oiled

Weapon

Increase your Reload Speed by 15%.

Level 3

Discovery

Discovery

Retribution

Increase the damage you deal to your Retribution target by 25%.

Level 1

Tyra
SENJll
Tyra
53
21 / 7 / 18
4,271
251
148,018
41,029
0
In The Fray

In The Fray

Nade Launcher

Decrease your damage taken by 20% for 3s after using Nade Launcher.

Level 5

Bandolier

Bandolier

Nade Launcher

Reduce the Cooldown of Nade Launcher by 2s.

Level 4

Locked and Loaded

Locked and Loaded

Weapon

Increase your maximum Ammo by 2.

Level 1

Turn The Table

Turn The Table

Nade Launcher

Heal for 60 for each enemy hit with Nade Launcher.

Level 1

Survivalist

Survivalist

Armor

Increase your maximum Health by 200.

Level 4

Mercy Kill

Mercy Kill

Nade Launcher

Nade Launcher has 3 charges, but reduce the damage of each to 650.

Level 1

Ruckus
SaintLong
Ruckus
59
10 / 9 / 19
3,155
186
66,778
80,279
39,672
Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 4s.

Level 4

Nanotechnology

Nanotechnology

Emitter

Heal for 150 every 1s while Emitter is active.

Level 3

Countermeasure

Countermeasure

Armor

Gain a 150-Health Shield for 4s after dropping to or below 30% Health.

Level 1

Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 2.8s.

Level 4

Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 21%.

Level 3

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

Ying
iRegs
Ying
57
2 / 6 / 33
3,558
209
30,450
36,343
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Fracture

Fracture

Shatter

Heal your Illusions for 20% of their maximum Health after activating Shatter.

Level 1

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 100.

Level 1

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Bans
YagorathCassie
Team 1 Score

3

VS

Team 2 Score

4

Bans
KhanImani
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Jenos
Conëjita
Jenos
58
3 / 7 / 23
4,394
258
47,865
25,238
14,106
Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 40% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 2

Penumbra

Penumbra

Weapon

Gain 10% Lifesteal.

Level 2

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Fernando
Místa
Fernando
57
7 / 9 / 18
4,432
261
84,493
129,536
112,512
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.

Level 2

Brand

Brand

Fireball

Heal for 300 for each enemy hit with Fireball.

Level 3

Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.

Level 4

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Bomb King
59
4 / 14 / 9
3,331
196
58,755
57,167
0
Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 3.

Level 3

Uncontrolled

Uncontrolled

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Air Blast

Air Blast

Poppy Bomb

Increase your air control by 20% until you land after launching yourself with Poppy Bomb.

Level 2

Jolt

Jolt

Poppy Bomb

Increase the effect of Poppy Bomb’s Knockback by 45% and cause Poppy Bomb to explode on contact with any surface.

Level 3

King's New Cloak

King's New Cloak

Armor

Increase your maximum Health by 200.

Level 4

Chain Reaction

Chain Reaction

Detonate

Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.

Level 1

53
6 / 7 / 10
3,915
230
51,056
107,102
19,810
Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 1s.

Level 1

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 1s.

Level 2

Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 3.

Level 3

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Moji
59
20 / 13 / 8
4,728
278
90,430
75,093
65,004

Level 3

Level 1

Level 2

Level 5

Level 4

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 29s
Objective Time
7m 33s
154
Kill Participation
108
50
Kills
40
40
Deaths
50
104
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Atlas
Betatato
Atlas
10
6
20
3.33
W
Jenos
Conëjita
Jenos
3
7
23
2.07
L
7
12
14
1.17
W
Fernando
Místa
Fernando
7
9
18
1.78
L
Tyra
SENJll
Tyra
21
7
18
4.29
L
Ruckus
SaintLong
Ruckus
10
9
19
2.17
W
Bomb King
4
14
9
0.61
W
6
7
10
1.57
L
Ying
iRegs
Ying
2
6
33
3.08
W
Moji
20
13
8
1.85

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

394,136
Damage
332,599
332,599
Taken
394,136
39,672
Shielding
211,432
175,700
Healing
209,377
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Atlas
Betatato
Atlas
84,977
84,977
0
8,205
109,636
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Jenos
Conëjita
Jenos
47,865
34,174
147,024
8,202
25,238
14,106
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
63,913
58,809
3,192
5,192
65,312
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Fernando
Místa
Fernando
84,493
47,510
0
16,264
129,536
112,512
Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

L
Tyra
SENJll
Tyra
148,018
96,640
0
3,716
41,029
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

L
Ruckus
SaintLong
Ruckus
66,778
49,660
0
11,932
80,279
39,672
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Bomb King
58,755
52,990
0
1,125
57,167
0

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
51,056
41,526
0
9,280
107,102
19,810
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Ying
iRegs
Ying
30,450
30,450
120,473
22,990
36,343
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Moji
90,430
83,639
17,984
9,498
75,093
65,004
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Level 1

Damage Done by Role

Damage Taken by Role