Player Matchup
VS
Match Stats
Shamanic Might
Armor
Increase your maximum Health by 250.
Level 5
Phantom
Ghost Walk
Heal for 100 over the duration of Ghost Walk.
Level 1
Thunderstruck
Shock Pulse
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Level 2
Astral Traveler
Ghost Walk
Increase your Movement Speed while using Ghost Walk by 30%.
Level 3
Arc Lightning
Shock Pulse
Increase the Chain range of Shock Pulse by 32%.
Level 4
Maelstrom
Shock Pulse
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
Level 1
Deep Breath
Recovery
Reduce your damage taken by 30% for 2s after using Recovery.
Level 5
Leg Day
Heroic Leap
Increase the jump strength of Heroic Leap by 25%.
Level 5
Vigor
Recovery
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Level 1
No Escape
Weapon
Increase your Movement Speed by 7% for 5s after getting a Killing Blow or Elimination.
Level 1
Stomping Ground
Weapon
Reduce all active Cooldowns by 42% after getting an Elimination.
Level 3
Bounce House
Heroic Leap
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
Level 1
Reckless Barrage
Broadside
Heal for 250 for each enemy hit by Broadside.
Level 5
Sea Dogs
Armor
Increase the Healing you receive by 10% while at or below 50% Health.
Level 2
Gun Deck
Weapon
Increase your maximum Ammo by 1.
Level 1
Mortal Skewer
Harpoon
Heal for 280 for each enemy hit with Harpoon.
Level 4
Abyss Cannon
Broadside
Generate 3 Ammo for each enemy hit by Broadside.
Level 3
Hurl
Harpoon
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
Level 1
Heat Transfer
Shield
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Level 5
Safe Travel
Charge
Gain a 750-Health Shield for 3s after you use Charge.
Level 5
Towering Barrier
Shield
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Level 3
Running Start
Charge
Increase your Movement Speed by 10% for 3s after using Charge.
Level 1
Unstoppable Force
Charge
Apply a Knockback of 200 to enemies hit by Charge.
Level 1
Formidable
Charge
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
Level 1
Otherworldly Tether
Tendril
Gain a 300 Shield for 5s after activating Tendril.
Level 4
What May Come
Tendril
Reduce the damage you take by 8% for 3s after activating Tendril.
Level 2
Elegant Paring
Tendril
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Level 3
A Change of Faith
Dark Siphon
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Level 2
Dance with Fate
Tendril
Reduce the cooldown of Tendril by 2.4s.
Level 4
Unyielding Pressure
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
Level 1
Team 1 Score
4
VS
Team 2 Score
0
Deadly Prey
Increase your Movement Speed by 40% for 2s after Body and Soul ends.
Level 4
Sealed Fate
Heal for 140 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Level 4
Sudden Death
Increase the duration of Curse stacks by 1.2s.
Level 2
Cursed Doll
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -20s.
Level 4
Folk Tales
Increase your maximum Health by 50.
Level 1
Empowered Curse
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
Level 1
Strongarm
Dredge Anchor
Reduce the Cooldown of Dredge Anchor by 3s.
Level 5
Salvage
Dredge Anchor
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Level 1
Surf
Shell Spin
Increase the travel distance of Shell Spin by 30%.
Level 3
Ebb and Flow
Armor
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Level 1
Rampage
Armor
Increase your Movement Speed by 40% for 4s after getting an Elimination.
Level 5
Half Shell
Shell Shield
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
Level 1
Killing Frost
Soar
Reduce the Cooldown of Soar by 80% after getting an Elimination
Level 4
Flicker
Blink
Heal for 90 after using Blink.
Level 3
Keep Moving
Armor
Increase maximum Health by 120.
Level 4
Swift Witch
Soar
Increase your Movement Speed during Soar by 21%.
Level 3
Cantrip
Soar
Generate 1 Ammo after activating Soar.
Level 1
Over the Moon
Soar
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
Level 1
Lightyears
Astral Mark
Increase the range of Astral Mark by 20%.
Level 5
Space Jam
Stellar Wind
Increase your jump height by 36% while using Stellar Wind.
Level 3
Star Seeker
Stellar Wind
Increase your air control while using Stellar Wind by 42%.
Level 3
Solar Sails
Stellar Wind
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Level 1
Relativity
Astral Mark
Heal for 120 every 1s for 10s after applying Astral Mark.
Level 3
Binary Star
Weapon
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
Level 1
Quicksand
Crippling Arrow
Reduce the Cooldown of Crippling Arrow by 3s.
Level 5
Run Like the Wind
Withdraw
Increase your Movement Speed by 7% for 3s after using Withdraw.
Level 1
Grounded
Rapid Shot
Regenerate 60 Health every 1s during while using Rapid Shot.
Level 1
Shimmer
Withdraw
Reset the Cooldown of Withdraw after dropping to or below 45% Health.
Level 3
Swagger
Armor
Increase your maximum Health by 250.
Level 5
Sand Trap
Crippling Arrow
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Level 1
Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Nimble
Armor
Gain 7% Movement Speed.