Player Matchup

Tyra
Tyra
Platinum II
Jus6tiCars
Tyra
Platinum II
Level 898
Champion Stats
11W - 7L
1,716 SR
Queue Stats
129W - 121L
1,601 Elo+
Solo
Barik
Barik
Gold IV
Liv1dLad
Barik
Gold IV
Level 126
Champion Stats
2W - 2L
1,766 SR
Queue Stats
31W - 16L
1,674 Elo+
Solo
Mal'Damba
Mal'Damba
Qualifying
SKyLuas
Mal'Damba
Qualifying
Level 229
Champion Stats
3W - 8L
1,517 SR
Queue Stats
22W - 39L
1,445 Elo+
Solo
Raum
Raum
Gold IV
Spambauer
Raum
Gold IV
Level 802
Champion Stats
290W - 244L
1,657 SR
Queue Stats
1,059W - 1,060L
1,536 Elo+
Solo
Platinum II
spolshh
Unknown
Platinum II
Level 99
Champion Stats
5W - 8L
1,562 SR
Queue Stats
74W - 64L
1,577 Elo+
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 431
1,644 SR
1,566 Elo+

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 833
1,599 SR
1,525 Elo+
Ying
Ying
Gold III
AlexByLord
Ying
Gold III
Level 999
Champion Stats
61W - 56L
1,603 SR
Queue Stats
517W - 521L
1,519 Elo+
Solo
Maeve
Maeve
Platinum III
Elmaster81
Maeve
Platinum III
Level 285
Champion Stats
12W - 15L
1,597 SR
Queue Stats
478W - 488L
1,480 Elo+
Solo
Fernando
Fernando
Platinum I
Jsteed
Fernando
Platinum I
Level 999
Champion Stats
336W - 233L
1,736 SR
Queue Stats
1,558W - 1,516L
1,579 Elo+
Solo
Imani
Imani
Platinum II
Lovekmilaless
Imani
Platinum II
Level 999
Champion Stats
141W - 126L
1,613 SR
Queue Stats
807W - 704L
1,576 Elo+
Party 1
Inara
Inara
Gold IV
Smotret
Inara
Gold IV
Level 884
Champion Stats
5W - 13L
1,444 SR
Queue Stats
732W - 723L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
57
11 / 13 / 9
3,230
269
91,520
54,918
0
Turn The Table

Turn The Table

Nade Launcher

Heal for 120 for each enemy hit with Nade Launcher.

Level 2

In The Fray

In The Fray

Nade Launcher

Decrease your damage taken by 20% for 3s after using Nade Launcher.

Level 5

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Quick Release

Quick Release

Nade Launcher

Generate 4 Ammo after using Nade Launcher.

Level 2

Survivalist

Survivalist

Armor

Increase your maximum Health by 200.

Level 4

Mercy Kill

Mercy Kill

Nade Launcher

Nade Launcher has 3 charges, but reduce the damage of each to 650.

Level 1

Barik
Liv1dLad
Barik
57
6 / 8 / 13
3,330
278
65,380
71,012
78,643
Bowling Ball

Bowling Ball

Rocket Boots

Gain a 600-Health Shield for 3s after activating Rocket Boots.

Level 4

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 750.

Level 5

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Fuel Efficiency

Fuel Efficiency

Rocket Boots

Increase the duration of Rocket Boots by 0.6s.

Level 2

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 90 every 1s while you are standing near them.

Level 1

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Mal'Damba
SKyLuas
Mal'Damba
51
0 / 7 / 14
2,469
206
18,107
36,328
900
Eerie Presence

Eerie Presence

Mending Spirits

Generate 0.25% Ultimate charge every 1s for 5s after hitting an ally with Mending Spirits.

Level 5

Possession

Possession

Mending Spirits

Reduce your damage taken by 8% while Healing an ally with Mending Spirits.

Level 2

Otherworldly

Otherworldly

Slither

Gain a 150-health Shield for 3s after Slither ends.

Level 2

Venomous Gourd

Venomous Gourd

Gourd

Standing in your Gourd grants yourself and allies 24% Lifesteal.

Level 3

Swift Spirits

Swift Spirits

Mending Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 15%.

Level 3

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

Raum
51
3 / 11 / 13
3,087
257
49,708
157,305
3,000
Triumphant Ascension

Triumphant Ascension

Soul Harvest

Heal for 400 after activating Soul Harvest.

Level 4

Harbinger

Harbinger

Soul Harvest

Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.

Level 4

Desperation

Desperation

Armor

Gain a 250-Health Shield for 3s after dropping to or below 30% Health.

Level 1

Sinister Allies

Sinister Allies

Armor

Increase your maximum Health by 750.

Level 5

Subjugation

Subjugation

Juggernaut

Increase the distance traveled by Juggernaut by 8%.

Level 1

Subservience

Subservience

Soul Harvest

All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.

Level 1

spolshh
Unknown
41
9 / 9 / 8
2,924
244
66,923
59,621
0

Level 3

Level 3

Level 1

Level 4

Level 4

Level 1

Bans
CassieMakoa
Team 1 Score

1

VS

Team 2 Score

4

Bans
TerminusKhan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
2 / 3 / 21
3,420
285
13,305
22,231
0
Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 100.

Level 1

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.

Level 5

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 1s after getting an Elimination.

Level 1

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Maeve
56
14 / 6 / 20
4,641
387
108,797
49,778
0
On Edge

On Edge

Nine Lives

Reduce the Cooldown of Nine Lives by 2s.

Level 2

Walk it Off

Walk it Off

Prowl

Heal for 40 every 1s while Prowl is active.

Level 1

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 40%.

Level 4

Savagery

Savagery

Pounce

Heal for 210 after using Pounce.

Level 3

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.

Level 5

Cat Burglar

Cat Burglar

Prowl

Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.

Level 1

Fernando
Jsteed
Fernando
60
12 / 8 / 18
3,727
311
77,922
88,242
120,822
Launch

Launch

Charge

Increase the travel distance of Charge by 15%.

Level 1

Running Start

Running Start

Charge

Increase your Movement Speed by 30% for 3s after using Charge.

Level 3

Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.

Level 5

Safe Travel

Safe Travel

Charge

Gain a 750-Health Shield for 3s after you use Charge.

Level 5

Formidable

Formidable

Charge

You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.

Level 1

59
16 / 7 / 10
3,539
295
112,923
32,560
1,600
Affinity

Affinity

Elemental Shift

Reduce your damage taken by 25% for 2s after activating Elemental Shift.

Level 5

Elemental Grace

Elemental Grace

Armor

Gain a 200-health Shield for 3s after dropping to or below 50% Health.

Level 2

Heat Sink

Heat Sink

Pyre Ball

Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 0.8s.

Level 1

Arcane Flame

Arcane Flame

Inferno Cannon

Increase the Mana generation of Inferno Cannon by 30%.

Level 2

Draconic Will

Draconic Will

Elemental Shift

Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.

Level 5

Pyromania

Pyromania

Pyre Ball

Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.

Level 1

Inara
Smotret
Inara
59
4 / 5 / 26
3,690
308
66,237
98,827
23,579
Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Whetstone

Whetstone

Weapon

Increase your Reload Speed by 5%.

Level 1

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 10% while standing in Warder's Field.

Level 2

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Steadfast

Steadfast

Armor

Increase your maximum Health by 750.

Level 5

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 17s
Objective Time
6m 26s
86
Kill Participation
143
29
Kills
48
48
Deaths
29
57
Assists
95
Player
Kills
Deaths
Assists
KDA
W
2
3
21
4.17
W
Maeve
14
6
20
4
W
Fernando
Jsteed
Fernando
12
8
18
2.63
L
11
13
9
1.19
L
Barik
Liv1dLad
Barik
6
8
13
1.56
W
16
7
10
3
L
Mal'Damba
SKyLuas
Mal'Damba
0
7
14
1
W
Inara
Smotret
Inara
4
5
26
3.4
L
Raum
3
11
13
0.86
L
spolshh
Unknown
9
9
8
1.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

291,638
Damage
379,184
379,184
Taken
291,638
82,543
Shielding
146,001
134,449
Healing
184,378
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
13,305
13,305
149,272
15,551
22,231
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Maeve
108,797
103,885
0
8,562
49,778
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Fernando
Jsteed
Fernando
77,922
48,960
0
3,674
88,242
120,822
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
91,520
53,036
0
2,667
54,918
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

L
Barik
Liv1dLad
Barik
65,380
65,380
0
3,203
71,012
78,643
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
112,923
91,476
0
3,442
32,560
1,600

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Mal'Damba
SKyLuas
Mal'Damba
18,107
10,317
54,189
13,048
36,328
900
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
Inara
Smotret
Inara
66,237
54,816
0
3,877
98,827
23,579
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Raum
49,708
37,978
32,901
21,554
157,305
3,000

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
spolshh
Unknown
66,923
58,419
0
6,887
59,621
0

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Damage Done by Role

Damage Taken by Role