Player Matchup

Buck
Buck
Coipoman
Buck
Level 999
Champion Stats
119W - 66L
1,646 SR
Queue Stats
503W - 501L
1,462 Elo+
Solo
Barik
Barik
JustArcane
Barik
Level 225
Champion Stats
9W - 5L
1,572 SR
Queue Stats
138W - 122L
1,492 Elo+
Solo
Tyra
Tyra
Juuka
Tyra
Level 428
Champion Stats
8W - 3L
1,714 SR
Queue Stats
187W - 178L
1,590 Elo+
Solo
Rei
Rei
ctorresxx
Rei
Level 900
Champion Stats
24W - 31L
1,495 SR
Queue Stats
2,361W - 2,343L
1,494 Elo+
Solo
Seris
Seris
zSuricate22
Seris
Level 627
Champion Stats
543W - 513L
1,508 SR
Queue Stats
990W - 1,030L
1,456 Elo+
Solo
Team Averages
Level 636
1,587 SR
1,499 Elo+

VS

Team Averages
Level 382
1,543 SR
1,542 Elo+
Rei
Rei
AblonArwen
Rei
Level 183
Champion Stats
186W - 175L
1,620 SR
Queue Stats
261W - 264L
1,552 Elo+
Party 1
Ruckus
Ruckus
Jonatasmasters
Ruckus
Level 580
Champion Stats
384W - 315L
1,568 SR
Queue Stats
1,488W - 1,441L
1,550 Elo+
Party 1
Seris
Seris
Laylamelo
Seris
Level 306
Champion Stats
41W - 48L
1,510 SR
Queue Stats
166W - 161L
1,510 Elo+
Party 1
Inara
Inara
SirMadMike
Inara
Level 723
Champion Stats
4W - 7L
1,495 SR
Queue Stats
210W - 205L
1,548 Elo+
Solo
Willo
Willo
VicLari
Willo
Level 117
Champion Stats
38W - 39L
1,522 SR
Queue Stats
368W - 356L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Buck
59
13 / 5 / 11
2,812
402
63,600
34,531
0
Exhilarate

Exhilarate

Heroic Leap

Hitting at least one champion with Heroic Leap reduces its Cooldown by 5s.

Level 5

Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 5%.

Level 1

Vigor

Vigor

Recovery

Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.

Level 1

Momentum

Momentum

Heroic Leap

Reduce your damage taken by 20% for 4s after using Heroic Leap.

Level 4

Seismic Wave

Seismic Wave

Heroic Leap

Reduce the Cooldown of Heroic Leap by 2s.

Level 4

Bounce House

Bounce House

Heroic Leap

Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.

Level 1

Barik
57
7 / 3 / 13
2,784
398
38,671
31,346
33,566
Healing Station

Healing Station

Turret

Heal for 125 every 1s while standing near any of your Turrets.

Level 5

Double-Time

Double-Time

Rocket Boots

Heal for 100 every 1s for 3s after activating Rocket Boots.

Level 2

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 300-Health Shield for 3s after activating Rocket Boots.

Level 2

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 180 every 1s while you are standing near them.

Level 2

Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 560.

Level 4

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

Tyra
Juuka
Tyra
59
10 / 5 / 14
2,915
416
67,622
31,609
0
Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 3s.

Level 5

Hunting Season

Hunting Season

Hunter's Mark

Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.

Level 4

Incensed

Incensed

Fire Bomb

Increase your Movement Speed by 16% for 4s after using Fire Bomb.

Level 2

In The Fray

In The Fray

Nade Launcher

Decrease your damage taken by 8% for 3s after using Nade Launcher.

Level 2

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

60
4 / 4 / 16
2,320
331
22,496
25,782
0
Arcane Maelstrom

Arcane Maelstrom

Envelop

Using Envelop reduces your linked friendly target's Cooldowns by 12%.

Level 3

Threat and Subject

Threat and Subject

Armor

Increase your Movement Speed by 16% for 5s after earning a Killing Blow or Elimination.

Level 2

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.

Level 2

Arcane Focus

Arcane Focus

Spirit Link

Heal for 80 every 1s while Spirit Linked to an ally.

Level 4

Future Generations

Future Generations

Chain Heal

After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 4

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

54
1 / 2 / 15
2,489
356
27,605
19,676
0
Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.

Level 5

Revenant

Revenant

Armor

Increase your maximum Health by 150.

Level 3

Blood Pact

Blood Pact

Restore Soul

Heal for 140 every 1s while channeling Restore Soul.

Level 2

Spirit Leech

Spirit Leech

Restore Soul

Regenerate 6 Ammo every 0.5s while channeling Restore Soul.

Level 3

Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 16%.

Level 2

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
53
1 / 8 / 7
1,691
242
16,573
34,313
0
Refreshing Break

Refreshing Break

Chain Heal

Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.

Level 2

Aico Forces

Aico Forces

Chain Heal

Reduce the damage you take by 1% for 2s for each ally hit with Chain Heal. This effect stacks.

Level 1

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.

Level 5

Future Generations

Future Generations

Chain Heal

After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 2

Deft Magics

Deft Magics

Spirit Link

Linking to a new target reduces all your Cooldowns by 0.5s.

Level 5

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

53
5 / 9 / 9
2,225
318
41,022
63,256
50,211
Countermeasure

Countermeasure

Armor

Gain a 750-Health Shield for 4s after dropping to or below 30% Health.

Level 5

Warden

Warden

Emitter

Increase the duration of Emitter by 2s.

Level 2

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 5s.

Level 5

Air-Cooled

Air-Cooled

Advance

Heal for 160 after activating Advance.

Level 2

Dampener

Dampener

Armor

Increase your maximum Health by 150.

Level 1

Level 1

Seris
Laylamelo
Seris
54
1 / 5 / 12
1,824
261
22,466
38,828
0
Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 24%.

Level 3

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 20%.

Level 2

Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.

Level 4

Blood Pact

Blood Pact

Restore Soul

Heal for 280 every 1s while channeling Restore Soul.

Level 4

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.

Level 2

Level 1

Inara
55
3 / 7 / 5
1,524
218
11,623
57,017
0
Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 5s.

Level 5

Living Stone

Living Stone

Earthen Guard

Increase your Reload Speed by 12% while Earthen Guard is active.

Level 1

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2s.

Level 4

Caretaker

Caretaker

Warder's Field

Heal for 22 every 1s while standing in Warder's Field.

Level 1

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Willo
VicLari
Willo
32
9 / 6 / 5
2,027
290
51,260
26,580
0
Flora

Flora

Armor

Increase your maximum Health by 250.

Level 5

Nectar

Nectar

Seedling

Heal for 225 after using Seedling.

Level 3

Shenanigans

Shenanigans

Dead Zone

Increase your Movement Speed by 16% for 3s after activating Dead Zone.

Level 2

Twilight

Twilight

Dead Zone

Reduce the Cooldown of Dead Zone by 1.6s.

Level 2

Spritely

Spritely

Flutter

Reduce your damage taken by 15% for 3s after activating Flutter.

Level 3

Blastflower

Blastflower

Weapon

Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.

Level 1

Match Insights

Player Kills, Deaths, and Assists

9m 5s
Objective Time
2m 35s
104
Kill Participation
57
35
Kills
19
19
Deaths
35
69
Assists
38
Player
Kills
Deaths
Assists
KDA
L
1
8
7
0.56
W
Buck
13
5
11
3.7
L
5
9
9
1.06
W
Barik
7
3
13
4.5
W
Tyra
Juuka
Tyra
10
5
14
3.4
L
Seris
Laylamelo
Seris
1
5
12
1.4
L
Inara
3
7
5
0.79
L
Willo
VicLari
Willo
9
6
5
1.92
W
4
4
16
3
W
1
2
15
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

219,994
Damage
142,944
142,944
Taken
219,994
33,566
Shielding
50,211
89,177
Healing
98,388
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
16,573
10,441
41,869
11,244
34,313
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Buck
63,600
49,763
416
4,365
34,531
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
41,022
31,283
0
2,395
63,256
50,211
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

W
Barik
38,671
38,671
0
6,749
31,346
33,566
Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Tyra
Juuka
Tyra
67,622
54,609
0
1,287
31,609
0

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Seris
Laylamelo
Seris
22,466
17,378
24,547
15,520
38,828
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Inara
11,623
9,490
0
541
57,017
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Willo
VicLari
Willo
51,260
44,136
0
2,272
26,580
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
22,496
22,496
21,200
10,015
25,782
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
27,605
21,174
38,052
7,093
19,676
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Damage Done by Role

Damage Taken by Role