Player Matchup

VII
VII
CVR23
VII
Level 223
Champion Stats
10W - 17L
1,512 SR
Queue Stats
236W - 254L
1,478 Elo+
Solo
Viktor
Viktor
FatCamel2021
Viktor
Level 52
Champion Stats
8W - 6L
1,678 SR
Queue Stats
39W - 44L
1,462 Elo+
Solo
Ruckus
Ruckus
Gojirc
Ruckus
Level 115
Champion Stats
27W - 32L
1,559 SR
Queue Stats
402W - 414L
1,499 Elo+
Solo
Octavia
Octavia
MarcACP
Octavia
Level 278
Champion Stats
1W - 3L
1,514 SR
Queue Stats
96W - 112L
1,461 Elo+
Solo
Jenos
Jenos
mannork
Jenos
Level 340
Champion Stats
18W - 18L
1,529 SR
Queue Stats
171W - 166L
1,506 Elo+
Solo
Team Averages
Level 202
1,558 SR
1,481 Elo+

VS

Team Averages
Level 228
1,571 SR
1,489 Elo+
Saati
Saati
Iclipse
Saati
Level 39
Champion Stats
9W - 7L
1,633 SR
Queue Stats
70W - 96L
1,462 Elo+
Solo
Vivian
Vivian
SergSIGR
Vivian
Level 96
Champion Stats
18W - 17L
1,500 SR
Queue Stats
130W - 141L
1,480 Elo+
Solo
Fernando
Fernando
Wojciech382
Fernando
Level 120
Champion Stats
33W - 21L
1,627 SR
Queue Stats
104W - 75L
1,606 Elo+
Solo
Grover
Grover
shindrill
Grover
Level 126
Champion Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,299 Elo+
Solo
Khan
Khan
tianxiayouqingr
Khan
Level 760
Champion Stats
31W - 35L
1,592 SR
Queue Stats
2,132W - 2,109L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
VII
CVR23
VII
46
7 / 7 / 4
1,958
245
50,348
29,264
0
Red Room

Red Room

Trigger Discipline

Increase your Movement Speed by 12% while in Automatic fire mode.

Level 3

Fragments

Fragments

Armor

Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.

Level 3

The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 2s after activating Grappling Hook.

Level 4

Tick Tock

Tick Tock

Armor

Reset the Cooldown of Grappling Hook after falling to or below 20% Health.

Level 4

The Fear

The Fear

Trigger Discipline

Reduce your active Cooldowns by 1s after getting a Killing Blow while in Burst Mode.

Level 1

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

Viktor
31
7 / 8 / 4
1,746
218
50,262
31,488
0
Firing Stance

Firing Stance

Iron Sights

Increase your Movement Speed by 40% while using Iron Sights.

Level 4

Flak Jacket

Flak Jacket

Armor

Increase your maximum Health by 50.

Level 1

Hit and Run

Hit and Run

Armor

Increase your Movement Speed by 15% for 4s after getting an Elimination or Killing Blow.

Level 3

Predator

Predator

Iron Sights

Gain 25% Lifesteal while using Iron Sights.

Level 5

Reflexes

Reflexes

Iron Sights

Reduce the time it takes to bring up Iron Sights by 30%.

Level 2

Burst Mode

Burst Mode

Weapon

Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.

Level 1

Ruckus
Gojirc
Ruckus
38
2 / 8 / 0
1,477
185
35,211
61,097
15,309
Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 35%.

Level 5

Proximity

Proximity

Advance

Reduce your damage taken by 12% for 3s after activating Advance.

Level 4

Dampener

Dampener

Armor

Increase your maximum Health by 150.

Level 1

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 2s.

Level 2

Air-Cooled

Air-Cooled

Advance

Heal for 240 after activating Advance.

Level 3

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

Octavia
MarcACP
Octavia
56
1 / 8 / 6
1,416
177
18,864
26,154
0
Overwhelming Force

Overwhelming Force

Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.

Level 5

Snap To It

Snap To It

Reduce the time it takes to bring up Designated Sights by 20%.

Level 2

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.

Level 2

Tactical Fire

Tactical Fire

Weapon

Generate 2 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.

Level 2

Fire and Maneuver

Fire and Maneuver

Armor

Increase your Movement Speed by 24% for 2.5s after getting a Killing Blow or Elimination.

Level 4

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

Jenos
mannork
Jenos
59
1 / 8 / 7
1,631
204
11,059
22,150
4,594
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 8%.

Level 2

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 5% while Stellar Wind is active.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Team 1 Score

0

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Saati
Iclipse
Saati
17
4 / 3 / 6
2,001
250
23,134
16,847
400
Costly Physics

Costly Physics

Increase the time and health that Ricochet is out when deployed by 0.6s.

Level 2

Grab and Go

Grab and Go

Generate 4 Ammo for each enemy hit with Blast Back.

Level 4

Steel Coin Purse

Steel Coin Purse

Reduce damage taken by 6% for 2.5s after Ricochet is deployed.

Level 2

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Aggressive Tip

Aggressive Tip

Increase the projectile speed of Ricochet by 40%.

Level 4

Level 1

Vivian
SergSIGR
Vivian
45
12 / 6 / 4
2,374
297
41,324
20,604
14,950
Unchecked Ambition

Unchecked Ambition

Weapon

Hitting an enemy with a weapon shot has a 60% chance to not consume Ammo.

Level 5

Runic Ammunition

Runic Ammunition

Weapon

Gain 4% Lifesteal.

Level 1

One Step Ahead

One Step Ahead

Armor

Increase your Movement Speed by 4%.

Level 1

Eyes on the Prize

Eyes on the Prize

Precision Sights

Reduce your weapon recoil by 80% while using Precision Sights.

Level 4

Hidden Reserves

Hidden Reserves

Precision Sights

Every weapon shot made while Precision Sights is active has an 32% chance to not consume Ammo.

Level 4

Opportunity in Chaos

Opportunity in Chaos

Weapon

After firing continuously for 2s, gain 10% increased damage.

Level 1

Fernando
Wojciech382
Fernando
51
4 / 2 / 7
2,881
360
28,467
48,639
79,079
Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.

Level 3

Running Start

Running Start

Charge

Increase your Movement Speed by 10% for 3s after using Charge.

Level 1

Cavalier

Cavalier

Armor

Increase your maximum Health by 600.

Level 4

Last Stand

Last Stand

Shield

Heal for 270 every 1s while Shield is active and you are at or below 35% Health.

Level 3

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.

Level 4

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Grover
shindrill
Grover
52
2 / 6 / 16
2,514
314
23,653
33,680
0
Chopper

Chopper

Crippling Throw

Heal for 250 after hitting an enemy with Crippling Throw.

Level 5

Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.

Level 3

Chop Down

Chop Down

Crippling Throw

Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.

Level 3

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 8%.

Level 2

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 12% for 4s after using Blossom.

Level 2

Ferocity

Ferocity

Weapon

Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)

Level 1

59
17 / 1 / 8
2,795
349
53,575
45,974
6,600
Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Bloodthirst

Bloodthirst

Armor

Gain 12% Lifesteal.

Level 3

Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 12% while your Bulwark is active.

Level 2

Platemail

Platemail

Armor

Increase your maximum Health by 300.

Level 2

Hulking Strength

Hulking Strength

Commander's Grab

Reduce the Cooldown of Commander's Grab by 1.7999999999999998s.

Level 3

Vortex Grip

Vortex Grip

Commander's Grab

Targets hit by Commander's Grab are Stunned for an additional 1.4s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 30s
Objective Time
7m 44s
39
Kill Participation
80
18
Kills
39
39
Deaths
18
21
Assists
41
Player
Kills
Deaths
Assists
KDA
L
VII
CVR23
VII
7
7
4
1.29
L
Viktor
7
8
4
1.13
L
Ruckus
Gojirc
Ruckus
2
8
0
0.25
W
Saati
Iclipse
Saati
4
3
6
2.33
L
Octavia
MarcACP
Octavia
1
8
6
0.5
W
Vivian
SergSIGR
Vivian
12
6
4
2.33
W
Fernando
Wojciech382
Fernando
4
2
7
3.75
L
Jenos
mannork
Jenos
1
8
7
0.56
W
Grover
shindrill
Grover
2
6
16
1.67
W
17
1
8
21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

165,744
Damage
170,153
170,153
Taken
165,744
19,903
Shielding
101,029
65,854
Healing
107,596
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
VII
CVR23
VII
50,348
49,748
0
700
29,264
0

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Viktor
50,262
35,451
0
3,345
31,488
0

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Ruckus
Gojirc
Ruckus
35,211
26,810
0
5,809
61,097
15,309
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Saati
Iclipse
Saati
23,134
20,476
0
5,421
16,847
400
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Level 1

L
Octavia
MarcACP
Octavia
18,864
18,864
762
3,458
26,154
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Vivian
SergSIGR
Vivian
41,324
38,626
0
1,843
20,604
14,950

Level 1

Level 1

W
Fernando
Wojciech382
Fernando
28,467
20,603
0
7,947
48,639
79,079
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Jenos
mannork
Jenos
11,059
6,430
47,226
4,554
22,150
4,594
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

W
Grover
shindrill
Grover
23,653
20,142
45,555
16,565
33,680
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
53,575
46,668
7,478
22,787
45,974
6,600
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Damage Done by Role

Damage Taken by Role