Player Matchup

Octavia
Octavia
DONTQUITM8
Octavia
Level 999
Champion Stats
29W - 11L
1,801 SR
Queue Stats
609W - 454L
1,747 Elo+
Party 1
Terminus
Terminus
Dom_sav_8
Terminus
Level 264
Champion Stats
7W - 3L
1,608 SR
Queue Stats
380W - 402L
1,557 Elo+
Solo
Mal'Damba
Mal'Damba
Hcjern
Mal'Damba
Level 999
Champion Stats
56W - 44L
1,662 SR
Queue Stats
3,361W - 1,392L
1,741 Elo+
Party 1
Jenos
Jenos
RPA_SoviRepublic
Jenos
Level 999
Champion Stats
1,457W - 453L
1,835 SR
Queue Stats
2,989W - 1,106L
1,774 Elo+
Party 1
Khan
Khan
tatoo-_ps
Khan
Level 483
Champion Stats
50W - 40L
1,616 SR
Queue Stats
714W - 669L
1,465 Elo+
Solo
Team Averages
Level 749
1,704 SR
1,657 Elo+

VS

Team Averages
Level 432
1,571 SR
1,537 Elo+
Jenos
Jenos
Aka-Raijin
Jenos
Level 645
Champion Stats
84W - 69L
1,630 SR
Queue Stats
622W - 637L
1,575 Elo+
Solo
Koga
Koga
Al-JUBOURI54
Koga
Level 5
Champion Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Fernando
Fernando
Thanatus_1982
Fernando
Level 934
Champion Stats
83W - 63L
1,596 SR
Queue Stats
3,094W - 3,032L
1,522 Elo+
Solo
Vora
Vora
Toilet_stainz
Vora
Level 540
Champion Stats
20W - 36L
1,457 SR
Queue Stats
1,554W - 1,597L
1,489 Elo+
Solo
Dredge
Dredge
bebeRebon6480
Dredge
Level 38
Champion Stats
48W - 41L
1,673 SR
Queue Stats
50W - 44L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Octavia
DONTQUITM8
Octavia
57
15 / 0 / 8
2,371
395
55,767
28,898
0
Determined Defense

Determined Defense

Armor

Increase your maximum Health by 200.

Level 4

Snap To It

Snap To It

Reduce the time it takes to bring up Designated Sights by 10%.

Level 1

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.

Level 2

New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 60%.

Level 3

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 10.

Level 5

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

Terminus
Dom_sav_8
Terminus
59
0 / 0 / 4
955
159
5,150
6,653
0
Hulking Monstrosity

Hulking Monstrosity

Armor

Increase your maximum Health by 750.

Level 5

Unfeeling

Unfeeling

Shatterfall

Reduce your damage taken by 32% for 3s after landing with Shatterfall.

Level 4

Devastation

Devastation

Calamity Blast

Heal for 60 for each enemy hit by Calamity Blast.

Level 1

Necromantic Might

Necromantic Might

Power Siphon

Reduce the damage required to generate a Calamity Blast charge by 100.

Level 1

Despoiler

Despoiler

Shatterfall

Heal for 400 for each enemy hit with Shatterfall.

Level 4

Crush

Crush

Shatterfall

Shatterfall Stuns enemies hit for 1s, but no longer Slows.

Level 1

Mal'Damba
Hcjern
Mal'Damba
59
6 / 0 / 16
2,029
338
36,294
7,532
0
Incorporeal

Incorporeal

Armor

Increase your maximum Health by 50.

Level 1

Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 4s.

Level 5

Snake Pit

Snake Pit

Armor

Increase your Movement Speed by 4%.

Level 1

Sustenance

Sustenance

Armor

Increase your Healing received by 32% while at or below 50% Health.

Level 4

Possession

Possession

Mending Spirits

Reduce your damage taken by 16% while Healing an ally with Mending Spirits.

Level 4

Wekono's Wrath

Wekono's Wrath

Weapon

Tossing your snake after reloading is faster and deals an additional 500 damage.

Level 1

60
4 / 0 / 14
2,039
340
6,900
699
0
Space Jam

Space Jam

Stellar Wind

Increase your jump height by 60% while using Stellar Wind.

Level 5

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Star Seeker

Star Seeker

Stellar Wind

Increase your air control while using Stellar Wind by 42%.

Level 3

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Khan
59
1 / 0 / 8
1,575
263
13,751
9,017
0
Platemail

Platemail

Armor

Increase your maximum Health by 750.

Level 5

Hold the Line!

Hold the Line!

Battle Shout

Heal for an additional 80 after activating Battle Shout.

Level 1

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 9.

Level 3

Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 0.6s.

Level 1

Bloodthirst

Bloodthirst

Armor

Gain 20% Lifesteal.

Level 5

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Jenos
56
0 / 3 / 0
923
154
11,539
13,697
3,800
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 8%.

Level 2

Sidereal

Sidereal

Weapon

Increase your maximum Health by 50.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

2
0 / 2 / 0
517
86
0
4,633
0
Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 15% while firing your SMGs.

Level 3

Surprise!

Surprise!

Shadow Step

Generate 15 Ammo after activating Shadow Step.

Level 3

Tenacious

Tenacious

Shadow Step

Heal for 160 after activating Shadow Step.

Level 4

Something to Prove

Something to Prove

Armor

Generate 10% Energy after falling to or below 50% Health.

Level 1

Memento

Memento

Weapon

Increase your maximum Ammo by 20.

Level 4

Level 1

Fernando
Thanatus_1982
Fernando
58
0 / 6 / 0
977
163
7,194
45,979
13,695
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 1.35s.

Level 3

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 0.8s. This card also increases the rate of Shield gain when using Aegis.

Level 1

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 15% while at or below 50% Health.

Level 3

Last Stand

Last Stand

Shield

Heal for 360 every 1s while Shield is active and you are at or below 35% Health.

Level 4

Brand

Brand

Fireball

Heal for 400 for each enemy hit with Fireball.

Level 4

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

59
0 / 5 / 0
823
137
12,360
17,279
0
Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.

Level 5

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 150 health.

Level 3

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 75 Shield for 5s after activating Tendril.

Level 1

The Maw's Embrace

The Maw's Embrace

Weapon

Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.

Level 5

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.

Level 1

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

6
0 / 10 / 0
987
165
21,706
36,274
4,800
Crow's Nest

Crow's Nest

Broadside

Hitting yourself with Broadside now applies a Knockback of 300.

Level 2

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Hangman's Ire

Hangman's Ire

Armor

Gain a 600-Health Shield after dropping to or below 50% Health.

Level 4

Dark Bargain

Dark Bargain

Shortcut

Heal for 200 every 1s while standing near a Shortcut.

Level 4

Sea Dogs

Sea Dogs

Armor

Increase the Healing you receive by 20% while at or below 50% Health.

Level 4

Scuttle

Scuttle

Weapon

The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 41s
Objective Time
17s
76
Kill Participation
0
26
Kills
0
0
Deaths
26
50
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Jenos
0
3
0
0
L
0
2
0
0
W
Octavia
DONTQUITM8
Octavia
15
0
8
19
W
Terminus
Dom_sav_8
Terminus
0
0
4
2
W
Mal'Damba
Hcjern
Mal'Damba
6
0
16
14
W
4
0
14
11
L
Fernando
Thanatus_1982
Fernando
0
6
0
0
L
0
5
0
0
L
0
10
0
0
W
Khan
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

117,862
Damage
52,799
52,799
Taken
117,862
0
Shielding
22,295
53,255
Healing
35,182
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Jenos
11,539
9,580
22,381
2,229
13,697
3,800
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
0
0
0
0
4,633
0
W
Octavia
DONTQUITM8
Octavia
55,767
53,431
0
1,895
28,898
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Terminus
Dom_sav_8
Terminus
5,150
3,900
0
225
6,653
0
W
Mal'Damba
Hcjern
Mal'Damba
36,294
18,887
18,853
1,467
7,532
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

W
6,900
6,650
27,828
699
699
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Fernando
Thanatus_1982
Fernando
7,194
5,660
0
1,797
45,979
13,695
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
12,360
8,400
0
3,664
17,279
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
21,706
19,892
0
5,111
36,274
4,800
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
Khan
13,751
13,751
0
2,288
9,017
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Damage Done by Role

Damage Taken by Role