Player Matchup

Ash
Ash
Darillium
Ash
Level 999
Champion Stats
32W - 26L
1,621 SR
Queue Stats
1,104W - 1,106L
1,615 Elo+
Solo
Ying
Ying
HerminePro
Ying
Level 76
Champion Stats
14W - 21L
1,484 SR
Queue Stats
114W - 124L
1,531 Elo+
Party 2
Strix
Strix
LegendofLink19
Strix
Level 124
Champion Stats
2W - 6L
1,288 SR
Queue Stats
28W - 39L
1,475 Elo+
Solo
Vora
Vora
Marshine
Vora
Level 146
Champion Stats
38W - 36L
1,564 SR
Queue Stats
144W - 129L
1,513 Elo+
Solo
Grohk
Grohk
Zhukons
Grohk
Level 188
Champion Stats
0W - 1L
1,325 SR
Queue Stats
30W - 27L
1,568 Elo+
Party 2
Team Averages
Level 307
1,456 SR
1,540 Elo+

VS

Team Averages
Level 308
1,621 SR
1,540 Elo+
Terminus
Terminus
DonaRzrs
Terminus
Level 249
Champion Stats
171W - 104L
1,587 SR
Queue Stats
709W - 707L
1,473 Elo+
Party 1
Inara
Inara
Lujojord
Inara
Level 271
Champion Stats
72W - 37L
1,677 SR
Queue Stats
373W - 371L
1,501 Elo+
Party 1
THUGLIFE_CASH
Unknown
Level 430
Champion Stats
343W - 314L
1,556 SR
Queue Stats
574W - 539L
1,565 Elo+
Solo
Moji
Moji
ssj 1227
Moji
Level 61
Champion Stats
25W - 17L
1,687 SR
Queue Stats
147W - 141L
1,608 Elo+
Solo
Mal'Damba
Mal'Damba
yuanananank
Mal'Damba
Level 528
Champion Stats
48W - 35L
1,597 SR
Queue Stats
737W - 760L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
3 / 10 / 6
1,840
230
30,898
69,722
21,034
Indomitable

Indomitable

Armor

Gain 30% Lifesteal.

Level 3

Percussion

Percussion

Kinetic Burst

Increase the Knockback distance of Kinetic Burst by 16%.

Level 2

Thrive

Thrive

Shoulder Bash

Heal for 600 after hitting an enemy with Shoulder Bash.

Level 3

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 600.

Level 4

Fervor

Fervor

Armor

Increase your maximum Ammo by 3.

Level 3

Battering Ram

Battering Ram

Shoulder Bash

Reduce your damage taken by 75% while using Shoulder Bash.

Level 1

30
2 / 8 / 7
1,473
184
17,804
30,555
0
Harmony

Harmony

Shatter

Heal for 39% of the damage dealt by Shatter.

Level 3

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 200.

Level 2

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 1.5s.

Level 3

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 3s after getting an Elimination.

Level 3

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

52
5 / 8 / 7
2,277
285
39,239
21,915
0
Bushwhack

Bushwhack

Quick Switch

Swapping to your Pistol grants 50% Lifesteal for 3s.

Level 5

Infused Crystals

Infused Crystals

Weapon

Increase the maximum Ammo count of both your weapons by 1.

Level 1

Flare XL

Flare XL

Flare

Increase the area that Flare will Reveal enemies by 20%.

Level 2

Escape Plan

Escape Plan

Stealth

Heal for 200 after entering Stealth at or below 65% Health.

Level 2

Grizzled

Grizzled

Armor

Increase your maximum Health by 250.

Level 5

Nocturnal

Nocturnal

Stealth

Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.

Level 1

Vora
53
6 / 9 / 3
1,757
220
42,614
26,939
0
Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.

Level 1

New Purpose

New Purpose

Armor

Increase your maximum Health by 150.

Level 3

Elegant Paring

Elegant Paring

Tendril

Reduce the Cooldown of Dark Siphon and Obliteration by 0.4s after activating Tendril.

Level 1

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 250 health.

Level 5

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 50 per stack.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Grohk
Zhukons
Grohk
58
4 / 10 / 6
1,688
211
34,007
35,549
0
Arc Lightning

Arc Lightning

Shock Pulse

Increase the Chain range of Shock Pulse by 40%.

Level 5

Shamanic Might

Shamanic Might

Armor

Increase your maximum Health by 50.

Level 1

Thunderstruck

Thunderstruck

Shock Pulse

Generate 6% of your Ammo for each unique enemy hit by Shock Pulse.

Level 1

Lightning Rod

Lightning Rod

Shock Pulse

Heal for 150 for each enemy hit with Shock Pulse.

Level 5

Conduit

Conduit

Shock Pulse

Increase your Movement Speed by 18% for 3s after hitting an enemy with Shock Pulse.

Level 3

Maelstrom

Maelstrom

Shock Pulse

Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)

Level 1

Team 1 Score

0

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Terminus
DonaRzrs
Terminus
35
10 / 3 / 5
2,501
313
24,276
44,230
0
Powerslave

Powerslave

Power Siphon

Reduce the Movement Speed penalty during Power Siphon by 15%.

Level 1

It Waits

It Waits

Power Siphon

Reduce the Cooldown of Shatterfall by 1.5s for every 1s spent channeling Power Siphon.

Level 5

Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 8% based on the number of Calamity Blast charges you have stored.

Level 2

Blood and Stone

Blood and Stone

Shatterfall

Gain 12% Power Siphon charge for each enemy hit by Shatterfall.

Level 2

It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 10% for each Calamity Charge you have.

Level 5

Crush

Crush

Shatterfall

Shatterfall Stuns enemies hit for 1s, but no longer Slows.

Level 1

Inara
Lujojord
Inara
20
1 / 3 / 13
1,387
173
17,093
34,477
1,363
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 4s.

Level 4

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

47
9 / 5 / 14
2,489
311
40,931
21,674
0

Level 5

Level 1

Level 1

Level 3

Level 5

Level 1

Moji
23
9 / 5 / 10
2,507
313
37,932
33,485
20,059

Level 3

Level 2

Level 3

Level 3

Level 4

Level 1

Mal'Damba
yuanananank
Mal'Damba
59
16 / 3 / 19
3,292
412
64,448
30,696
0
Snake Pit

Snake Pit

Armor

Increase your Movement Speed by 20%.

Level 5

Feed the Spirits

Feed the Spirits

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Liminal Passage

Liminal Passage

Slither

Increase the travel distance of Slither by 10%.

Level 1

Spirit's Touch

Spirit's Touch

Slither

Increase your movement speed by 8% for 3s after using Slither.

Level 1

Incorporeal

Incorporeal

Armor

Increase your maximum Health by 250.

Level 5

Wekono's Wrath

Wekono's Wrath

Weapon

Tossing your snake after reloading is faster and deals an additional 500 damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

1m 46s
Objective Time
8m 22s
49
Kill Participation
106
20
Kills
45
45
Deaths
19
29
Assists
61
Player
Kills
Deaths
Assists
KDA
L
3
10
6
0.6
W
Terminus
DonaRzrs
Terminus
10
3
5
4.17
L
2
8
7
0.69
L
5
8
7
1.06
W
Inara
Lujojord
Inara
1
3
13
2.5
L
Vora
6
9
3
0.83
W
9
5
14
3.2
L
Grohk
Zhukons
Grohk
4
10
6
0.7
W
Moji
9
5
10
2.8
W
Mal'Damba
yuanananank
Mal'Damba
16
3
19
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

164,562
Damage
184,680
184,680
Taken
164,562
21,034
Shielding
21,422
46,329
Healing
97,131
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
30,898
25,614
0
1,796
69,722
21,034
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Terminus
DonaRzrs
Terminus
24,276
20,276
0
7,458
44,230
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

L
17,804
17,804
15,423
11,796
30,555
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
39,239
37,583
0
485
21,915
0

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
Inara
Lujojord
Inara
17,093
12,833
0
6,200
34,477
1,363
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Vora
42,614
31,174
0
5,084
26,939
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

W
40,931
29,358
0
3,943
21,674
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Grohk
Zhukons
Grohk
34,007
13,667
2,121
9,624
35,549
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Moji
37,932
36,432
6,421
10,450
33,485
20,059
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

W
Mal'Damba
yuanananank
Mal'Damba
64,448
36,401
42,192
20,467
30,696
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Damage Done by Role

Damage Taken by Role