Player Matchup

Imani
Imani
Amber---n_n
Imani
Level 66
Champion Stats
126W - 91L
1,586 SR
Queue Stats
173W - 133L
1,515 Elo+
Solo
Dredge
Dredge
BUFFET_Antillais
Dredge
Level 999
Champion Stats
122W - 121L
1,577 SR
Queue Stats
3,830W - 3,779L
1,535 Elo+
Solo
Vora
Vora
Cicada O
Vora
Level 61
Champion Stats
21W - 17L
1,583 SR
Queue Stats
88W - 86L
1,481 Elo+
Party 1
Inara
Inara
Kingslayer6416
Inara
Level 110
Champion Stats
5W - 6L
1,277 SR
Queue Stats
397W - 378L
1,548 Elo+
Solo
Lillith
Lillith
chvrryblssmkvss
Lillith
Level 72
Champion Stats
44W - 23L
1,609 SR
Queue Stats
143W - 101L
1,552 Elo+
Party 1
Team Averages
Level 262
1,526 SR
1,526 Elo+

VS

Team Averages
Level 245
1,444 SR
1,529 Elo+
Imani
Imani
FearTheMach1mbo
Imani
Level 54
Champion Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,440 Elo+
Solo
Fernando
Fernando
HockeyBoysThugs
Fernando
Level 117
Champion Stats
0W - 1L
1,317 SR
Queue Stats
98W - 96L
1,548 Elo+
Party 2
Moji
Moji
MACFLY0507
Moji
Level 704
Champion Stats
9W - 9L
1,562 SR
Queue Stats
270W - 272L
1,590 Elo+
Party 2
Ying
Ying
RoguePark794578
Ying
Level 207
Champion Stats
19W - 22L
1,542 SR
Queue Stats
120W - 95L
1,567 Elo+
Solo
Maeve
Maeve
Z0mBiKiiDs
Maeve
Level 141
Champion Stats
0W - 2L
1,301 SR
Queue Stats
33W - 46L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
9
11 / 2 / 11
3,216
292
80,815
22,022
1,600
Elemental Grace

Elemental Grace

Armor

Gain a 400-health Shield for 3s after dropping to or below 50% Health.

Level 4

Elemental Barrier

Elemental Barrier

Elemental Shift

Heal for 50 after using Elemental Shift.

Level 1

Pilgrimage

Pilgrimage

Frostfire Glide

Increase the duration of FrostFire Glide by 1s.

Level 2

Ice in her Veins

Ice in her Veins

Frostfire Glide

Heal for 200 every 1s while using FrostFire Glide.

Level 4

Cooling Runes

Cooling Runes

Frost Bolt

Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 2s.

Level 4

Pyromania

Pyromania

Pyre Ball

Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.

Level 1

55
5 / 4 / 7
2,824
257
53,989
19,683
2,200
Crow's Nest

Crow's Nest

Broadside

Hitting yourself with Broadside now applies a Knockback of 300.

Level 2

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Hangman's Ire

Hangman's Ire

Armor

Gain a 600-Health Shield after dropping to or below 50% Health.

Level 4

Dark Bargain

Dark Bargain

Shortcut

Heal for 200 every 1s while standing near a Shortcut.

Level 4

Sea Dogs

Sea Dogs

Armor

Increase the Healing you receive by 20% while at or below 50% Health.

Level 4

Scuttle

Scuttle

Weapon

The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.

Level 1

Vora
36
16 / 3 / 10
3,398
309
63,355
25,715
0
What May Come

What May Come

Tendril

Reduce the damage you take by 16% for 3s after activating Tendril.

Level 4

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 20 per stack.

Level 2

New Purpose

New Purpose

Armor

Increase your maximum Health by 200.

Level 4

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.

Level 4

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 50 health.

Level 1

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

43
7 / 3 / 11
3,621
329
43,359
83,078
15,731
Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 1.

Level 1

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 112 every 1s while Earthen Guard is active.

Level 4

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

11
7 / 3 / 19
3,372
307
36,601
21,870
0
Symbiotic Relationship

Symbiotic Relationship

Swarm

Increase the Healing allies receive from Swarm by 8%, but increase its cost by {scale=4|4}%.

Level 2

Waning Moon

Waning Moon

Blood Hex

Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.

Level 2

Blood Cannon

Blood Cannon

Armor

Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.

Level 5

Sheer Ascent

Sheer Ascent

Death Wings

Increase vertical movement of Death Wings by 10%.

Level 2

Overflowing Delights

Overflowing Delights

Swarm

Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.

Level 4

Cursed Accord

Cursed Accord

Armor

Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.

Level 1

Team 1 Score

4

VS

Team 2 Score

1

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
42
2 / 11 / 4
1,740
158
40,074
28,659
0
Affinity

Affinity

Elemental Shift

Reduce your damage taken by 25% for 2s after activating Elemental Shift.

Level 5

Cooling Runes

Cooling Runes

Frost Bolt

Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1s.

Level 2

Heat Sink

Heat Sink

Pyre Ball

Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 1.6s.

Level 2

Discipline

Discipline

Elemental Shift

Elemental Shift reduces the Cooldown of Frostfire Glide by 1.7999999999999998s.

Level 3

Draconic Will

Draconic Will

Elemental Shift

Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.7999999999999998s.

Level 3

Pyromania

Pyromania

Pyre Ball

Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.

Level 1

Fernando
41
2 / 8 / 5
2,296
209
35,114
119,882
77,386
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

59
2 / 6 / 8
2,085
190
18,493
43,372
18,507

Level 5

Level 3

Level 1

Level 1

Level 5

Level 1

46
2 / 9 / 4
1,971
179
50,462
47,780
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Pursuit

Pursuit

Shatter

Increase the Movement Speed of Illusions by 24% during Shatter.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 100.

Level 1

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Maeve
58
7 / 12 / 2
1,862
169
28,225
38,426
0
Featherlite

Featherlite

Prowl

Reduce your damage taken by 20% while Prowl is active.

Level 4

Shred

Shred

Pounce

Reduce the Cooldown of Pounce by 0.5s.

Level 1

Street Cred

Street Cred

Armor

Increase your maximum Health by 150.

Level 3

Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 20% for 2s after using Pounce.

Level 5

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 20%.

Level 2

Cat Burglar

Cat Burglar

Prowl

Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

11m 32s
Objective Time
3m 57s
104
Kill Participation
38
46
Kills
15
15
Deaths
46
58
Assists
23
Player
Kills
Deaths
Assists
KDA
W
11
2
11
8.25
W
5
4
7
2.13
W
Vora
16
3
10
7
L
2
11
4
0.36
L
Fernando
2
8
5
0.56
W
7
3
11
4.17
L
2
6
8
1
L
2
9
4
0.44
L
Maeve
7
12
2
0.67
W
7
3
19
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

278,119
Damage
172,368
172,368
Taken
278,119
19,531
Shielding
95,893
102,621
Healing
146,475
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
80,815
59,940
506
8,065
22,022
1,600
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

Level 1

W
53,989
46,973
0
326
19,683
2,200
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Vora
63,355
44,319
0
11,143
25,715
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
40,074
31,713
0
533
28,659
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

L
Fernando
35,114
26,434
0
1,564
119,882
77,386
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
43,359
36,288
0
11,320
83,078
15,731
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
18,493
18,493
66,583
13,751
43,372
18,507
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
50,462
43,212
50,492
10,957
47,780
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Maeve
28,225
26,431
0
2,595
38,426
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
36,601
10,993
70,974
287
21,870
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Damage Done by Role

Damage Taken by Role