Player Matchup

Vora
Vora
Mello7778891
Vora
Level 22
Champion Stats
0W - 1L
1,500 SR
Queue Stats
16W - 29L
1,388 Elo+
Party 1
Io
Io
Soapgasm
Io
Level 344
Champion Stats
127W - 72L
1,746 SR
Queue Stats
598W - 583L
1,615 Elo+
Solo
Saati
Saati
StashCrusher
Saati
Level 430
Champion Stats
154W - 144L
1,649 SR
Queue Stats
161W - 158L
1,642 Elo+
Solo
Zhin
Zhin
TOYAMON
Zhin
Level 69
Champion Stats
4W - 5L
1,519 SR
Queue Stats
17W - 23L
1,471 Elo+
Party 1
Fernando
Fernando
We2LL中間是我的
Fernando
Level 999
Champion Stats
1,247W - 1,173L
1,605 SR
Queue Stats
1,336W - 1,326L
1,602 Elo+
Solo
Team Averages
Level 373
1,604 SR
1,544 Elo+

VS

Team Averages
Level 290
1,633 SR
1,619 Elo+
Maeve
Maeve
Auvien
Maeve
Level 258
Champion Stats
397W - 361L
1,580 SR
Queue Stats
566W - 519L
1,570 Elo+
Solo
Willo
Willo
Heehrah
Willo
Level 999
Champion Stats
150W - 150L
1,632 SR
Queue Stats
1,174W - 1,189L
1,557 Elo+
Solo
Makoa
Makoa
Hydra354
Makoa
Level 43
Champion Stats
2W - 0L
1,722 SR
Queue Stats
18W - 6L
1,742 Elo+
Solo
Zhin
Zhin
SteveStevens2
Zhin
Level 54
Champion Stats
13W - 6L
1,668 SR
Queue Stats
82W - 59L
1,648 Elo+
Solo
Corvus
Corvus
rosiechu
Corvus
Level 95
Champion Stats
10W - 7L
1,564 SR
Queue Stats
159W - 167L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
12
0 / 18 / 3
1,477
114
22,693
42,818
0
Inevitability

Inevitability

Obliteration

Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.

Level 2

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

58
1 / 9 / 14
2,841
219
48,063
71,755
0
Moonwalk

Moonwalk

Armor

Increase your maximum Moonlight capacity by 32%.

Level 4

Sanctum of Faith

Sanctum of Faith

Moonlight

Regenerate 2% Moonlight every 1s while not using Moonlight.

Level 2

Restored Faith

Restored Faith

Moonlight

Heal for 30 every time you Heal an ally with Moonlight.

Level 3

Lunar Connection

Lunar Connection

Guardian Spirit

Reduce the cooldown of Luna's initial deploy by 3.5999999999999996s.

Level 3

Moonlight Garden

Moonlight Garden

Weapon

Generate 6% Moonlight for each enemy hit with Light Bow.

Level 3

Sacrifice

Sacrifice

Guardian Spirit

[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.

Level 1

36
19 / 10 / 4
3,561
274
103,839
61,377
0
Grab and Go

Grab and Go

Generate 3 Ammo for each enemy hit with Blast Back.

Level 3

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 5.

Level 5

Steel Coin Purse

Steel Coin Purse

Reduce damage taken by 3% for 2.5s after Ricochet is deployed.

Level 1

Steady Predictions

Steady Predictions

Generate 1% Ultimate Charge after hitting your coin.

Level 1

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 50%

Level 5

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Zhin
TOYAMON
Zhin
37
6 / 10 / 12
2,253
173
42,755
46,528
0
Up in Smoke

Up in Smoke

Billow

Increase your Movement Speed by 22% while Billow is active.

Level 2

Infamy

Infamy

Armor

Increase your maximum Health by 200.

Level 4

Malice

Malice

Armor

Increase your Reload Speed by 30%.

Level 3

Hideout

Hideout

Billow

Reduce the Cooldown of Whirl by 2s after using Billow.

Level 2

Perfect Block

Perfect Block

Counter

Heal for 400 after using Counter.

Level 4

Guillotine

Guillotine

Spite

Spite deals 20% of its target's maximum Health with each hit.

Level 1

55
5 / 9 / 6
3,120
240
56,560
105,402
177,960
Last Stand

Last Stand

Shield

Heal for 270 every 1s while Shield is active and you are at or below 35% Health.

Level 3

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 5% while at or below 50% Health.

Level 1

Brand

Brand

Fireball

Heal for 500 for each enemy hit with Fireball.

Level 5

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 0.45s.

Level 1

Safe Travel

Safe Travel

Charge

Gain a 750-Health Shield for 3s after you use Charge.

Level 5

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Team 1 Score

2

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Maeve
Auvien
Maeve
36
15 / 8 / 9
3,586
276
72,763
48,518
0
Walk it Off

Walk it Off

Prowl

Heal for 160 every 1s while Prowl is active.

Level 4

Scar Tissue

Scar Tissue

Nine Lives

Reduce your damage taken by 12% for 2s after using Nine Lives.

Level 2

Featherlite

Featherlite

Prowl

Reduce your damage taken by 15% while Prowl is active.

Level 3

Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 12% for 2s after using Pounce.

Level 3

Savagery

Savagery

Pounce

Heal for 210 after using Pounce.

Level 3

Rogue's Gambit

Rogue's Gambit

Armor

Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.

Level 1

Willo
Heehrah
Willo
57
10 / 7 / 20
3,730
287
70,857
33,228
0
Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Sparkle

Sparkle

Dead Zone

Increase the duration of Dead Zone by 0.6s.

Level 1

Twilight

Twilight

Dead Zone

Reduce the Cooldown of Dead Zone by 0.8s.

Level 1

Flitter

Flitter

Flutter

Reduce the Cooldown of Flutter by 3s.

Level 5

Antics

Antics

Weapon

Increase your Reload Speed by 20%.

Level 4

Blastflower

Blastflower

Weapon

Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.

Level 1

Makoa
Hydra354
Makoa
36
7 / 5 / 20
4,155
320
56,107
117,702
26,895
Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 3s.

Level 5

Harden

Harden

Dredge Anchor

Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.

Level 3

Sea Legs

Sea Legs

Dredge Anchor

Heal for 360 after hitting an enemy with Dredge Anchor.

Level 3

Carapace

Carapace

Shell Shield

Increase the Health of Shell Shield by 400.

Level 2

Barrier Reef

Barrier Reef

Shell Shield

Reduce the Cooldown of Shell Shield by 0.4s for every 1000 damage Absorbed.

Level 2

Leviathan

Leviathan

Ancient Rage

Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.

Level 1

39
20 / 6 / 12
3,816
294
95,491
45,836
0
Footwork

Footwork

Counter

Increase your Movement Speed by 50% for 3s after activating Counter.

Level 5

Hideout

Hideout

Billow

Reduce the Cooldown of Whirl by 3s after using Billow.

Level 3

Perfect Block

Perfect Block

Counter

Heal for 100 after using Counter.

Level 1

Wildfire

Wildfire

Whirl

Reduce the Cooldown of Whirl by 0.5s for each enemy it hits.

Level 1

Viciousness

Viciousness

Counter

Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.

Level 5

Guillotine

Guillotine

Spite

Spite deals 20% of its target's maximum Health with each hit.

Level 1

Corvus
rosiechu
Corvus
36
4 / 5 / 27
3,932
302
32,662
28,626
775
Magistrate's Might

Magistrate's Might

Armor

Gain a 130-Health Shield for 3s after dropping to or below 35% Health.

Level 1

The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.

Level 2

Condemnation

Condemnation

Armor

Increase the Healing you do by 15% while at or below 70% Health.

Level 3

Grand Design

Grand Design

Mark of Fate

Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 4

Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.

Level 5

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 38s
Objective Time
10m 28s
70
Kill Participation
144
31
Kills
56
56
Deaths
31
39
Assists
88
Player
Kills
Deaths
Assists
KDA
W
Maeve
Auvien
Maeve
15
8
9
2.44
W
Willo
Heehrah
Willo
10
7
20
2.86
W
Makoa
Hydra354
Makoa
7
5
20
3.4
L
0
18
3
0.08
L
1
9
14
0.89
L
19
10
4
2.1
W
20
6
12
4.33
L
Zhin
TOYAMON
Zhin
6
10
12
1.2
L
5
9
6
0.89
W
Corvus
rosiechu
Corvus
4
5
27
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

273,910
Damage
327,880
327,880
Taken
273,910
177,960
Shielding
27,670
174,902
Healing
161,211
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Maeve
Auvien
Maeve
72,763
67,766
0
7,963
48,518
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Willo
Heehrah
Willo
70,857
56,327
0
1,212
33,228
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
Makoa
Hydra354
Makoa
56,107
53,307
0
6,234
117,702
26,895
Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
22,693
16,357
0
890
42,818
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

L
48,063
44,303
98,337
51,974
71,755
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
103,839
94,304
667
4,085
61,377
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

W
95,491
70,730
0
6,001
45,836
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

L
Zhin
TOYAMON
Zhin
42,755
36,572
1,188
9,448
46,528
0

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Level 1

L
56,560
37,106
0
8,313
105,402
177,960
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

W
Corvus
rosiechu
Corvus
32,662
27,206
125,517
14,284
28,626
775
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

Damage Done by Role

Damage Taken by Role