Player Matchup

Ying
Ying
Gold V
ICE 177
Ying
Gold V
Level 126
Champion Stats
12W - 13L
1,508 SR
Queue Stats
112W - 114L
1,408 Elo+
Solo
Fernando
Fernando
Gold III
IvanStrange
Fernando
Gold III
Level 999
Champion Stats
2W - 3L
1,385 SR
Queue Stats
154W - 147L
1,536 Elo+
Solo
Vatu
Vatu
Platinum I
Naïva
Vatu
Platinum I
Level 999
Champion Stats
32W - 55L
1,543 SR
Queue Stats
1,387W - 1,389L
1,614 Elo+
Party 1
Jenos
Jenos
Platinum V
Noxana
Jenos
Platinum V
Level 999
Champion Stats
178W - 195L
1,555 SR
Queue Stats
2,199W - 2,209L
1,566 Elo+
Party 1
Tyra
Tyra
Platinum I
TheCortexiphan
Tyra
Platinum I
Level 971
Champion Stats
5W - 6L
1,696 SR
Queue Stats
568W - 513L
1,581 Elo+
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 819
1,538 SR
1,541 Elo+

VS

Team Averages
Gold I
Gold I
Average Tier
Level 869
1,621 SR
1,540 Elo+
Pip
Pip
Platinum IV
Diego1999E
Pip
Platinum IV
Level 999
Champion Stats
2W - 2L
1,737 SR
Queue Stats
64W - 54L
1,547 Elo+
Solo
Atlas
Atlas
Gold V
Fersaurius
Atlas
Gold V
Level 999
Champion Stats
20W - 19L
1,664 SR
Queue Stats
958W - 884L
1,586 Elo+
Solo
Strix
Strix
Platinum III
Måäc
Strix
Platinum III
Level 999
Champion Stats
4W - 3L
1,569 SR
Queue Stats
51W - 42L
1,551 Elo+
Solo
Androxus
Androxus
Platinum I
TermToGM
Androxus
Platinum I
Level 351
Champion Stats
49W - 53L
1,617 SR
Queue Stats
815W - 747L
1,576 Elo+
Solo
Ash
Ash
Gold V
ru252
Ash
Gold V
Level 999
Champion Stats
25W - 41L
1,520 SR
Queue Stats
84W - 112L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ying
ICE 177
Ying
49
0 / 2 / 14
2,988
272
26,257
28,925
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Tangible

Tangible

Armor

Increase your maximum Health by 100.

Level 2

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Fernando
IvanStrange
Fernando
59
4 / 2 / 6
3,124
284
34,633
62,272
67,603
Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.

Level 4

Cavalier

Cavalier

Armor

Increase your maximum Health by 450.

Level 3

Safe Travel

Safe Travel

Charge

Gain a 300-Health Shield for 3s after you use Charge.

Level 2

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 1.35s.

Level 3

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 1.7999999999999998s after hitting an enemy with Fireball.

Level 3

Formidable

Formidable

Charge

You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.

Level 1

Vatu
Naïva
Vatu
60
11 / 4 / 10
3,122
284
61,469
38,095
0
Gathering Shadow

Gathering Shadow

Ambush

Reduce the damage you take by 15% for 2s after Ambush ends. This applies to each Ambush in the chain.

Level 3

Contemplation

Contemplation

Dash

Heal for -7.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 1

Nightwatcher

Nightwatcher

Dash

Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.

Level 5

Outnumbered

Outnumbered

Shadow Bombs

Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.

Level 1

Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 30% for 2s after activating Shadow Bombs.

Level 5

Unerring

Unerring

Shadow Bombs

Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.

Level 1

Jenos
Noxana
Jenos
59
6 / 5 / 24
3,254
296
25,729
22,813
0
Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 50%.

Level 5

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 15% while Stellar Wind is active.

Level 3

Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 3

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 12%.

Level 3

The Power Cosmeum

The Power Cosmeum

Void Grip

Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.

Level 1

59
14 / 5 / 12
3,426
311
89,630
52,083
0
Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Turn The Table

Turn The Table

Nade Launcher

Heal for 60 for each enemy hit with Nade Launcher.

Level 1

Survivalist

Survivalist

Armor

Increase your maximum Health by 200.

Level 4

Locked and Loaded

Locked and Loaded

Weapon

Increase your maximum Ammo by 2.

Level 1

In The Fray

In The Fray

Nade Launcher

Decrease your damage taken by 20% for 3s after using Nade Launcher.

Level 5

Mercy Kill

Mercy Kill

Nade Launcher

Nade Launcher has 3 charges, but reduce the damage of each to 650.

Level 1

Bans
MakoaImani
Team 1 Score

4

VS

Team 2 Score

1

Bans
KhanCassie
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
60
3 / 5 / 6
2,671
243
45,833
29,600
11,029
Gift-Giver

Gift-Giver

Healing Potion

Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.

Level 3

Acrobat's Trick

Acrobat's Trick

Weapon

Reduce the Cooldown of Healing Potion by 0.5s after hitting an enemy with your weapon.

Level 5

Reload

Reload

Healing Potion

Reduce the Cooldown of Healing Potion by 1.2s for each ally it hits.

Level 2

Moxie

Moxie

Armor

Increase your Healing received by 6% while at or below 50% Health.

Level 1

Medicinal Excellence

Medicinal Excellence

Healing Potion

Increase the radius of Healing Potion by 32%.

Level 4

Mega Potion

Mega Potion

Healing Potion

Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)

Level 1

Atlas
59
5 / 4 / 5
1,914
174
39,623
87,567
0
Lost Legacy

Lost Legacy

Stasis Field

Heal for 320 every 1s for 3s after activating Stasis Field.

Level 4

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.

Level 4

Infinity Engine

Infinity Engine

Stasis Field

Your weapon doesn't consume Ammo for 3.2s after activating Stasis Field.

Level 2

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 300.

Level 2

Safe Haven

Safe Haven

Armor

Increase your Healing received by 18% while Stasis Field is active.

Level 3

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Strix
Måäc
Strix
59
5 / 6 / 3
1,926
175
64,767
26,662
0
Escape Plan

Escape Plan

Stealth

Heal for 300 after entering Stealth at or below 65% Health.

Level 3

White Knuckle

White Knuckle

Weapon

Reduce the recoil of your Pistol by 6%.

Level 1

Relentless

Relentless

Weapon

Reduce the Movement Speed penalty of Scope by 60%.

Level 3

Infused Crystals

Infused Crystals

Weapon

Increase the maximum Ammo count of both your weapons by 3.

Level 3

Tactical Retreat

Tactical Retreat

Stealth

Increase your Movement Speed by 50% for 2s after entering Stealth.

Level 5

Nocturnal

Nocturnal

Stealth

Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.

Level 1

Androxus
TermToGM
Androxus
49
5 / 11 / 2
1,995
181
32,004
33,719
0
Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 15%.

Level 3

Elusive

Elusive

Nether Step

Increase your Movement Speed by 30% for 3s after activating Nether Step.

Level 3

Featherweight

Featherweight

Armor

Heal for 250 every 1s while drifting.

Level 5

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Sleight of Hand

Sleight of Hand

Nether Step

Generate 2 Ammo after activating Nether Step.

Level 2

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

Ash
ru252
Ash
60
0 / 9 / 2
1,029
94
21,961
60,170
23,036
Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 450.

Level 3

War Machine

War Machine

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Indomitable

Indomitable

Armor

Gain 40% Lifesteal.

Level 4

Percussion

Percussion

Kinetic Burst

Increase the Knockback distance of Kinetic Burst by 16%.

Level 2

Fervor

Fervor

Armor

Increase your maximum Ammo by 5.

Level 5

Fortress Breaker

Fortress Breaker

Siege Shield

Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 27s
Objective Time
1m 47s
101
Kill Participation
36
35
Kills
18
18
Deaths
35
66
Assists
18
Player
Kills
Deaths
Assists
KDA
L
3
5
6
1.2
L
Atlas
5
4
5
1.88
W
Ying
ICE 177
Ying
0
2
14
3.5
W
Fernando
IvanStrange
Fernando
4
2
6
3.5
L
Strix
Måäc
Strix
5
6
3
1.08
W
Vatu
Naïva
Vatu
11
4
10
4
W
Jenos
Noxana
Jenos
6
5
24
3.6
L
Androxus
TermToGM
Androxus
5
11
2
0.55
W
14
5
12
4
L
Ash
ru252
Ash
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

237,718
Damage
204,188
204,188
Taken
237,718
67,603
Shielding
34,065
155,327
Healing
95,678
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
45,833
41,876
52,970
16,057
29,600
11,029

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Atlas
39,623
39,623
0
18,444
87,567
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Ying
ICE 177
Ying
26,257
17,107
50,016
19,302
28,925
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

W
Fernando
IvanStrange
Fernando
34,633
19,630
0
3,016
62,272
67,603
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Strix
Måäc
Strix
64,767
64,298
0
3,361
26,662
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Vatu
Naïva
Vatu
61,469
44,075
0
3,492
38,095
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Jenos
Noxana
Jenos
25,729
12,776
68,760
9,444
22,813
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Androxus
TermToGM
Androxus
32,004
28,576
0
3,149
33,719
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
89,630
58,725
0
1,297
52,083
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Ash
ru252
Ash
21,961
17,569
0
1,697
60,170
23,036
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role