Player Matchup

Octavia
Octavia
Silver III
Ariuma1719
Octavia
Silver III
Level 999
Champion Stats
12W - 21L
1,517 SR
Queue Stats
481W - 481L
1,486 Elo+
Solo
Barik
Barik
Bronze I
DorianGR
Barik
Bronze I
Level 999
Champion Stats
73W - 88L
1,547 SR
Queue Stats
1,630W - 1,698L
1,429 Elo+
Solo
Ying
Ying
Gold V
Zen Lenn
Ying
Gold V
Level 278
Champion Stats
45W - 46L
1,595 SR
Queue Stats
142W - 154L
1,525 Elo+
Party 2
Pip
Pip
Platinum V
dinttickderikao
Pip
Platinum V
Level 122
Champion Stats
17W - 11L
1,720 SR
Queue Stats
114W - 98L
1,568 Elo+
Solo
Skye
Skye
Gold III
hugo yuk
Skye
Gold III
Level 431
Champion Stats
181W - 110L
1,694 SR
Queue Stats
503W - 474L
1,525 Elo+
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 566
1,615 SR
1,507 Elo+

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 568
1,622 SR
1,507 Elo+
Inara
Inara
Silver I
HardOutHere4aPip
Inara
Silver I
Level 999
Champion Stats
56W - 55L
1,569 SR
Queue Stats
1,279W - 1,296L
1,499 Elo+
Solo
Vora
Vora
Bronze V
JHONNY2D
Vora
Bronze V
Level 337
Champion Stats
2W - 1L
1,480 SR
Queue Stats
83W - 131L
1,390 Elo+
Solo
Jenos
Jenos
Platinum V
MaxPollom
Jenos
Platinum V
Level 132
Champion Stats
45W - 54L
1,600 SR
Queue Stats
209W - 202L
1,566 Elo+
Party 1
Makoa
Makoa
Platinum II
ReVeRseXRay
Makoa
Platinum II
Level 439
Champion Stats
129W - 136L
1,578 SR
Queue Stats
869W - 847L
1,522 Elo+
Solo
Saati
Saati
Gold II
SirVigo
Saati
Gold II
Level 931
Champion Stats
8W - 4L
1,883 SR
Queue Stats
129W - 141L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Octavia
Ariuma1719
Octavia
56
8 / 7 / 0
1,605
268
43,114
30,230
0
Air Supremacy

Air Supremacy

Reduce damage taken by 15% for 2.5s after activating Commanding Leap.

Level 3

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 150.

Level 3

Snap To It

Snap To It

Reduce the time it takes to bring up Designated Sights by 40%.

Level 4

New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 60%.

Level 3

Vicious Circle

Vicious Circle

Reduce the Cooldown of Distortion Field by 1.2s after activating Commanding Leap.

Level 2

Asymmetric Warfare

Asymmetric Warfare

Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.

Level 1

Barik
DorianGR
Barik
60
0 / 4 / 5
1,075
179
15,863
23,605
15,788
Bowling Ball

Bowling Ball

Rocket Boots

Gain a 450-Health Shield for 3s after activating Rocket Boots.

Level 3

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 450.

Level 3

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 20% Health.

Level 2

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 25%.

Level 5

Double-Time

Double-Time

Rocket Boots

Heal for 100 every 1s for 3s after activating Rocket Boots.

Level 2

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

Ying
49
2 / 5 / 6
1,718
286
29,405
23,255
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Harmony

Harmony

Shatter

Heal for 39% of the damage dealt by Shatter.

Level 3

Fracture

Fracture

Shatter

Heal your Illusions for 60% of their maximum Health after activating Shatter.

Level 3

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 60% Health when you swap to the spot of a dead Illusion.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

41
2 / 6 / 1
1,089
182
18,403
18,654
0
Sturdy

Sturdy

Weapon

Gain 15% Movement Speed.

Level 5

Acumen

Acumen

Explosive Flask

Gain 10% Lifesteal against enemies Slowed by your Explosive Flask.

Level 1

Sprint

Sprint

Weightless

Increase your jump speed by an additonal 20% while using Weightless.

Level 2

From Above

From Above

Weightless

Reduces the Cooldown of Weightless by 1.2s.

Level 2

Escape Artist

Escape Artist

Weightless

Increase the duration of Weightless by 2s.

Level 5

Catalyst

Catalyst

Explosive Flask

Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)

Level 1

Skye
51
2 / 7 / 1
1,105
184
28,353
20,409
0
Healing Vapors

Healing Vapors

Smoke Screen

Heal for 500 over 2s while in Smoke Screen.

Level 4

Shadow Affinity

Shadow Affinity

Hidden

Reduce the Cooldown of Hidden by 3s.

Level 3

Slip Away

Slip Away

Armor

Increase your Movement Speed by 7% while Out of Combat.

Level 1

Poisoner

Poisoner

Poison Bolts

Reduce the Cooldown of Poison Bolts by 2.4000000000000004s.

Level 3

Quick Smoker

Quick Smoker

Smoke Screen

Reduce the Cooldown of Smoke Screen by 2.4s.

Level 4

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

Bans
KinessaImani
Team 1 Score

0

VS

Team 2 Score

4

Bans
AndroxusCassie
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
60
0 / 1 / 7
2,143
357
12,424
35,929
16,341
Steadfast

Steadfast

Armor

Increase your maximum Health by 750.

Level 5

Shear

Shear

Earthen Guard

Generate 1 Ammo after activating Earthen Guard.

Level 1

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 1s.

Level 2

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Vora
57
2 / 5 / 3
1,750
292
10,342
19,285
0
Inevitability

Inevitability

Obliteration

Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.

Level 2

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Jenos
MaxPollom
Jenos
42
0 / 3 / 15
2,208
368
7,400
13,773
4,200
Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 1

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

45
5 / 3 / 2
1,983
331
20,223
44,836
24,442
Determination

Determination

Armor

Increase your Healing received from other players by 24% while at or below 50% Health.

Level 4

Rampage

Rampage

Armor

Increase your Movement Speed by 24% for 4s after getting an Elimination.

Level 3

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.

Level 1

Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 20%.

Level 2

Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 3s.

Level 5

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

Saati
SirVigo
Saati
56
22 / 2 / 5
2,844
474
65,764
21,315
0
Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 50%

Level 5

Designer Armor

Designer Armor

Increase your maximum Health by 40.

Level 1

Plated Leggings

Plated Leggings

Reduce Damage taken by 6% for 1.5s after using Blast Back.

Level 2

Closing Time

Closing Time

Increase your Movement Speed by 18% for 2.5s after activating Blast Back.

Level 3

Taste Maker

Taste Maker

Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.

Level 4

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

46s
Objective Time
4m 59s
27
Kill Participation
61
14
Kills
29
29
Deaths
14
13
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Octavia
Ariuma1719
Octavia
8
7
0
1.14
L
Barik
DorianGR
Barik
0
4
5
0.63
W
0
1
7
3.5
W
Vora
2
5
3
0.7
W
Jenos
MaxPollom
Jenos
0
3
15
2.5
W
5
3
2
2
W
Saati
SirVigo
Saati
22
2
5
12.25
L
Ying
2
5
6
1
L
2
6
1
0.42
L
Skye
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

135,138
Damage
116,153
116,153
Taken
135,138
15,788
Shielding
44,983
42,713
Healing
90,246
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Octavia
Ariuma1719
Octavia
43,114
38,864
0
3,779
30,230
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Barik
DorianGR
Barik
15,863
15,863
0
2,406
23,605
15,788
Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
12,424
11,644
0
7,722
35,929
16,341
Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Vora
10,342
7,072
0
3,302
19,285
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Jenos
MaxPollom
Jenos
7,400
6,498
66,685
6,559
13,773
4,200
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

W
20,223
18,201
0
2,634
44,836
24,442
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
Saati
SirVigo
Saati
65,764
58,567
0
3,344
21,315
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

L
Ying
29,405
10,654
18,274
9,143
23,255
0

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
18,403
16,859
1,870
2,575
18,654
0
Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Skye
28,353
14,806
0
4,666
20,409
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role