Player Matchup

Corvus
Corvus
CrisWest
Corvus
Level 865
Champion Stats
10W - 4L
1,727 SR
Queue Stats
2,429W - 1,318L
1,745 Elo+
Party 2
Buck
Buck
DrCrixus
Buck
Level 645
Champion Stats
60W - 25L
1,752 SR
Queue Stats
1,185W - 535L
1,713 Elo+
Party 2
Nyx
Nyx
Plata Nito8759
Nyx
Level 999
Champion Stats
12W - 10L
1,633 SR
Queue Stats
1,055W - 1,020L
1,649 Elo+
Party 2
Strix
Strix
TesloH12
Strix
Level 999
Champion Stats
311W - 324L
1,566 SR
Queue Stats
2,065W - 2,096L
1,674 Elo+
Party 2
Talus
Talus
WrathDemon13
Talus
Level 999
Champion Stats
35W - 29L
1,672 SR
Queue Stats
2,538W - 2,180L
1,650 Elo+
Party 2
Team Averages
Level 901
1,670 SR
1,686 Elo+

VS

Team Averages
Level 628
1,610 SR
1,612 Elo+
Atlas
Atlas
BigSlushhh
Atlas
Level 751
Champion Stats
29W - 39L
1,665 SR
Queue Stats
317W - 285L
1,611 Elo+
Solo
Moji
Moji
Charmíng
Moji
Level 53
Champion Stats
0W - 1L
1,500 SR
Queue Stats
37W - 44L
1,540 Elo+
Solo
Ruckus
Ruckus
Kaldwin11
Ruckus
Level 340
Champion Stats
11W - 14L
1,569 SR
Queue Stats
459W - 432L
1,668 Elo+
Party 1
Ying
Ying
MaxArwen
Ying
Level 999
Champion Stats
4,358W - 3,740L
1,663 SR
Queue Stats
5,179W - 4,964L
1,645 Elo+
Party 1
Drogoz
Drogoz
SORRYBOUTHIS
Drogoz
Level 999
Champion Stats
857W - 749L
1,656 SR
Queue Stats
1,473W - 1,344L
1,597 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Corvus
CrisWest
Corvus
59
1 / 8 / 33
4,794
266
26,539
43,954
0
Grand Design

Grand Design

Mark of Fate

Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 4

The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 80 over 1s after Healing an ally with Abyssal Reconstruction.

Level 1

Abyssal Effluxion

Abyssal Effluxion

Abyssal Reconstruction

Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 0.8s after being Healed.

Level 1

Crushing Expectations

Crushing Expectations

Mark of Fate

Increase the Movement Speed of any ally Marked by Mark of Fate by 15%.

Level 5

Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.

Level 4

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.

Level 1

Buck
52
29 / 15 / 8
4,870
271
124,711
82,235
0
Concussion

Concussion

Net Shot

Reduce the Cooldown of Net Shot by 4s.

Level 4

Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 56% after getting an Elimination.

Level 4

Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 10%.

Level 2

Vigor

Vigor

Recovery

Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.

Level 1

Gotcha

Gotcha

Net Shot

Increase your Movement Speed by 40% for 3s after using Net Shot.

Level 4

Ensnare

Ensnare

Net Shot

Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.

Level 1

60
4 / 9 / 24
4,498
250
82,064
112,968
71,949
Unchecked Power

Unchecked Power

Rift Slash

Increase the slow strength of the rift's pulses by 25%.

Level 5

Unyielding Advance

Unyielding Advance

Increase Abyssal Fortress' Health by 200

Level 1

All Will Kneel

All Will Kneel

Rift Slash

Increase the Abyssal Rift's pulse area of effect by 36%.

Level 3

Forever Changed

Forever Changed

Increase your maximum Health by 300.

Level 2

Frontline Commander

Frontline Commander

Increase allies and decrease enemies' Movement Speed by 28% for 4 seconds when passing through Abyssal Fortress.

Level 4

Abyssal Breach

Abyssal Breach

Enemies that pass through Abyssal Fortress are Revealed and take 10% additional weapon damage from you and your allies for 3s. Reduce Abyssal Fortress' Cooldown by 2s.

Level 1

Strix
TesloH12
Strix
59
14 / 10 / 15
4,697
261
157,628
53,232
0
Roost

Roost

Scope

Hits with Talon Rifle generate 1% Ultimate charge.

Level 1

Tactical Retreat

Tactical Retreat

Stealth

Increase your Movement Speed by 20% for 2s after entering Stealth.

Level 2

Cooled Mags

Cooled Mags

Quick Switch

Your inactive weapon generates 4 Ammo every 2s.

Level 2

Escape Plan

Escape Plan

Stealth

Heal for 500 after entering Stealth at or below 65% Health.

Level 5

Infused Crystals

Infused Crystals

Weapon

Increase the maximum Ammo count of both your weapons by 5.

Level 5

Nocturnal

Nocturnal

Stealth

Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.

Level 1

60
19 / 14 / 18
4,595
255
114,816
84,105
0
Transient

Transient

Rune of Travel

Reduce the cooldown of Rune of Travel by 5s.

Level 5

Eternal

Eternal

Rune of Travel

Increase the duration of Rune of Travel by 3s.

Level 3

Perseverance

Perseverance

Weapon

Gain 10% Lifesteal while at or below 40% Health.

Level 1

Primeval Might

Primeval Might

Overcharge

Gain 15% Lifesteal while Overcharge is active.

Level 3

Evanescent

Evanescent

Rune of Travel

Increase your Movement Speed by 24% while Rune of Travel is active.

Level 3

Inner Strength

Inner Strength

Rune of Travel

Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Atlas
48
18 / 11 / 15
4,379
243
114,757
178,424
0
Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Lost Legacy

Lost Legacy

Stasis Field

Heal for 240 every 1s for 3s after activating Stasis Field.

Level 3

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 600.

Level 4

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Safe Haven

Safe Haven

Armor

Increase your Healing received by 12% while Stasis Field is active.

Level 2

Temporal Divide

Temporal Divide

Stasis Field

Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.

Level 1

Moji
41
5 / 13 / 15
3,765
209
23,787
61,370
63,954

Level 5

Level 5

Level 2

Level 1

Level 2

Level 1

Ruckus
Kaldwin11
Ruckus
44
5 / 13 / 9
3,374
187
56,621
123,203
131,108
Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 5s.

Level 5

Metal March

Metal March

Missile Launcher

Reduce your damage taken by 9% for 2s after using Missile Launcher.

Level 3

Dampener

Dampener

Armor

Increase your maximum Health by 450.

Level 3

No Chill

No Chill

Weapon

Increase your Movement Speed while firing by 5%.

Level 1

Warden

Warden

Emitter

Increase the duration of Emitter by 3s.

Level 3

Level 1

Ying
59
23 / 13 / 17
4,617
257
112,860
81,633
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 3s after getting an Elimination.

Level 3

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 200.

Level 2

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Drogoz
59
5 / 17 / 16
3,071
171
68,469
61,128
0
Propel

Propel

Thrust

Restore 20% of your maximum Booster fuel after using Thrust.

Level 2

Condescension

Condescension

Fire Spit

Reduce the Cooldown of Thrust by 2.4s for each enemy hit with Fire Spit.

Level 2

Rain of Fire

Rain of Fire

Thrust

Consume 60% less Booster fuel for 5s after using Thrust.

Level 4

Masterful

Masterful

Fire Spit

Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.

Level 4

Altitude

Altitude

Armor

Restore 60% of your maximum Booster fuel after getting a Killing Blow or Elimination.

Level 3

Combustible

Combustible

Fire Spit

Fire Spit applies a Knockback and deals an additional 300 damage over 2s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 22s
Objective Time
6m 11s
165
Kill Participation
128
67
Kills
56
56
Deaths
67
98
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Atlas
18
11
15
2.32
L
Moji
5
13
15
0.96
W
Corvus
CrisWest
Corvus
1
8
33
2.19
W
Buck
29
15
8
2.2
L
Ruckus
Kaldwin11
Ruckus
5
13
9
0.73
L
Ying
23
13
17
2.42
W
4
9
24
1.78
L
Drogoz
5
17
16
0.76
W
Strix
TesloH12
Strix
14
10
15
2.15
W
19
14
18
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

505,758
Damage
376,494
376,494
Taken
505,758
71,949
Shielding
195,062
239,609
Healing
239,199
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Atlas
114,757
114,757
0
12,264
178,424
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Level 2

L
Moji
23,787
23,787
96,308
18,504
61,370
63,954
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Level 1

W
Corvus
CrisWest
Corvus
26,539
24,259
173,402
16,343
43,954
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 1

W
Buck
124,711
114,992
0
22,162
82,235
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

L
Ruckus
Kaldwin11
Ruckus
56,621
38,563
0
6,087
123,203
131,108
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Ying
112,860
109,900
68,390
35,751
81,633
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Level 2

W
82,064
66,891
0
3,709
112,968
71,949
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Drogoz
68,469
23,206
0
1,895
61,128
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Strix
TesloH12
Strix
157,628
155,286
0
9,658
53,232
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
114,816
109,758
0
14,335
84,105
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Damage Done by Role

Damage Taken by Role