Player Matchup

Ruckus
Ruckus
Crazzp
Ruckus
Level 999
Champion Stats
1W - 2L
1,537 SR
Queue Stats
211W - 223L
1,476 Elo+
Party 1
Fernando
Fernando
Seshõmaru
Fernando
Level 999
Champion Stats
2W - 5L
1,592 SR
Queue Stats
91W - 87L
1,653 Elo+
Party 1
Ying
Ying
Shïzuma
Ying
Level 999
Champion Stats
50W - 47L
1,636 SR
Queue Stats
1,528W - 1,369L
1,621 Elo+
Party 1
Koga
Koga
allSKILLNOaim
Koga
Level 272
Champion Stats
18W - 22L
1,566 SR
Queue Stats
591W - 583L
1,568 Elo+
Solo
Viktor
Viktor
leonardito155
Viktor
Level 242
Champion Stats
8W - 6L
1,625 SR
Queue Stats
181W - 167L
1,612 Elo+
Party 1
Team Averages
Level 702
1,591 SR
1,586 Elo+

VS

Team Averages
Level 909
1,615 SR
1,581 Elo+
Zhin
Zhin
DerekMH
Zhin
Level 547
Champion Stats
30W - 27L
1,596 SR
Queue Stats
302W - 290L
1,593 Elo+
Solo
Raum
Raum
SNAP_DRAGONS1923
Raum
Level 999
Champion Stats
30W - 34L
1,523 SR
Queue Stats
2,796W - 2,786L
1,504 Elo+
Solo
Kinessa
Kinessa
Yukino 
Kinessa
Level 999
Champion Stats
42W - 29L
1,695 SR
Queue Stats
437W - 390L
1,628 Elo+
Solo
Willo
Willo
chelospro
Willo
Level 999
Champion Stats
37W - 26L
1,620 SR
Queue Stats
603W - 627L
1,556 Elo+
Solo
Jenos
Jenos
ºAlexFlowº
Jenos
Level 999
Champion Stats
1,292W - 1,153L
1,642 SR
Queue Stats
4,314W - 4,309L
1,624 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ruckus
Crazzp
Ruckus
58
1 / 7 / 5
1,709
171
43,312
56,845
14,775
Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 35%.

Level 5

Metal March

Metal March

Missile Launcher

Reduce your damage taken by 3% for 2s after using Missile Launcher.

Level 1

Proximity

Proximity

Advance

Reduce your damage taken by 3% for 3s after activating Advance.

Level 1

Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.

Level 3

Dampener

Dampener

Armor

Increase your maximum Health by 750.

Level 5

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

Fernando
Seshõmaru
Fernando
59
1 / 6 / 4
2,385
239
36,876
94,128
146,897
Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 5% while at or below 50% Health.

Level 1

Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.

Level 3

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Safe Travel

Safe Travel

Charge

Gain a 750-Health Shield for 3s after you use Charge.

Level 5

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Ying
59
0 / 9 / 7
2,186
219
14,787
41,955
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 1s after getting an Elimination.

Level 1

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 100.

Level 1

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

48
4 / 13 / 2
1,914
191
38,477
40,274
0
Wind's Embrace

Wind's Embrace

Agility

Heal for 20 every 1s while Agility is active.

Level 1

Something to Prove

Something to Prove

Armor

Generate 10% Energy after falling to or below 50% Health.

Level 1

Guild Tactics

Guild Tactics

Skewer

Heal for 800 after hitting at least one enemy with Skewer.

Level 5

Gale Storm

Gale Storm

Skewer

Generate 50% Energy after earning a Killing Blow with Skewer.

Level 4

Criminal Record

Criminal Record

Dragon Stance

Gain 14% Lifesteal while in Dragon Stance.

Level 4

Dragon Fangs

Dragon Fangs

Dragon Stance

Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.

Level 1

60
7 / 9 / 3
2,434
243
86,208
45,108
0
Firing Stance

Firing Stance

Iron Sights

Increase your Movement Speed by 40% while using Iron Sights.

Level 4

Scramble

Scramble

Hustle

Reduce damage taken by 9% while using Hustle.

Level 3

Grenadier

Grenadier

Frag Grenade

Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.

Level 3

Hit and Run

Hit and Run

Armor

Increase your Movement Speed by 10% for 4s after getting an Elimination or Killing Blow.

Level 2

Reflexes

Reflexes

Iron Sights

Reduce the time it takes to bring up Iron Sights by 45%.

Level 3

Burst Mode

Burst Mode

Weapon

Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.

Level 1

Team 1 Score

0

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Zhin
DerekMH
Zhin
59
10 / 3 / 10
2,791
279
58,766
39,151
0
Malice

Malice

Armor

Increase your Reload Speed by 50%.

Level 5

Dragon Oil

Dragon Oil

Armor

Increase your maximum Ammo by 1.

Level 1

Perfect Block

Perfect Block

Counter

Heal for 200 after using Counter.

Level 2

Fuel for the Fire

Fuel for the Fire

Whirl

Increase your Movement Speed by 10% for 2s after using Whirl.

Level 2

Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 70% after getting an Elimination.

Level 5

Smolder

Smolder

Billow

Heal for 15% of your maximum Health per second while using Billow.

Level 1

59
4 / 5 / 15
2,971
297
53,435
106,175
0
Harbinger

Harbinger

Soul Harvest

Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.

Level 5

Declaration of War

Declaration of War

Juggernaut

Increase the potency of Juggernaut's Knockup by 7%.

Level 1

Subjugation

Subjugation

Juggernaut

Increase the distance traveled by Juggernaut by 16%.

Level 2

Shattered Essence

Shattered Essence

Soul Harvest

Each Soul Fragment gathered Heals you for 30.

Level 2

Apocalypse

Apocalypse

Juggernaut

Heal for 750 for each champion hit by Juggernaut.

Level 5

Enforcer

Enforcer

Juggernaut

Reduce your damage taken by 40% while using Juggernaut.

Level 1

Kinessa
Yukino 
Kinessa
59
19 / 3 / 8
3,256
326
94,896
28,073
0
Open Season

Open Season

Sniper Mode

Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.

Level 1

Calibrate

Calibrate

Weapon

Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.15s.

Level 1

Headstrong

Headstrong

Armor

Increase your maximum Health by 250.

Level 5

True Grit

True Grit

Sniper Mode

Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 250.

Level 5

Prodigy

Prodigy

Sniper Mode

Increase your Movement Speed while in Sniper Mode by 75%.

Level 3

Steady Aim

Steady Aim

Sniper Mode

For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.

Level 1

Willo
chelospro
Willo
54
9 / 2 / 16
2,763
276
60,347
24,803
0
Flitter

Flitter

Flutter

Reduce the Cooldown of Flutter by 1.7999999999999998s.

Level 3

Shenanigans

Shenanigans

Dead Zone

Increase your Movement Speed by 8% for 3s after activating Dead Zone.

Level 1

Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Spritely

Spritely

Flutter

Reduce your damage taken by 20% for 3s after activating Flutter.

Level 4

Hummingbird

Hummingbird

Flutter

Generate 3 Ammo after activating Flutter.

Level 3

Blastflower

Blastflower

Weapon

Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.

Level 1

58
2 / 0 / 20
3,216
322
10,866
21,458
6,514
Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Relativity

Relativity

Astral Mark

Heal for 160 every 1s for 10s after applying Astral Mark.

Level 4

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 1.6s.

Level 4

Space Jam

Space Jam

Stellar Wind

Increase your jump height by 12% while using Stellar Wind.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Match Insights

Player Kills, Deaths, and Assists

2m 40s
Objective Time
7m 13s
34
Kill Participation
113
13
Kills
44
44
Deaths
13
21
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Ruckus
Crazzp
Ruckus
1
7
5
0.5
W
Zhin
DerekMH
Zhin
10
3
10
5
W
4
5
15
2.3
L
Fernando
Seshõmaru
Fernando
1
6
4
0.5
L
Ying
0
9
7
0.39
W
Kinessa
Yukino 
Kinessa
19
3
8
7.67
L
4
13
2
0.38
W
Willo
chelospro
Willo
9
2
16
8.5
L
7
9
3
0.94
W
2
0
20
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

219,660
Damage
278,310
278,310
Taken
219,660
161,672
Shielding
6,514
155,115
Healing
121,762
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Ruckus
Crazzp
Ruckus
43,312
26,162
0
6,418
56,845
14,775
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Zhin
DerekMH
Zhin
58,766
48,966
0
6,818
39,151
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
53,435
25,791
0
16,734
106,175
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Fernando
Seshõmaru
Fernando
36,876
27,911
0
6,576
94,128
146,897
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Ying
14,787
14,787
110,979
22,096
41,955
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Kinessa
Yukino 
Kinessa
94,896
89,212
0
6,153
28,073
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
38,477
26,157
0
8,012
40,274
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

W
Willo
chelospro
Willo
60,347
52,187
0
899
24,803
0
Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
86,208
65,696
0
1,034
45,108
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
10,866
7,248
69,907
21,251
21,458
6,514
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Damage Done by Role

Damage Taken by Role