Player Matchup

Barik
Barik
Platinum III
HellSpawn974
Barik
Platinum III
Level 999
Champion Stats
140W - 127L
1,628 SR
Queue Stats
2,448W - 2,394L
1,548 Elo+
Solo
Vatu
Vatu
Platinum III
LeninR98
Vatu
Platinum III
Level 999
Champion Stats
97W - 98L
1,652 SR
Queue Stats
1,638W - 1,529L
1,573 Elo+
Solo
Torvald
Torvald
Platinum II
SHRKTEAM
Torvald
Platinum II
Level 268
Champion Stats
40W - 32L
1,675 SR
Queue Stats
553W - 571L
1,540 Elo+
Party 1
Furia
Furia
Gold II
SofieTheSoftie
Furia
Gold II
Level 999
Champion Stats
250W - 184L
1,806 SR
Queue Stats
1,069W - 1,103L
1,543 Elo+
Party 1
Imani
Imani
Platinum II
Vintchu
Imani
Platinum II
Level 999
Champion Stats
104W - 77L
1,731 SR
Queue Stats
917W - 864L
1,556 Elo+
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 853
1,699 SR
1,552 Elo+

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 659
1,636 SR
1,564 Elo+
Fernando
Fernando
Platinum I
BobbyBoucher66
Fernando
Platinum I
Level 255
Champion Stats
204W - 173L
1,729 SR
Queue Stats
332W - 326L
1,587 Elo+
Solo
Vora
Vora
Gold III
NerfHerder
Vora
Gold III
Level 999
Champion Stats
70W - 83L
1,601 SR
Queue Stats
549W - 571L
1,496 Elo+
Solo
Saati
Saati
Platinum III
Shïzuma
Saati
Platinum III
Level 999
Champion Stats
7W - 7L
1,615 SR
Queue Stats
312W - 290L
1,599 Elo+
Solo
Jenos
Jenos
Platinum I
Sploff
Jenos
Platinum I
Level 658
Champion Stats
560W - 528L
1,626 SR
Queue Stats
1,518W - 1,521L
1,596 Elo+
Solo
Ruckus
Ruckus
Gold II
XoraPatos
Ruckus
Gold II
Level 385
Champion Stats
12W - 13L
1,610 SR
Queue Stats
516W - 512L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
56
3 / 0 / 15
3,312
473
38,060
21,362
62,159
One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 20%.

Level 4

Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 0.4s.

Level 1

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 20% Health.

Level 2

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 750-Health Shield for 3s after activating Rocket Boots.

Level 5

Red Streak

Red Streak

Rocket Boots

Reduce the Cooldown of Rocket Boots by 2.4000000000000004s.

Level 3

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Vatu
57
6 / 6 / 7
1,999
286
32,521
26,648
0
Nightwatcher

Nightwatcher

Dash

Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.

Level 5

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 10%.

Level 1

Outnumbered

Outnumbered

Shadow Bombs

Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.

Level 1

Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 24% for 2s after activating Shadow Bombs.

Level 4

Contemplation

Contemplation

Dash

Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 4

Unerring

Unerring

Shadow Bombs

Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.

Level 1

Torvald
SHRKTEAM
Torvald
34
3 / 0 / 14
2,659
380
35,316
12,717
47,014
Conduction

Conduction

Recharge

Reduce the Cooldown of Recharge by 2s.

Level 5

Scribe's Wit

Scribe's Wit

Nullify

Reduce the Cooldown of Nullify by 1s.

Level 1

Glyph of Health

Glyph of Health

Armor

Increase your maximum Health by 750.

Level 5

Winddancer

Winddancer

Protection

Increase the Movement Speed of your Protection target by 20% for 2s.

Level 2

Eldritch Speed

Eldritch Speed

Recharge

Increase your Movement Speed by 20% during Recharge and for 3s after it ends.

Level 2

Thanks, Grandpa

Thanks, Grandpa

Protection

Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.

Level 1

60
2 / 1 / 15
2,176
311
16,587
10,186
0
Light Forge

Light Forge

Kindle Soul

Hitting Kindle Soul increases you and your target's Movement Speed by 5% for 1.5s.

Level 1

Burning Oath

Burning Oath

Kindle Soul

Heal for 525 over 3s after Healing an ally with Kindle Soul.

Level 5

Solar Flare

Solar Flare

Pyre Strike

Increase the radius of Pyre Strike by 10%.

Level 1

Stoke the Fire

Stoke the Fire

Wings of Wrath

Reduce the Cooldown of Pyre Strike by 4s for each successful hit by Wings of Wrath.

Level 5

Pyre Walker

Pyre Walker

Wings of Wrath

Reduce the Cooldown of Wings of Wrath by 1.7999999999999998s.

Level 3

Solar Blessing

Solar Blessing

Pyre Strike

Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)

Level 1

Imani
Vintchu
Imani
55
12 / 0 / 7
2,367
338
53,130
17,701
578
Ice in her Veins

Ice in her Veins

Frostfire Glide

Heal for 250 every 1s while using FrostFire Glide.

Level 5

Mystic Fire

Mystic Fire

Frostfire Glide

Regenerate 5% Mana every 1s while using FrostFire Glide.

Level 1

Arcane Flame

Arcane Flame

Inferno Cannon

Increase the Mana generation of Inferno Cannon by 15%.

Level 1

Elemental Grace

Elemental Grace

Armor

Gain a 300-health Shield for 3s after dropping to or below 50% Health.

Level 3

Ancient Duty

Ancient Duty

Armor

Increase your maximum Health by 250.

Level 5

Pyromania

Pyromania

Pyre Ball

Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.

Level 1

Bans
AtlasKhan
Team 1 Score

4

VS

Team 2 Score

0

Bans
MakoaCassie
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
24
0 / 6 / 1
1,611
230
11,334
62,617
93,158
Launch

Launch

Charge

Increase the travel distance of Charge by 15%.

Level 1

Last Stand

Last Stand

Shield

Heal for 360 every 1s while Shield is active and you are at or below 35% Health.

Level 4

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.

Level 4

Safe Travel

Safe Travel

Charge

Gain a 750-Health Shield for 3s after you use Charge.

Level 5

Running Start

Running Start

Charge

Increase your Movement Speed by 10% for 3s after using Charge.

Level 1

Formidable

Formidable

Charge

You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.

Level 1

58
3 / 5 / 2
1,246
178
20,223
26,512
0
Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 4s if it fails to hit a target.

Level 4

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 40 per stack.

Level 4

New Purpose

New Purpose

Armor

Increase your maximum Health by 150.

Level 3

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.

Level 2

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 100 health.

Level 2

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Saati
Shïzuma
Saati
59
3 / 8 / 0
1,292
185
29,496
32,896
0
Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 20%

Level 2

Grab and Go

Grab and Go

Generate 2 Ammo for each enemy hit with Blast Back.

Level 2

Plated Leggings

Plated Leggings

Reduce Damage taken by 9% for 1.5s after using Blast Back.

Level 3

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Jenos
Sploff
Jenos
58
1 / 0 / 2
1,387
198
10,701
8,696
2,800
Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 0.8s.

Level 2

Space Jam

Space Jam

Stellar Wind

Increase your jump height by 12% while using Stellar Wind.

Level 1

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Ruckus
XoraPatos
Ruckus
55
0 / 7 / 0
939
134
16,860
44,893
17,459
Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 35%.

Level 5

Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.

Level 3

Quick Loader

Quick Loader

Weapon

Increase your Reload Speed by 10%.

Level 1

At The Ready

At The Ready

Missile Launcher

Generate 10 Ammo for each enemy hit by Missile Launcher.

Level 1

Proximity

Proximity

Advance

Reduce your damage taken by 15% for 3s after activating Advance.

Level 5

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 47s
Objective Time
1m 39s
84
Kill Participation
12
26
Kills
7
7
Deaths
26
58
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fernando
0
6
1
0.08
W
3
0
15
10.5
W
Vatu
6
6
7
1.58
L
3
5
2
0.8
W
Torvald
SHRKTEAM
Torvald
3
0
14
10
L
Saati
Shïzuma
Saati
3
8
0
0.38
W
2
1
15
9.5
L
Jenos
Sploff
Jenos
1
0
2
2
W
Imani
Vintchu
Imani
12
0
7
15.5
L
Ruckus
XoraPatos
Ruckus
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

175,614
Damage
88,614
88,614
Taken
175,614
109,751
Shielding
113,417
70,877
Healing
88,102
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Fernando
11,334
8,147
154
5,826
62,617
93,158
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

W
38,060
38,060
0
1,354
21,362
62,159

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Vatu
32,521
27,778
0
7,782
26,648
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
20,223
14,051
0
3,320
26,512
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Torvald
SHRKTEAM
Torvald
35,316
29,124
0
3,133
12,717
47,014

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Saati
Shïzuma
Saati
29,496
25,667
0
140
32,896
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
16,587
6,674
47,987
7,989
10,186
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Jenos
Sploff
Jenos
10,701
10,296
70,093
7,534
8,696
2,800
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Imani
Vintchu
Imani
53,130
46,440
0
2,632
17,701
578
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Ruckus
XoraPatos
Ruckus
16,860
11,768
0
1,035
44,893
17,459
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role