Player Matchup

Jenos
Jenos
Gold III
DabLyfe187
Jenos
Gold III
Level 999
Champion Stats
54W - 53L
1,582 SR
Queue Stats
670W - 658L
1,479 Elo+
Solo
Vora
Vora
Gold I
Oskimar
Vora
Gold I
Level 999
Champion Stats
84W - 75L
1,595 SR
Queue Stats
1,575W - 1,461L
1,484 Elo+
Party 1
Atlas
Atlas
Gold II
XoraPatos
Atlas
Gold II
Level 385
Champion Stats
13W - 11L
1,617 SR
Queue Stats
525W - 523L
1,509 Elo+
Solo
Seris
Seris
Platinum II
aretory97_
Seris
Platinum II
Level 999
Champion Stats
200W - 168L
1,714 SR
Queue Stats
1,925W - 1,912L
1,549 Elo+
Party 1
Inara
Inara
Gold V
xxUnknown_19xx
Inara
Gold V
Level 241
Champion Stats
63W - 64L
1,618 SR
Queue Stats
453W - 443L
1,596 Elo+
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 725
1,625 SR
1,524 Elo+

VS

Team Averages
Gold I
Gold I
Average Tier
Level 839
1,633 SR
1,549 Elo+
Terminus
Terminus
Gold IV
Jccoffe
Terminus
Gold IV
Level 999
Champion Stats
215W - 150L
1,701 SR
Queue Stats
1,993W - 2,018L
1,560 Elo+
Solo
Vatu
Vatu
Platinum II
LeninR98
Vatu
Platinum II
Level 999
Champion Stats
101W - 98L
1,662 SR
Queue Stats
1,648W - 1,535L
1,570 Elo+
Solo
Grover
Grover
Platinum III
NewAccount29
Grover
Platinum III
Level 201
Champion Stats
30W - 28L
1,658 SR
Queue Stats
422W - 467L
1,593 Elo+
Solo
Octavia
Octavia
Gold IV
TopGee
Octavia
Gold IV
Level 999
Champion Stats
42W - 49L
1,561 SR
Queue Stats
1,534W - 1,536L
1,517 Elo+
Solo
Fernando
Fernando
Gold I
lllLAPATRONAlll
Fernando
Gold I
Level 999
Champion Stats
6W - 6L
1,581 SR
Queue Stats
326W - 321L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Jenos
60
5 / 10 / 22
3,313
221
31,526
37,658
2,395
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Star Seeker

Star Seeker

Stellar Wind

Increase your air control while using Stellar Wind by 28%.

Level 2

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 0.4s.

Level 1

Space Jam

Space Jam

Stellar Wind

Increase your jump height by 48% while using Stellar Wind.

Level 4

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 16%.

Level 4

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Vora
Oskimar
Vora
59
19 / 15 / 12
1,174
78
91,629
60,461
3,971
Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.

Level 5

New Purpose

New Purpose

Armor

Increase your maximum Health by 150.

Level 3

False Idol

False Idol

Armor

Increase your Movement Speed by 10% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.

Level 2

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 225 Shield for 5s after activating Tendril.

Level 3

The Maw's Embrace

The Maw's Embrace

Weapon

Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.

Level 2

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Atlas
XoraPatos
Atlas
55
5 / 5 / 19
3,352
223
50,273
132,759
0
Old Wounds

Old Wounds

Armor

Increase your maximum Health by 600.

Level 4

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Steady Arm

Steady Arm

Setback

Generate 1 Ammo after hitting an enemy with Setback.

Level 1

Distant Memory

Distant Memory

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Seris
59
15 / 5 / 22
3,848
257
108,300
69,243
0
Wickedness

Wickedness

Rend Soul

Reduce the Cooldown of Rend Soul by 1.75s.

Level 5

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 2.

Level 1

Sorceress

Sorceress

Weapon

Increase your Ultimate charge rate by 7%.

Level 1

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 40%.

Level 4

Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 32%.

Level 4

Level 1

43
9 / 8 / 10
3,359
224
50,849
90,209
30,281
Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Whetstone

Whetstone

Weapon

Increase your Reload Speed by 5%.

Level 1

Lodestone

Lodestone

Warder's Field

Generate 4 Ammo after activating Warder's Field.

Level 2

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 4s.

Level 4

Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Bans
CassieKhan
Team 1 Score

2

VS

Team 2 Score

4

Bans
Makoa
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Terminus
Jccoffe
Terminus
58
6 / 12 / 9
3,413
228
62,020
96,633
0
Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.

Level 5

Unfeeling

Unfeeling

Shatterfall

Reduce your damage taken by 8% for 3s after landing with Shatterfall.

Level 1

Necromantic Might

Necromantic Might

Power Siphon

Reduce the damage required to generate a Calamity Blast charge by 200.

Level 2

Playing God

Playing God

Power Siphon

Heal for 15% of the damage Absorbed by Power Siphon.

Level 3

We Can Rebuild Him

We Can Rebuild Him

Armor

Receive 20% increased Healing while at or below 50% Health.

Level 4

Crush

Crush

Shatterfall

Shatterfall Stuns enemies hit for 1s, but no longer Slows.

Level 1

Vatu
57
16 / 10 / 10
3,956
264
104,322
48,237
0
Nightwatcher

Nightwatcher

Dash

Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.

Level 5

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 10%.

Level 1

Outnumbered

Outnumbered

Shadow Bombs

Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.

Level 1

Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 24% for 2s after activating Shadow Bombs.

Level 4

Contemplation

Contemplation

Dash

Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 4

Unerring

Unerring

Shadow Bombs

Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.

Level 1

Grover
52
5 / 8 / 17
4,594
306
67,126
62,387
0
Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 0.4s.

Level 1

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 30% Health.

Level 2

Chop Down

Chop Down

Crippling Throw

Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.

Level 3

Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.

Level 4

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Ferocity

Ferocity

Weapon

Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)

Level 1

Octavia
TopGee
Octavia
51
9 / 11 / 13
3,955
264
89,474
47,273
0
Overwhelming Force

Overwhelming Force

Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.

Level 5

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 4.

Level 2

Snap To It

Snap To It

Reduce the time it takes to bring up Designated Sights by 30%.

Level 3

Air Supremacy

Air Supremacy

Reduce damage taken by 10% for 2.5s after activating Commanding Leap.

Level 2

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.

Level 3

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

Fernando
57
7 / 10 / 9
4,193
280
67,388
78,047
75,348
Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 5% while at or below 50% Health.

Level 1

Launch

Launch

Charge

Increase the travel distance of Charge by 60%.

Level 4

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 1.7999999999999998s after hitting an enemy with Fireball.

Level 3

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.

Level 4

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 600 to enemies hit by Charge.

Level 3

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Match Insights

Player Kills, Deaths, and Assists

9m 35s
Objective Time
12m 5s
138
Kill Participation
101
53
Kills
43
43
Deaths
51
85
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Jenos
5
10
22
1.6
W
Terminus
Jccoffe
Terminus
6
12
9
0.88
W
Vatu
16
10
10
2.1
W
Grover
5
8
17
1.69
L
Vora
Oskimar
Vora
19
15
12
1.67
W
Octavia
TopGee
Octavia
9
11
13
1.41
L
Atlas
XoraPatos
Atlas
5
5
19
2.9
L
Seris
15
5
22
5.2
W
Fernando
7
10
9
1.15
L
9
8
10
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

332,577
Damage
390,330
390,330
Taken
332,577
36,647
Shielding
75,348
209,123
Healing
177,285
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Jenos
31,526
26,850
115,778
5,789
37,658
2,395
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

W
Terminus
Jccoffe
Terminus
62,020
52,985
0
15,164
96,633
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
Vatu
104,322
81,685
0
16,208
48,237
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Grover
67,126
53,081
95,235
40,460
62,387
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Vora
Oskimar
Vora
91,629
64,995
0
7,687
60,461
3,971

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
Octavia
TopGee
Octavia
89,474
79,574
2,781
4,528
47,273
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Atlas
XoraPatos
Atlas
50,273
50,273
0
181
132,759
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

L
Seris
108,300
89,604
49,619
25,197
69,243
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
Fernando
67,388
46,694
0
2,909
78,047
75,348
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
50,849
35,246
0
4,872
90,209
30,281
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Damage Done by Role

Damage Taken by Role