Player Matchup

Jenos
Jenos
MaraGossep
Jenos
Level 999
Champion Stats
15W - 21L
1,457 SR
Queue Stats
2,120W - 2,085L
1,572 Elo+
Solo
Atlas
Atlas
OkoAlv
Atlas
Level 497
Champion Stats
28W - 14L
1,556 SR
Queue Stats
114W - 106L
1,576 Elo+
Solo
Vora
Vora
QuadSquare
Vora
Level 999
Champion Stats
13W - 10L
1,591 SR
Queue Stats
389W - 331L
1,554 Elo+
Solo
Kasumi
Kasumi
TianLanderas
Kasumi
Level 55
Champion Stats
5W - 4L
1,484 SR
Queue Stats
7W - 6L
1,452 Elo+
Solo
Seris
Seris
megz-shanks16
Seris
Level 999
Champion Stats
408W - 289L
1,596 SR
Queue Stats
741W - 623L
1,586 Elo+
Solo
Team Averages
Level 710
1,537 SR
1,548 Elo+

VS

Team Averages
Level 284
1,582 SR
1,596 Elo+
Rei
Rei
Gankone
Rei
Level 999
Champion Stats
36W - 35L
1,614 SR
Queue Stats
2,062W - 1,560L
1,637 Elo+
Solo
Tiberius
Tiberius
OwMyBran
Tiberius
Level 95
Champion Stats
1W - 2L
1,554 SR
Queue Stats
16W - 17L
1,530 Elo+
Solo
Viktor
Viktor
Xurulezians
Viktor
Level 43
Champion Stats
7W - 9L
1,425 SR
Queue Stats
37W - 40L
1,466 Elo+
Solo
Caspian
Caspian
xXH3110Xx7681
Caspian
Level 50
Champion Stats
0W - 4L
1,563 SR
Queue Stats
28W - 26L
1,533 Elo+
Solo
Moji
Moji
yellowEXE
Moji
Level 235
Champion Stats
0W - 2L
1,754 SR
Queue Stats
1W - 3L
1,815 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Jenos
59
5 / 5 / 24
4,054
450
22,792
21,205
0
Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 1

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Inner Peace

Inner Peace

Void Grip

Reduce the Cooldown of Void Grip by 6s.

Level 5

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 50%.

Level 5

Eclipse

Eclipse

Void Grip

Heal for 50 every 1s while using Void Grip.

Level 1

The Power Cosmeum

The Power Cosmeum

Void Grip

Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.

Level 1

Atlas
OkoAlv
Atlas
55
3 / 5 / 18
4,274
475
25,421
85,590
0
Lost Legacy

Lost Legacy

Stasis Field

Heal for 240 every 1s for 3s after activating Stasis Field.

Level 3

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Safe Haven

Safe Haven

Armor

Increase your Healing received by 18% while Stasis Field is active.

Level 3

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 450.

Level 3

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

60
11 / 7 / 10
3,963
440
56,005
40,932
0
Inevitability

Inevitability

Obliteration

Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.

Level 2

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Kasumi
19
9 / 6 / 11
3,813
424
37,780
27,083
0
Soulfire

Soulfire

Heal for 100 each time one of your Spirit Lures triggers.

Level 2

Essence Drain

Essence Drain

Your Savage Tear deals an additional 6% base damage per stack of Curse on your target.

Level 3

Betrayal

Betrayal

Reduce the Cooldown of Savage Tear by 2s.

Level 4

Folk Tales

Folk Tales

Increase your maximum Health by 150.

Level 3

Sudden Death

Sudden Death

Increase the duration of Curse stacks by 1.7999999999999998s.

Level 3

Spirit Bombs

Spirit Bombs

Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown

Level 1

59
13 / 2 / 19
4,573
508
71,702
44,969
0
Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 8%.

Level 1

Blood Pact

Blood Pact

Restore Soul

Heal for 280 every 1s while channeling Restore Soul.

Level 4

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.

Level 4

Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 1 Ammo.

Level 1

Revenant

Revenant

Armor

Increase your maximum Health by 250.

Level 5

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Rei
60
7 / 6 / 9
5,005
556
43,405
39,586
0
Aico Forces

Aico Forces

Chain Heal

Reduce the damage you take by 5% for 2s for each ally hit with Chain Heal. This effect stacks.

Level 5

Enveloping Magic

Enveloping Magic

Envelop

Increase the maximum amount of damage mitigated by Envelop by 14%.

Level 2

Midnight Stroll

Midnight Stroll

Spirit Link

Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.

Level 5

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.17% Ultimate Charge to each player to which Chain Heal bounces.

Level 1

Future Generations

Future Generations

Chain Heal

After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 2

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Tiberius
OwMyBran
Tiberius
52
5 / 9 / 6
4,079
453
54,394
45,521
1,440
Making the Cut

Making the Cut

Heavy Blade

Heal for 160 for each enemy hit by Heavy Blade.

Level 4

Charisma

Charisma

Armor

Increase your maximum Health by 150.

Level 3

World-traveler

World-traveler

Crouching Tigron

Reset the Cooldown of Crouching Tigron after falling to or below 15% Health.

Level 1

Primal Haste

Primal Haste

Combat Trance

Gain a 180-Health Shield for 4s after activating Combat Trance.

Level 3

Honed Senses

Honed Senses

Combat Trance

Generate 2.4% Ultimate charge every 1s while Combat Trance is active.

Level 4

Vicious Assault

Vicious Assault

Crouching Tigron

Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.

Level 1

Viktor
23
4 / 8 / 5
3,990
443
58,039
40,888
0
Grenadier

Grenadier

Frag Grenade

Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.

Level 5

Fire in the Hole

Fire in the Hole

Frag Grenade

Generate 12 Ammo for each enemy hit with Frag Grenade.

Level 2

Compensator

Compensator

Iron Sights

Reduce your weapon recoil by 40% while using Iron Sights.

Level 2

Guerrilla Warfare

Guerrilla Warfare

Hustle

Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.

Level 3

On The Move

On The Move

Frag Grenade

Gain 24% Movement Speed for 2s after using Frag Grenade.

Level 3

Shrapnel

Shrapnel

Frag Grenade

Increase the radius of Frag Grenade's explosion by 40%.

Level 1

Caspian
46
6 / 12 / 8
3,983
443
40,376
51,384
480
Swift Strikes

Swift Strikes

Deadly Momentum

Increase the travel distance of Deadly Momentum by 20%.

Level 4

Rogues of a Feather

Rogues of a Feather

Love

Heal for 30 after hitting an enemy with Love.

Level 2

Shoot and Dash

Shoot and Dash

Love

Each stack of Piercing Momentum grants you a 120 Shield for 3s after it expires.

Level 3

Flurry

Flurry

Deadly Momentum

Reduce the Cooldown of Deadly Momentum by 1.4s for each enemy hit by it.

Level 2

Deadly Flourish

Deadly Flourish

Deadly Momentum

Increase the travel speed of Deadly Momentum by 32%.

Level 4

Everywhere at Once

Everywhere at Once

The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.

Level 1

Moji
59
3 / 6 / 13
4,368
485
23,565
36,321
23,001

Level 4

Level 1

Level 3

Level 3

Level 4

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 46s
Objective Time
6m 55s
123
Kill Participation
66
41
Kills
25
25
Deaths
41
82
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Rei
7
6
9
1.92
W
Jenos
5
5
24
3.4
W
Atlas
OkoAlv
Atlas
3
5
18
2.4
L
Tiberius
OwMyBran
Tiberius
5
9
6
0.89
W
11
7
10
2.29
W
Kasumi
9
6
11
2.42
L
Viktor
4
8
5
0.81
W
13
2
19
11.25
L
Caspian
6
12
8
0.83
L
Moji
3
6
13
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

213,700
Damage
219,779
219,779
Taken
213,700
0
Shielding
24,921
112,649
Healing
115,756
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Rei
43,405
35,962
50,966
17,506
39,586
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Jenos
22,792
6,756
42,801
8,901
21,205
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
Atlas
OkoAlv
Atlas
25,421
25,421
0
5,675
85,590
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Tiberius
OwMyBran
Tiberius
54,394
28,753
0
656
45,521
1,440
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
56,005
44,505
0
3,110
40,932
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Kasumi
37,780
26,128
0
2,207
27,083
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Viktor
58,039
34,751
0
294
40,888
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
71,702
62,419
26,875
23,080
44,969
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Caspian
40,376
28,094
0
4,131
51,384
480
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Moji
23,565
23,565
34,195
8,008
36,321
23,001
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Damage Done by Role

Damage Taken by Role