Player Matchup
VS
Match Stats
Steadfast
Armor
Increase your maximum Health by 750.
Level 5
Insurmountable
Armor
Increase your maximum Ammo by 1.
Level 1
Lodestone
Warder's Field
Generate 2 Ammo after activating Warder's Field.
Level 1
Geomancer
Earthen Guard
Reduce the Cooldown of Earthen Guard by 2s.
Level 4
Stone Bulwark
Earthen Guard
Heal for 112 every 1s while Earthen Guard is active.
Level 4
Mother's Grace
Earthen Guard
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
Level 1
Contingency
Deflector Shield
Increase Deflector Shield's Health by 250.
Level 2
One Step Ahead
Armor
Increase your Movement Speed by 20%.
Level 5
Hidden Reserves
Precision Sights
Every weapon shot made while Precision Sights is active has an 32% chance to not consume Ammo.
Level 4
Numbed Heart
Armor
Increase your maximum Health by 100.
Level 2
Unchecked Ambition
Weapon
Hitting an enemy with a weapon shot has a 24% chance to not consume Ammo.
Level 2
Booby Trap
Sensor Drone
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
Level 1
Swift Hands
Dragon Stance
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Level 5
Unyielding
Dragon Stance
Reduce the rate of Energy consumption while in Dragon Stance by 6%.
Level 1
Criminal Record
Dragon Stance
Gain 17.5% Lifesteal while in Dragon Stance.
Level 5
Gale Storm
Skewer
Generate 12.5% Energy after earning a Killing Blow with Skewer.
Level 1
Guild Tactics
Skewer
Heal for 480 after hitting at least one enemy with Skewer.
Level 3
Dragon Fangs
Dragon Stance
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
Level 1
Falling Star
Void Grip
Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.
Level 5
Eclipse
Void Grip
Heal for 150 every 1s while using Void Grip.
Level 3
Lightyears
Astral Mark
Increase the range of Astral Mark by 4%.
Level 1
Inner Peace
Void Grip
Reduce the Cooldown of Void Grip by 3.5999999999999996s.
Level 3
Heavenly Pull
Void Grip
Increase the range at which you can use Void Grip by 30%.
Level 3
The Power Cosmeum
Void Grip
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
Level 1
Sanctum of Faith
Moonlight
Regenerate 5% Moonlight every 1s while not using Moonlight.
Level 5
Moonwalk
Armor
Increase your maximum Moonlight capacity by 40%.
Level 5
Spirit Arrows
Moonlight
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Level 1
Restored Faith
Moonlight
Heal for 30 every time you Heal an ally with Moonlight.
Level 3
Moonlight Garden
Weapon
Generate 2% Moonlight for each enemy hit with Light Bow.
Level 1
Goddess' Blessing
Moonlight
Allies being Healed by Moonlight take 15% reduced damage.
Level 1
Team 1 Score
4
VS
Team 2 Score
0
Footwork
Counter
Increase your Movement Speed by 50% for 3s after activating Counter.
Level 5
Blade Dancer
Whirl
Increase the travel distance of Whirl by 24%.
Level 3
Fan the Flames
Billow
Reduce the Cooldown of Billow by 14% after getting an Elimination.
Level 1
Master Stance
Counter
Reduce the Cooldown of Whirl by 1s after successfully hitting an enemy with Counter.
Level 1
Viciousness
Counter
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Level 5
Guillotine
Spite
Spite deals 20% of its target's maximum Health with each hit.
Level 1
Extraplanar Power
Projection
Increase your Movement Speed by 12% for 3s after activating Projection.
Level 2
Priority Targets
Abyssal Reconstruction
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 2s. This effect can only occur once every 5s.
Level 4
The Price of Salvation
Abyssal Reconstruction
Heal for 80 over 1s after Healing an ally with Abyssal Reconstruction.
Level 1
Unyielding Discipline
Projection
Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.
Level 5
Unexpected Complications
Projection
Regenerate 10 Ammo every 0.5s for 1.5s after using Projection.
Level 3
Stunning Visage
Projection
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
Level 1
Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 2s.
Level 5
Cosmic Barrier
Stellar Wind
Reduce your damage taken by 5% while Stellar Wind is active.
Level 1
Lightyears
Astral Mark
Increase the range of Astral Mark by 4%.
Level 1
Relativity
Astral Mark
Heal for 120 every 1s for 10s after applying Astral Mark.
Level 3
Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 2s.
Level 5
Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1
Hearthwarder
Protection
Generate 375 Shield after using Protection.
Level 5
Glyph of Health
Armor
Increase your maximum Health by 750.
Level 5
Arcane Etching
Nullify
Gain a 100-Health Shield after activating Nullify.
Level 1
Vital Grasp
Recharge
Heal for 225 after activating Recharge.
Level 3
Lifegiver
Protection
Heal the target of your Protection for 75.
Level 1
Thanks, Grandpa
Protection
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
Level 1
Incitement
Dodge Roll
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Level 5
Quiver
Weapon
Increase your maximum Ammo by 3.
Level 3
Lunge
Dodge Roll
Increase the distance traveled when using Dodge Roll by 30%.
Level 3
Kinetics
Blast Shot
Generate 2 Ammo for each enemy hit by Blast Shot.
Level 2
Somersault
Armor
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Level 2
Exaction
Dodge Roll
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Bulldozer
Weapon
Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.
Level 1
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.