Player Matchup

Kinessa
Kinessa
DeeepBaby
Kinessa
Level 734
Champion Stats
79W - 118L
1,579 SR
Queue Stats
1,762W - 1,738L
1,632 Elo+
Solo
Koga
Koga
LyeW
Koga
Level 98
Champion Stats
51W - 31L
1,626 SR
Queue Stats
153W - 131L
1,515 Elo+
Party 2
Seris
Seris
RajakenHD
Seris
Level 125
Champion Stats
37W - 47L
1,493 SR
Queue Stats
219W - 210L
1,562 Elo+
Party 2
Fernando
Fernando
joendter
Fernando
Level 158
Champion Stats
20W - 12L
1,636 SR
Queue Stats
335W - 311L
1,610 Elo+
Party 2
Atlas
Atlas
wertzunami
Atlas
Level 86
Champion Stats
32W - 23L
1,613 SR
Queue Stats
233W - 226L
1,580 Elo+
Party 2
Team Averages
Level 240
1,589 SR
1,580 Elo+

VS

Team Averages
Level 349
1,684 SR
1,573 Elo+
Maeve
Maeve
Kasyanich
Maeve
Level 28
Champion Stats
2W - 6L
1,441 SR
Queue Stats
46W - 29L
1,537 Elo+
Party 1
Jenos
Jenos
P00R
Jenos
Level 587
Champion Stats
13W - 5L
1,813 SR
Queue Stats
113W - 72L
1,751 Elo+
Solo
Barik
Barik
YbiucaAlexxx
Barik
Level 41
Champion Stats
3W - 1L
1,929 SR
Queue Stats
51W - 49L
1,505 Elo+
Party 1
Ying
Ying
ipatenko
Ying
Level 88
Champion Stats
4W - 3L
1,620 SR
Queue Stats
55W - 43L
1,495 Elo+
Party 1
Atlas
Atlas
robyronz96
Atlas
Level 999
Champion Stats
4W - 3L
1,618 SR
Queue Stats
525W - 500L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Kinessa
DeeepBaby
Kinessa
55
5 / 0 / 14
2,173
310
49,770
3,872
0
Bob and Weave

Bob and Weave

Transporter

Increase your Movement Speed by 81% for 2s after Teleporting with Transporter.

Level 3

Quick Scope

Quick Scope

Sniper Mode

Reduce scope-in and scope-out time by 60%.

Level 3

Headstrong

Headstrong

Armor

Increase your maximum Health by 100.

Level 2

Calibrate

Calibrate

Weapon

Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.6s.

Level 4

Restore

Restore

Transporter

Heal for 18% of your maximum Health after Teleporting with Transporter.

Level 3

Steady Aim

Steady Aim

Sniper Mode

For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.

Level 1

Koga
LyeW
Koga
30
13 / 4 / 7
3,202
457
42,885
18,609
0
Criminal Record

Criminal Record

Dragon Stance

Gain 17.5% Lifesteal while in Dragon Stance.

Level 5

Unyielding

Unyielding

Dragon Stance

Reduce the rate of Energy consumption while in Dragon Stance by 30%.

Level 5

Trained Killer

Trained Killer

Dragon Stance

While in Dragon Stance, regenerate 12 Ammo every 1s.

Level 2

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 20%.

Level 2

Something to Prove

Something to Prove

Armor

Generate 10% Energy after falling to or below 50% Health.

Level 1

Level 1

Seris
RajakenHD
Seris
48
6 / 3 / 13
2,548
364
31,523
21,703
0
Blood Pact

Blood Pact

Restore Soul

Heal for 210 every 1s while channeling Restore Soul.

Level 3

Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 16%.

Level 2

Nether Siphon

Nether Siphon

Shadow Travel

Heal for 250 every 1s while using Shadow Travel.

Level 5

Sorceress

Sorceress

Weapon

Increase your Ultimate charge rate by 7%.

Level 1

Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.

Level 4

Level 1

Fernando
joendter
Fernando
39
4 / 2 / 9
3,053
436
15,248
27,197
46,587
Last Stand

Last Stand

Shield

Heal for 360 every 1s while Shield is active and you are at or below 35% Health.

Level 4

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 200 to enemies hit by Charge.

Level 1

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 5% while at or below 50% Health.

Level 1

Dire Need

Dire Need

Shield

Increase your Movement Speed by 32% while using Shield.

Level 4

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Atlas
25
6 / 1 / 12
2,440
349
21,421
40,264
2,130
Lessons of the Past

Lessons of the Past

Setback

Gain a 200-Health Shield for 3s after hitting an enemy with Setback.

Level 2

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 450.

Level 3

Lost Legacy

Lost Legacy

Stasis Field

Heal for 400 every 1s for 3s after activating Stasis Field.

Level 5

Life Unlived

Life Unlived

Second Chance

Heal for an additional 450 when using Second Chance.

Level 3

Safe Haven

Safe Haven

Armor

Increase your Healing received by 12% while Stasis Field is active.

Level 2

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Maeve
Kasyanich
Maeve
27
5 / 9 / 2
1,588
227
34,854
29,833
0
Cut and Run

Cut and Run

Armor

Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.

Level 3

Scar Tissue

Scar Tissue

Nine Lives

Reduce your damage taken by 12% for 2s after using Nine Lives.

Level 2

Fight or Flight

Fight or Flight

Nine Lives

Increase your Movement Speed by 40% for 4s after you activate Nine Lives.

Level 4

On Edge

On Edge

Nine Lives

Reduce the Cooldown of Nine Lives by 4s.

Level 4

Patch Up

Patch Up

Nine Lives

Heal for an additional 160 with Nine Lives.

Level 2

Level 1

Jenos
P00R
Jenos
52
0 / 7 / 2
913
130
6,166
18,077
0
Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Lorentz Configuration

Lorentz Configuration

Weapon

Increase your maximum Ammo by 10%.

Level 1

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 10% while Stellar Wind is active.

Level 2

Sidereal

Sidereal

Weapon

Increase your maximum Health by 200.

Level 4

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

26
2 / 6 / 1
1,396
199
20,530
36,047
25,518
Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 1.6s.

Level 4

Foundation

Foundation

Barricade

Increase the duration of Barricade by 0.6s.

Level 1

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 300-Health Shield for 3s after activating Rocket Boots.

Level 2

Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Bunker

Bunker

Barricade

Increase the Health of Barricade by 800.

Level 4

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Ying
54
1 / 7 / 6
1,378
197
30,345
31,411
0
Mesmerism

Mesmerism

Illusion

Generate 4 Ammo after activating Illusion.

Level 4

Tangible

Tangible

Armor

Increase your maximum Health by 100.

Level 2

Disappear

Disappear

Armor

Increase your Movement Speed by 21% while Out of Combat.

Level 3

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 3s after getting an Elimination.

Level 3

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 1.5s.

Level 3

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Atlas
59
2 / 5 / 3
1,265
181
19,750
45,479
0
Lost Legacy

Lost Legacy

Stasis Field

Heal for 240 every 1s for 3s after activating Stasis Field.

Level 3

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Safe Haven

Safe Haven

Armor

Increase your Healing received by 18% while Stasis Field is active.

Level 3

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 450.

Level 3

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Match Insights

Player Kills, Deaths, and Assists

10m 14s
Objective Time
2m 9s
89
Kill Participation
24
34
Kills
10
10
Deaths
34
55
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Kinessa
DeeepBaby
Kinessa
5
0
14
12
L
Maeve
Kasyanich
Maeve
5
9
2
0.67
W
Koga
LyeW
Koga
13
4
7
4.13
L
Jenos
P00R
Jenos
0
7
2
0.14
W
Seris
RajakenHD
Seris
6
3
13
4.17
L
2
6
1
0.42
L
Ying
1
7
6
0.57
W
Fernando
joendter
Fernando
4
2
9
4.25
L
Atlas
2
5
3
0.7
W
Atlas
6
1
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

160,847
Damage
111,645
111,645
Taken
160,847
48,717
Shielding
25,518
66,978
Healing
59,455
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Kinessa
DeeepBaby
Kinessa
49,770
45,083
3,043
2,568
3,872
0

Level 1

L
Maeve
Kasyanich
Maeve
34,854
31,302
0
3,453
29,833
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

W
Koga
LyeW
Koga
42,885
38,488
959
3,647
18,609
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Jenos
P00R
Jenos
6,166
5,877
5,434
1,107
18,077
0
W
Seris
RajakenHD
Seris
31,523
25,069
37,051
9,369
21,703
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
20,530
20,530
0
9,633
36,047
25,518
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
Ying
30,345
28,345
16,352
13,564
31,411
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Fernando
joendter
Fernando
15,248
13,948
0
1,612
27,197
46,587

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

L
Atlas
19,750
19,750
0
9,912
45,479
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Atlas
21,421
21,421
0
8,729
40,264
2,130
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role