Player Matchup

Moji
Moji
Silver I
DarckMythy1
Moji
Silver I
Level 714
Champion Stats
46W - 32L
1,659 SR
Queue Stats
319W - 298L
1,422 Elo+
Solo
Barik
Barik
Silver I
Kings2Gods67
Barik
Silver I
Level 999
Champion Stats
12W - 18L
1,526 SR
Queue Stats
894W - 894L
1,502 Elo+
Solo
Seris
Seris
Platinum V
RGCD
Seris
Platinum V
Level 999
Champion Stats
16W - 14L
1,624 SR
Queue Stats
2,298W - 2,285L
1,559 Elo+
Solo
Skye
Skye
Platinum V
SWEETDREAMS_RM
Skye
Platinum V
Level 999
Champion Stats
94W - 103L
1,583 SR
Queue Stats
2,080W - 2,022L
1,532 Elo+
Solo
Makoa
Makoa
Platinum V
ČĤØŘÍžØ
Makoa
Platinum V
Level 702
Champion Stats
59W - 54L
1,644 SR
Queue Stats
750W - 735L
1,525 Elo+
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 883
1,607 SR
1,508 Elo+

VS

Team Averages
Gold III
Gold III
Average Tier
Level 618
1,645 SR
1,532 Elo+
Rei
Rei
Silver I
KanelaDeFrango
Rei
Silver I
Level 999
Champion Stats
67W - 59L
1,566 SR
Queue Stats
3,824W - 3,863L
1,525 Elo+
Solo
Talus
Talus
Platinum V
Soup Monkey1837
Talus
Platinum V
Level 365
Champion Stats
8W - 4L
1,784 SR
Queue Stats
133W - 95L
1,618 Elo+
Solo
Atlas
Atlas
Gold IV
Soupmarcoss
Atlas
Gold IV
Level 411
Champion Stats
647W - 598L
1,607 SR
Queue Stats
990W - 969L
1,462 Elo+
Solo
Fernando
Fernando
Gold III
UPRising_league
Fernando
Gold III
Level 316
Champion Stats
33W - 39L
1,618 SR
Queue Stats
858W - 818L
1,526 Elo+
Solo
Dredge
Dredge
Gold III
llllblackllll
Dredge
Gold III
Level 999
Champion Stats
490W - 343L
1,649 SR
Queue Stats
942W - 873L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
56
9 / 8 / 34
5,137
285
52,464
53,084
71,206

Level 2

Level 1

Level 3

Level 5

Level 4

Level 1

59
7 / 12 / 17
4,782
266
76,795
69,156
111,177
Bunker

Bunker

Barricade

Increase the Health of Barricade by 400.

Level 2

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 20%.

Level 4

One Man's Treasure

One Man's Treasure

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Fuel Efficiency

Fuel Efficiency

Rocket Boots

Increase the duration of Rocket Boots by 0.8999999999999999s.

Level 3

Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 0.8s.

Level 2

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Seris
RGCD
Seris
60
10 / 9 / 22
4,088
227
109,146
80,669
0
Dark Whisper

Dark Whisper

Shadow Travel

Increase your Movement Speed by 24% while Shadow Travel is active.

Level 3

Revenant

Revenant

Armor

Increase your maximum Health by 250.

Level 5

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 2.

Level 1

Dusk-Walker

Dusk-Walker

Shadow Travel

Reduce the Cooldown of Shadow Travel by 0.8s.

Level 1

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Level 1

59
13 / 14 / 15
3,999
222
90,849
53,268
0
Victory Rush

Victory Rush

Weapon

Increase your Movement Speed by 40% for 4s after getting an Elimination.

Level 4

Confound

Confound

Poison Bolts

Reduce the Cooldown of Smoke Screen by 1s for each enemy hit by Poison Bolts.

Level 2

Decrepify

Decrepify

Poison Bolts

You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.

Level 3

Dissipate

Dissipate

Smoke Screen

Increase your Movement Speed by 16% for 2s after entering Smoke Screen.

Level 2

Poisoner

Poisoner

Poison Bolts

Reduce the Cooldown of Poison Bolts by 3.2s.

Level 4

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

59
20 / 9 / 16
5,237
291
126,597
160,667
60,828
Rampage

Rampage

Armor

Increase your Movement Speed by 40% for 4s after getting an Elimination.

Level 5

Determination

Determination

Armor

Increase your Healing received from other players by 6% while at or below 50% Health.

Level 1

Lighter Cannonballs

Lighter Cannonballs

Weapon

Increase your Reload Speed by 21%.

Level 3

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.

Level 2

Tsunami

Tsunami

Shell Spin

Increase your Movement Speed by 24% for 3s after using Shell Spin.

Level 4

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

Bans
CassieImani
Team 1 Score

4

VS

Team 2 Score

3

Bans
KhanZhin
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
60
2 / 15 / 34
4,633
257
26,319
71,572
0
Aico Forces

Aico Forces

Chain Heal

Reduce the damage you take by 4% for 2s for each ally hit with Chain Heal. This effect stacks.

Level 4

Midnight Stroll

Midnight Stroll

Spirit Link

Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.

Level 4

Desperate Defense

Desperate Defense

Envelop

Heal for 100 when you use Envelop.

Level 2

Enveloping Magic

Enveloping Magic

Envelop

Increase the maximum amount of damage mitigated by Envelop by 21%.

Level 3

Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 100.

Level 2

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

53
25 / 11 / 18
5,430
302
148,114
74,934
0
Transient

Transient

Rune of Travel

Reduce the cooldown of Rune of Travel by 5s.

Level 5

Carry through

Carry through

Blitz Upper

Increase your Movement Speed by 10% for 3s after hitting an enemy with Blitz Upper.

Level 1

Antediluvian

Antediluvian

Overcharge

Increase the duration of Overcharge by 0.2s.

Level 1

Primeval Might

Primeval Might

Overcharge

Gain 20% Lifesteal while Overcharge is active.

Level 4

Evanescent

Evanescent

Rune of Travel

Increase your Movement Speed by 32% while Rune of Travel is active.

Level 4

Inner Strength

Inner Strength

Rune of Travel

Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.

Level 1

53
9 / 10 / 13
4,141
230
81,908
159,601
0
Distant Memory

Distant Memory

Armor

Increase your Healing received from others by 10% while at or below 50% Health.

Level 2

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 750.

Level 5

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.

Level 4

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 0.5s.

Level 1

Lost Legacy

Lost Legacy

Stasis Field

Heal for 240 every 1s for 3s after activating Stasis Field.

Level 3

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Fernando
33
3 / 9 / 16
3,969
221
51,979
85,463
71,094
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 24% while using Shield.

Level 3

Cavalier

Cavalier

Armor

Increase your maximum Health by 150.

Level 1

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

58
13 / 14 / 14
1,495
83
108,524
64,281
1,880
Gun Deck

Gun Deck

Weapon

Increase your maximum Ammo by 5.

Level 5

Dreadnought

Dreadnought

Armor

Increase your maximum Health by 250.

Level 5

Hangman's Ire

Hangman's Ire

Armor

Gain a 150-Health Shield after dropping to or below 50% Health.

Level 1

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Dark Bargain

Dark Bargain

Shortcut

Heal for 150 every 1s while standing near a Shortcut.

Level 3

Scuttle

Scuttle

Weapon

The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.

Level 1

Match Insights

Player Kills, Deaths, and Assists

13m 3s
Objective Time
12m 17s
163
Kill Participation
147
59
Kills
52
52
Deaths
59
104
Assists
95
Player
Kills
Deaths
Assists
KDA
W
9
8
34
3.25
L
2
15
34
1.27
W
7
12
17
1.29
W
Seris
RGCD
Seris
10
9
22
2.33
W
13
14
15
1.46
L
25
11
18
3.09
L
9
10
13
1.55
L
Fernando
3
9
16
1.22
L
13
14
14
1.43
W
20
9
16
3.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

455,851
Damage
416,844
416,844
Taken
455,851
243,211
Shielding
72,974
204,591
Healing
209,299
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
52,464
52,464
106,171
33,143
53,084
71,206
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

L
26,319
21,717
127,388
35,170
71,572
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
76,795
76,795
0
0
69,156
111,177
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Seris
RGCD
Seris
109,146
92,197
20,524
30,076
80,669
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
90,849
59,003
0
5,234
53,268
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
148,114
142,507
0
14,630
74,934
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

L
81,908
81,908
0
14,156
159,601
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

L
Fernando
51,979
33,633
0
11,240
85,463
71,094
Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Level 1

L
108,524
58,127
0
6,715
64,281
1,880
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
126,597
114,029
0
9,443
160,667
60,828
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Damage Done by Role

Damage Taken by Role