Player Matchup
VS
Match Stats
Inescapable
Retribution
Increase your Movement Speed by 15% while you are within 60 units of your Retribution target.
Level 3
Well-Oiled
Weapon
Increase your Reload Speed by 5%.
Level 1
Wicked Don't Rest
Combat Slide
Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.
Level 2
Conditioned
Armor
Increase your Movement Speed by 15%.
Level 5
Warrants Out
Combat Slide
Increase your Movement Speed by 40% for 2s after Combat Slide ends.
Level 4
Death Hastens
Weapon
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
Level 1
Devastation
Calamity Blast
Heal for 240 for each enemy hit by Calamity Blast.
Level 4
Hulking Monstrosity
Armor
Increase your maximum Health by 150.
Level 1
Necromantic Might
Power Siphon
Reduce the damage required to generate a Calamity Blast charge by 400.
Level 4
Abomination
Calamity Blast
Generate 10% Power Siphon charge for each enemy hit with Calamity Blast.
Level 5
Wrecking Ball
Shatterfall
Increase the leap distance of Shatterfall by 10%.
Level 1
Decimation
Calamity Blast
Each Calamity Blast deals an additional 100 damage.
Level 1
Heraldry
Presence
Hitting an enemy with Presence reduces its Cooldown by 5s.
Level 5
Noble Crest
Armor
Increase your maximum Health by 150.
Level 3
Inheritance
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 5
Manifest Destiny
Grace
Increase the travel distance of Grace by 5 units.
Level 1
Present Arms
Presence
Heal for 100 after using Presence.
Level 1
Eminence
Presence
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
Level 1
Hide
Increase the duration of Saati's invisibility by 0.375s after deployment of Dead Ringer.
Level 3
Bullet Hopper
Increase your maximum Ammo by 3.
Level 3
Costly Physics
Increase the time and health that Ricochet is out when deployed by 0.8999999999999999s.
Level 3
Plated Leggings
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Level 4
Step Off
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Level 2
Window of Opportunity
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
Level 1
Enriched Blood
Swarm
Increase the damage and Healing of Swarm by 12%, but reduce its duration by {scale=0.35|0.35}s.
Level 3
Sheer Ascent
Death Wings
Increase vertical movement of Death Wings by 10%.
Level 2
Charmed
Blood Hex
Increase your ally's Movement Speed by 16% while they are marked by Blood Hex.
Level 4
Unholy Flight
Death Wings
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Level 1
Overflowing Delights
Swarm
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Level 5
Cursed Accord
Armor
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
Level 1
Team 1 Score
4
VS
Team 2 Score
3
Reload
Healing Potion
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Level 4
Sprint
Weightless
Increase your jump speed by an additonal 10% while using Weightless.
Level 1
Shrewd Move
Armor
Reduce your active Cooldowns by 8% after getting an Elimination.
Level 1
Acrobat's Trick
Weapon
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Level 4
Medicinal Excellence
Healing Potion
Increase the radius of Healing Potion by 40%.
Level 5
Combat Medic
Weapon
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
Level 1
Creator's Claim
Armor
Increase your maximum Health by 250.
Level 5
Labor of Genius
Weapon
Hits with Grenade Launcher increase Reload Speed by 5% for 1.5s, stacking up to 3 times. Additional hits refresh the duration.
Level 3
He Could Hide
Hail of Bombs
Increase the travel speed of Hail of Bombs when deploying it by 15%.
Level 1
Eureka Moment
Weapon
Generate 1 ammo for every -1000 explosive damage done.
Level 5
A Lost Realm
Weapon
Increase the area of effect of all your explosions by 2%.
Level 1
Level 1
Never Look
Armor
Increase your maximum Health by 250.
Level 5
My City
Grappling Hook
Reduce your damage taken by 10% while latched to a wall after using Grappling Hook.
Level 1
Tick Tock
Armor
Reset the Cooldown of Grappling Hook after falling to or below 5% Health.
Level 1
Latch and Fire
Explosive Dodge
Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.
Level 3
Terror
Grappling Hook
(223153) Increase the pull strength of Grappling Hook by 25%.
Level 5
Tribunal Upgrades
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
Level 1
Standing Stones
Warder's Field
Reduce the Cooldown of Warder's Field by 4s.
Level 4
Steadfast
Armor
Increase your maximum Health by 300.
Level 2
Sacred Ground
Warder's Field
Reduce your damage taken by 20% while standing in Warder's Field.
Level 4
Caretaker
Warder's Field
Heal for 22 every 1s while standing in Warder's Field.
Level 1
Rolling Stones
Armor
Reduce your active Cooldowns by 32% after getting an Elimination.
Level 4
Treacherous Ground
Warder's Field
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
Level 1
Blast Shower
Blast Shot
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Level 5
Quiver
Weapon
Increase your maximum Ammo by 1.
Level 1
Tumble
Armor
Increase your maximum Health by 150.
Level 3
Somersault
Armor
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Level 2
Drain Life
Blast Shot
Heal for 300 over 2s for each enemy hit by Blast Shot.
Level 4
Impulse
Blast Shot
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 1
Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Level 1
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Level 2
Nimble
Armor
Gain 7% Movement Speed.