Player Matchup

Fernando
Fernando
Platinum II
BobbyBoucher55
Fernando
Platinum II
Level 999
Champion Stats
609W - 565L
1,612 SR
Queue Stats
1,372W - 1,318L
1,540 Elo+
Party 2
Platinum V
Diamond5Demon
Unknown
Platinum V
Level 46
Champion Stats
1W - 0L
1,500 SR
Queue Stats
35W - 24L
1,648 Elo+
Party 2
Grover
Grover
Gold II
GottaGoToWrk
Grover
Gold II
Level 654
Champion Stats
80W - 54L
1,723 SR
Queue Stats
1,394W - 1,354L
1,518 Elo+
Party 2
Corvus
Corvus
Gold I
OceanClock
Corvus
Gold I
Level 999
Champion Stats
45W - 50L
1,610 SR
Queue Stats
1,398W - 1,390L
1,542 Elo+
Solo
Khan
Khan
Platinum III
〤A1〤
Khan
Platinum III
Level 246
Champion Stats
38W - 25L
1,728 SR
Queue Stats
593W - 560L
1,596 Elo+
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 589
1,634 SR
1,569 Elo+

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 625
1,626 SR
1,561 Elo+
Terminus
Terminus
Gold IV
Bacter7
Terminus
Gold IV
Level 999
Champion Stats
295W - 200L
1,665 SR
Queue Stats
1,219W - 1,211L
1,513 Elo+
Solo
Jenos
Jenos
Gold II
LegendaryuZ
Jenos
Gold II
Level 999
Champion Stats
62W - 56L
1,628 SR
Queue Stats
1,297W - 1,274L
1,566 Elo+
Solo
Makoa
Makoa
Platinum V
NyanmeroVtuber
Makoa
Platinum V
Level 567
Champion Stats
3W - 7L
1,436 SR
Queue Stats
145W - 157L
1,519 Elo+
Solo
Tyra
Tyra
Platinum II
PedrinGemeplays
Tyra
Platinum II
Level 233
Champion Stats
31W - 23L
1,696 SR
Queue Stats
586W - 533L
1,618 Elo+
Party 1
Moji
Moji
Platinum I
ROGERIOCE
Moji
Platinum I
Level 325
Champion Stats
121W - 86L
1,703 SR
Queue Stats
395W - 329L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
49
11 / 10 / 18
6,020
301
75,936
151,376
303,978
Launch

Launch

Charge

Increase the travel distance of Charge by 15%.

Level 1

Last Stand

Last Stand

Shield

Heal for 270 every 1s while Shield is active and you are at or below 35% Health.

Level 3

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.

Level 5

Safe Travel

Safe Travel

Charge

Gain a 750-Health Shield for 3s after you use Charge.

Level 5

Running Start

Running Start

Charge

Increase your Movement Speed by 10% for 3s after using Charge.

Level 1

Formidable

Formidable

Charge

You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.

Level 1

34
19 / 16 / 28
5,818
291
173,631
70,360
5,721

Level 3

Level 3

Level 3

Level 1

Level 5

Level 1

Grover
50
10 / 9 / 43
5,765
288
92,524
85,417
0
Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.

Level 2

Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 1.6s.

Level 4

Gentle Breeze

Gentle Breeze

Blossom

Increase your allies' Movement Speed by 15% for 4s after they are Healed by Blossom.

Level 3

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 16%.

Level 4

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 12% for 4s after using Blossom.

Level 2

Ferocity

Ferocity

Weapon

Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)

Level 1

Corvus
OceanClock
Corvus
59
8 / 12 / 31
4,909
245
93,758
60,368
3,580
Magistrate's Might

Magistrate's Might

Armor

Gain a 260-Health Shield for 3s after dropping to or below 35% Health.

Level 2

Abyssal Shift

Abyssal Shift

Projection

Reduce your damage taken by 12% while Projection is out.

Level 2

Unexpected Complications

Unexpected Complications

Projection

Regenerate 10 Ammo every 0.5s for 0.5s after using Projection.

Level 1

Unyielding Discipline

Unyielding Discipline

Projection

Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.

Level 5

Priority Targets

Priority Targets

Abyssal Reconstruction

Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 2.5s. This effect can only occur once every 5s.

Level 5

Stunning Visage

Stunning Visage

Projection

Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.

Level 1

Khan
54
22 / 8 / 29
5,653
283
131,796
164,868
26,343
Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 15.

Level 5

Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 1.2s.

Level 2

Platemail

Platemail

Armor

Increase your maximum Health by 300.

Level 2

Into the Breach!

Into the Breach!

Battle Shout

Increase your Movement Speed by 24% for 3s after activating Battle Shout.

Level 3

Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

Bans
FuriaCassie
Team 1 Score

4

VS

Team 2 Score

3

Bans
ImaniPip
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Terminus
Bacter7
Terminus
58
11 / 17 / 11
4,047
202
70,245
146,192
0
It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 10% for each Calamity Charge you have.

Level 5

Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.

Level 4

Playing God

Playing God

Power Siphon

Heal for 15% of the damage Absorbed by Power Siphon.

Level 3

Forsaken

Forsaken

Armor

Generate 10% of a Calamity Blast charge for each enemy hit with Massacre Axe.

Level 1

Unfeeling

Unfeeling

Shatterfall

Reduce your damage taken by 16% for 3s after landing with Shatterfall.

Level 2

Crush

Crush

Shatterfall

Shatterfall Stuns enemies hit for 1s, but no longer Slows.

Level 1

58
4 / 7 / 35
4,738
237
31,756
41,882
22,355
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 0.4s.

Level 1

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 20%.

Level 2

Relativity

Relativity

Astral Mark

Heal for 80 every 1s for 10s after applying Astral Mark.

Level 2

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

54
11 / 14 / 14
4,273
214
103,121
195,530
45,928
Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 40%.

Level 4

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.

Level 1

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Harden

Harden

Dredge Anchor

Reduce your damage taken by 25% for 2s after hitting an enemy with Dredge Anchor.

Level 5

Tsunami

Tsunami

Shell Spin

Increase your Movement Speed by 24% for 3s after using Shell Spin.

Level 4

Leviathan

Leviathan

Ancient Rage

Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.

Level 1

49
17 / 16 / 20
5,234
262
199,614
88,129
0
In The Fray

In The Fray

Nade Launcher

Decrease your damage taken by 20% for 3s after using Nade Launcher.

Level 5

Survivalist

Survivalist

Armor

Increase your maximum Health by 100.

Level 2

Tracker

Tracker

Hunter's Mark

Increase your Movement Speed by 10% while Hunter's Mark is active.

Level 2

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Locked and Loaded

Locked and Loaded

Weapon

Increase your maximum Ammo by 8.

Level 4

Mercy Kill

Mercy Kill

Nade Launcher

Nade Launcher has 3 charges, but reduce the damage of each to 650.

Level 1

Moji
47
12 / 12 / 24
4,822
241
127,653
95,912
89,888

Level 1

Level 5

Level 3

Level 5

Level 1

Level 1

Match Insights

Player Kills, Deaths, and Assists

11m 58s
Objective Time
8m 14s
219
Kill Participation
159
70
Kills
55
55
Deaths
66
149
Assists
104
Player
Kills
Deaths
Assists
KDA
L
Terminus
Bacter7
Terminus
11
17
11
0.97
W
Fernando
11
10
18
2
W
19
16
28
2.06
W
Grover
10
9
43
3.5
L
4
7
35
3.07
L
11
14
14
1.29
W
Corvus
OceanClock
Corvus
8
12
31
1.96
L
17
16
20
1.69
L
Moji
12
12
24
2
W
Khan
22
8
29
4.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

567,645
Damage
532,389
532,389
Taken
567,645
339,622
Shielding
158,171
363,279
Healing
291,743
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Terminus
Bacter7
Terminus
70,245
53,676
0
25,561
146,192
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Fernando
75,936
44,822
0
4,543
151,376
303,978
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
173,631
141,362
0
97
70,360
5,721
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

W
Grover
92,524
82,007
163,140
51,415
85,417
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
31,756
24,033
176,722
19,861
41,882
22,355
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Level 1

L
103,121
98,241
0
7,866
195,530
45,928
Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Corvus
OceanClock
Corvus
93,758
38,625
103,286
2,118
60,368
3,580
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

L
199,614
135,973
0
191
88,129
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

L
Moji
127,653
119,105
41,090
20,452
95,912
89,888
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

W
Khan
131,796
119,686
14,286
24,394
164,868
26,343
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role