Player Matchup

Viktor
Viktor
JR_Rising
Viktor
Level 999
Champion Stats
48W - 37L
1,628 SR
Queue Stats
287W - 283L
1,589 Elo+
Solo
Moji
Moji
Jurle
Moji
Level 999
Champion Stats
4W - 11L
1,297 SR
Queue Stats
5,883W - 5,898L
1,445 Elo+
Solo
Dredge
Dredge
SaberWulf82
Dredge
Level 402
Champion Stats
1W - 2L
1,502 SR
Queue Stats
171W - 171L
1,609 Elo+
Solo
Raum
Raum
blaizzedowg
Raum
Level 35
Champion Stats
9W - 13L
1,526 SR
Queue Stats
18W - 22L
1,444 Elo+
Solo
Maeve
Maeve
chelospro
Maeve
Level 999
Champion Stats
24W - 22L
1,632 SR
Queue Stats
677W - 699L
1,580 Elo+
Solo
Team Averages
Level 687
1,517 SR
1,533 Elo+

VS

Team Averages
Level 281
1,437 SR
1,449 Elo+
Rei
Rei
HomesickDoctor
Rei
Level 134
Champion Stats
62W - 54L
1,583 SR
Queue Stats
185W - 186L
1,523 Elo+
Party 1
Lian
Lian
Tari_Morningstar
Lian
Level 999
Champion Stats
79W - 64L
1,608 SR
Queue Stats
1,801W - 1,650L
1,675 Elo+
Party 1
Inara
Inara
connno
Inara
Level 216
Champion Stats
9W - 10L
1,448 SR
Queue Stats
92W - 93L
1,489 Elo+
Solo
Zhin
Zhin
daan2_dutch
Zhin
Level 24
Champion Stats
1W - 1L
1,313 SR
Queue Stats
1W - 4L
1,027 Elo+
Solo
Maeve
Maeve
morecompany
Maeve
Level 31
Champion Stats
19W - 18L
1,234 SR
Queue Stats
51W - 48L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Viktor
JR_Rising
Viktor
59
8 / 1 / 5
2,224
202
63,174
13,796
0
Hot Potato

Hot Potato

Frag Grenade

Reduce the cook time of Frag Grenade by 40%.

Level 4

Fire in the Hole

Fire in the Hole

Frag Grenade

Generate 12 Ammo for each enemy hit with Frag Grenade.

Level 2

Hit and Run

Hit and Run

Armor

Increase your Movement Speed by 10% for 4s after getting an Elimination or Killing Blow.

Level 2

Firing Stance

Firing Stance

Iron Sights

Increase your Movement Speed by 30% while using Iron Sights.

Level 3

Grenadier

Grenadier

Frag Grenade

Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.

Level 4

Shrapnel

Shrapnel

Frag Grenade

Increase the radius of Frag Grenade's explosion by 40%.

Level 1

Moji
Jurle
Moji
60
5 / 10 / 2
1,474
134
23,028
34,230
3,550

Level 3

Level 5

Level 2

Level 2

Level 3

Level 1

Dredge
59
0 / 14 / 1
1,194
109
11,980
36,998
0
18
1 / 9 / 3
1,166
106
37,704
106,433
7,540
Abhorrent Vista

Abhorrent Vista

Ignition

Reduce the Cooldown of Ignition by 2.4s.

Level 4

Tormented Fissure

Tormented Fissure

Ignition

Generate 100 Ammo after activating Ignition.

Level 4

Desperation

Desperation

Armor

Gain a 250-Health Shield for 3s after dropping to or below 30% Health.

Level 1

Hellish Lodestones

Hellish Lodestones

Ignition

Reduce your damage taken by 12% for 3s after activating Ignition.

Level 4

Abyssal Connections

Abyssal Connections

Ignition

Gain a 200-Health Shield for 3s after activating Ignition.

Level 2

Earthsplitter

Earthsplitter

Cataclysm

Increase your Ultimate charge rate by 60%.

Level 1

Maeve
chelospro
Maeve
54
10 / 6 / 3
2,039
185
36,992
27,582
0
Featherlite

Featherlite

Prowl

Reduce your damage taken by 15% while Prowl is active.

Level 3

Street Cred

Street Cred

Armor

Increase your maximum Health by 100.

Level 2

Patch Up

Patch Up

Nine Lives

Heal for an additional 240 with Nine Lives.

Level 3

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.

Level 5

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 20%.

Level 2

Cat Burglar

Cat Burglar

Prowl

Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.

Level 1

Team 1 Score

1

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
46
10 / 2 / 19
3,474
316
35,295
29,998
0
Arcane Focus

Arcane Focus

Spirit Link

Heal for 100 every 1s while Spirit Linked to an ally.

Level 5

Desperate Defense

Desperate Defense

Envelop

Heal for 100 when you use Envelop.

Level 2

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.

Level 2

Arcane Maelstrom

Arcane Maelstrom

Envelop

Using Envelop reduces your linked friendly target's Cooldowns by 8%.

Level 2

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.

Level 4

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

60
14 / 6 / 11
3,259
296
83,262
34,437
0
Revitalizing Gem

Revitalizing Gem

Valor

Heal for 60 for each enemy hit with Valor.

Level 1

Manifest Destiny

Manifest Destiny

Grace

Increase the travel distance of Grace by 15 units.

Level 3

Bloodline

Bloodline

Grace

Generate 1 Ammo after using Grace.

Level 1

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Swift Jade

Swift Jade

Valor

Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.

Level 5

Alacrity

Alacrity

Grace

Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.

Level 1

Inara
connno
Inara
49
4 / 4 / 21
3,107
282
34,844
53,869
5,550
Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 3s.

Level 3

Steadfast

Steadfast

Armor

Increase your maximum Health by 150.

Level 1

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 112 every 1s while Earthen Guard is active.

Level 4

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

33
4 / 7 / 8
2,593
236
31,149
31,219
1,160
Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 16%.

Level 2

Hideout

Hideout

Billow

Reduce the Cooldown of Whirl by 2s after using Billow.

Level 2

Heartless

Heartless

Armor

Increase your Movement Speed by 24% for 4s after getting an Elimination.

Level 4

Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 70% after getting an Elimination.

Level 5

Embers

Embers

Billow

Regenerate 2 Ammo every 0.5s for 1s after activating Billow.

Level 2

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

9
8 / 5 / 10
2,670
243
34,489
23,355
0
Cut and Run

Cut and Run

Armor

Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.

Level 3

Scar Tissue

Scar Tissue

Nine Lives

Reduce your damage taken by 12% for 2s after using Nine Lives.

Level 2

Fight or Flight

Fight or Flight

Nine Lives

Increase your Movement Speed by 40% for 4s after you activate Nine Lives.

Level 4

On Edge

On Edge

Nine Lives

Reduce the Cooldown of Nine Lives by 4s.

Level 4

Patch Up

Patch Up

Nine Lives

Heal for an additional 160 with Nine Lives.

Level 2

Level 1

Match Insights

Player Kills, Deaths, and Assists

2m 8s
Objective Time
9m 28s
38
Kill Participation
109
24
Kills
40
40
Deaths
24
14
Assists
69
Player
Kills
Deaths
Assists
KDA
W
10
2
19
9.75
L
Viktor
JR_Rising
Viktor
8
1
5
10.5
L
Moji
Jurle
Moji
5
10
2
0.6
L
Dredge
0
14
1
0.04
W
14
6
11
3.25
L
1
9
3
0.28
L
Maeve
chelospro
Maeve
10
6
3
1.92
W
Inara
connno
Inara
4
4
21
3.63
W
4
7
8
1.14
W
8
5
10
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

172,878
Damage
219,039
219,039
Taken
172,878
11,090
Shielding
6,710
54,867
Healing
105,057
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
35,295
32,505
64,686
24,923
29,998
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Viktor
JR_Rising
Viktor
63,174
26,967
220
10,389
13,796
0

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Moji
Jurle
Moji
23,028
23,028
11,887
8,733
34,230
3,550
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

Level 1

L
Dredge
11,980
8,876
0
157
36,998
0
W
83,262
79,385
0
1,189
34,437
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
37,704
27,984
0
8,810
106,433
7,540

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
Maeve
chelospro
Maeve
36,992
34,853
0
14,671
27,582
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

W
Inara
connno
Inara
34,844
28,830
0
6,298
53,869
5,550
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
31,149
24,810
0
1,971
31,219
1,160
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

W
34,489
32,831
0
5,990
23,355
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Damage Done by Role

Damage Taken by Role