Player Matchup

Masters
Andsuzen
Unknown
Masters
Level 366
Champion Stats
59W - 44L
1,674 SR
Queue Stats
639W - 589L
1,632 Elo+
Solo
Grohk
Grohk
Diamond V
EvilMonkeyTurdz
Grohk
Diamond V
Level 55
Champion Stats
4W - 2L
1,713 SR
Queue Stats
58W - 52L
1,598 Elo+
Solo
Moji
Moji
Platinum I
MikeHunt794
Moji
Platinum I
Level 463
Champion Stats
7W - 8L
1,598 SR
Queue Stats
954W - 939L
1,545 Elo+
Solo
Khan
Khan
Diamond IV
TheBlackGuyPees
Khan
Diamond IV
Level 999
Champion Stats
62W - 60L
1,612 SR
Queue Stats
672W - 619L
1,619 Elo+
Solo
Atlas
Atlas
Diamond III
kurama21pk
Atlas
Diamond III
Level 999
Champion Stats
35W - 31L
1,666 SR
Queue Stats
1,003W - 932L
1,638 Elo+
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 576
1,653 SR
1,606 Elo+

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 449
1,643 SR
1,630 Elo+
Pip
Pip
Diamond I
PRIMALMONKE
Pip
Diamond I
Level 331
Champion Stats
80W - 45L
1,796 SR
Queue Stats
86W - 61L
1,688 Elo+
Party 1
Saati
Saati
Diamond II
Rèpent
Saati
Diamond II
Level 354
Champion Stats
35W - 47L
1,572 SR
Queue Stats
843W - 787L
1,626 Elo+
Solo
Ying
Ying
Diamond I
champapas
Ying
Diamond I
Level 585
Champion Stats
4W - 4L
1,720 SR
Queue Stats
404W - 406L
1,638 Elo+
Party 1
Inara
Inara
Diamond V
iJëithGreenghøs
Inara
Diamond V
Level 487
Champion Stats
18W - 20L
1,641 SR
Queue Stats
743W - 651L
1,624 Elo+
Solo
Ruckus
Ruckus
Platinum I
kendall022
Ruckus
Platinum I
Level 490
Champion Stats
7W - 14L
1,487 SR
Queue Stats
729W - 784L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Andsuzen
Unknown
57
18 / 5 / 17
3,880
277
129,078
60,595
10,194

Level 2

Level 3

Level 3

Level 2

Level 5

Level 1

20
7 / 2 / 29
3,730
266
147,949
73,704
3,058
Conduit

Conduit

Shock Pulse

Increase your Movement Speed by 6% for 3s after hitting an enemy with Shock Pulse.

Level 1

Totemic Rescue

Totemic Rescue

Armor

Gain a 600-Health Shield for 3s after dropping to or below 30% Health.

Level 4

Thunderstruck

Thunderstruck

Shock Pulse

Generate 6% of your Ammo for each unique enemy hit by Shock Pulse.

Level 1

Lightning Rod

Lightning Rod

Shock Pulse

Heal for 120 for each enemy hit with Shock Pulse.

Level 4

Arc Lightning

Arc Lightning

Shock Pulse

Increase the Chain range of Shock Pulse by 40%.

Level 5

Maelstrom

Maelstrom

Shock Pulse

Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)

Level 1

56
7 / 4 / 23
4,127
295
36,210
44,244
19,269

Level 1

Level 5

Level 4

Level 4

Level 1

Level 1

57
6 / 5 / 24
3,573
255
95,096
170,614
46,893
Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 12.

Level 4

Ready for War

Ready for War

Bulwark

Increase the recharge rate of your Bulwark by 6%.

Level 1

Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 12% while your Bulwark is active.

Level 2

Bloodthirst

Bloodthirst

Armor

Gain 16% Lifesteal.

Level 4

Platemail

Platemail

Armor

Increase your maximum Health by 600.

Level 4

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

Atlas
57
5 / 8 / 20
3,006
215
79,686
117,692
2,800
Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Lessons of the Past

Lessons of the Past

Setback

Gain a 200-Health Shield for 3s after hitting an enemy with Setback.

Level 2

Distant Memory

Distant Memory

Armor

Increase your Healing received from others by 25% while at or below 50% Health.

Level 5

Lost Legacy

Lost Legacy

Stasis Field

Heal for 80 every 1s for 3s after activating Stasis Field.

Level 1

Safe Haven

Safe Haven

Armor

Increase your Healing received by 12% while Stasis Field is active.

Level 2

Temporal Divide

Temporal Divide

Stasis Field

Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.

Level 1

Bans
FernandoCassie
Team 1 Score

4

VS

Team 2 Score

2

Bans
ImaniMakoa
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
40
3 / 6 / 15
4,166
298
60,256
70,228
0
Escape Artist

Escape Artist

Weightless

Increase the duration of Weightless by 1.6s.

Level 4

Moxie

Moxie

Armor

Increase your Healing received by 6% while at or below 50% Health.

Level 1

Reload

Reload

Healing Potion

Reduce the Cooldown of Healing Potion by 1.2s for each ally it hits.

Level 2

Sturdy

Sturdy

Weapon

Gain 15% Movement Speed.

Level 5

Medicinal Excellence

Medicinal Excellence

Healing Potion

Increase the radius of Healing Potion by 24%.

Level 3

Combat Medic

Combat Medic

Weapon

Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )

Level 1

Saati
Rèpent
Saati
53
10 / 10 / 7
3,867
276
132,755
83,764
0
Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 30%

Level 3

Grab and Go

Grab and Go

Generate 1 Ammo for each enemy hit with Blast Back.

Level 1

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Designer Armor

Designer Armor

Increase your maximum Health by 160.

Level 4

Closing Time

Closing Time

Increase your Movement Speed by 24% for 2.5s after activating Blast Back.

Level 4

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Ying
56
5 / 9 / 16
4,024
287
92,567
65,284
0
Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Tangible

Tangible

Armor

Increase your maximum Health by 50.

Level 1

Shuffle

Shuffle

Dimensional Link

Increase your Movement Speed by 50% while Dimensional Link is active.

Level 5

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

59
2 / 7 / 15
3,563
255
85,033
142,324
18,817
Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 5s.

Level 5

Caretaker

Caretaker

Warder's Field

Heal for 22 every 1s while standing in Warder's Field.

Level 1

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 140 every 1s while Earthen Guard is active.

Level 5

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 5% while standing in Warder's Field.

Level 1

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Ruckus
kendall022
Ruckus
44
4 / 11 / 7
3,308
236
96,238
126,419
41,128
Opulence

Opulence

Missile Launcher

Heal 240 health for each player hit by Missile Launcher.

Level 4

No Chill

No Chill

Weapon

Increase your Movement Speed while firing by 10%.

Level 2

Proximity

Proximity

Advance

Reduce your damage taken by 3% for 3s after activating Advance.

Level 1

Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 2.8s.

Level 4

Metal March

Metal March

Missile Launcher

Reduce your damage taken by 12% for 2s after using Missile Launcher.

Level 4

Rocket Barrage

Rocket Barrage

Missile Launcher

Increase the radius of Missile Launcher's explosions by 66%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 58s
Objective Time
4m 42s
156
Kill Participation
84
43
Kills
24
24
Deaths
43
113
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Andsuzen
Unknown
18
5
17
5.3
W
7
2
29
10.75
W
7
4
23
4.63
L
3
6
15
1.75
L
Saati
Rèpent
Saati
10
10
7
1.35
W
6
5
24
3.6
L
Ying
5
9
16
1.44
L
2
7
15
1.36
L
Ruckus
kendall022
Ruckus
4
11
7
0.68
W
Atlas
5
8
20
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

488,019
Damage
466,849
466,849
Taken
488,019
82,214
Shielding
59,945
352,879
Healing
354,545
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Andsuzen
Unknown
129,078
103,616
0
640
60,595
10,194
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
147,949
46,532
52,794
39,506
73,704
3,058
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
36,210
36,210
201,164
22,088
44,244
19,269
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

L
60,256
54,182
169,539
35,743
70,228
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

L
Saati
Rèpent
Saati
132,755
115,267
0
267
83,764
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
95,096
92,674
12,839
20,778
170,614
46,893
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Ying
92,567
92,567
93,491
24,677
65,284
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
85,033
73,083
0
16,335
142,324
18,817
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Ruckus
kendall022
Ruckus
96,238
58,139
0
14,493
126,419
41,128
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
Atlas
79,686
79,686
0
3,070
117,692
2,800
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Damage Done by Role

Damage Taken by Role