Player Matchup

Inara
Inara
Platinum III
Brekken
Inara
Platinum III
Level 907
Champion Stats
115W - 131L
1,628 SR
Queue Stats
1,285W - 1,238L
1,561 Elo+
Solo
Fernando
Fernando
Diamond IV
Cusse
Fernando
Diamond IV
Level 946
Champion Stats
80W - 84L
1,601 SR
Queue Stats
616W - 582L
1,562 Elo+
Solo
Saati
Saati
Diamond IV
IZIDEMO
Saati
Diamond IV
Level 358
Champion Stats
188W - 167L
1,598 SR
Queue Stats
793W - 726L
1,601 Elo+
Solo
Koga
Koga
Gold I
MissGissxD
Koga
Gold I
Level 999
Champion Stats
33W - 35L
1,591 SR
Queue Stats
707W - 695L
1,503 Elo+
Solo
Furia
Furia
Platinum II
PorousMercury37
Furia
Platinum II
Level 797
Champion Stats
33W - 27L
1,645 SR
Queue Stats
537W - 551L
1,540 Elo+
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 801
1,613 SR
1,553 Elo+

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 643
1,706 SR
1,638 Elo+
Evie
Evie
Diamond II
BUSTLINGBEAR
Evie
Diamond II
Level 999
Champion Stats
139W - 87L
1,738 SR
Queue Stats
1,087W - 1,026L
1,662 Elo+
Solo
Jenos
Jenos
Platinum IV
MaxPollom
Jenos
Platinum IV
Level 156
Champion Stats
50W - 59L
1,611 SR
Queue Stats
229W - 221L
1,560 Elo+
Party 1
Ash
Ash
Diamond III
TheBlackGuyPees
Ash
Diamond III
Level 999
Champion Stats
99W - 89L
1,721 SR
Queue Stats
672W - 619L
1,665 Elo+
Solo
Dredge
Dredge
Gold I
Yocosho4146
Dredge
Gold I
Level 999
Champion Stats
418W - 281L
1,638 SR
Queue Stats
1,405W - 1,450L
1,473 Elo+
Party 1
Barik
Barik
Gold IV
noemi018
Barik
Gold IV
Level 60
Champion Stats
2W - 0L
1,824 SR
Queue Stats
3W - 1L
1,827 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Inara
Brekken
Inara
59
6 / 12 / 14
3,861
257
53,580
126,893
31,218
Steadfast

Steadfast

Armor

Increase your maximum Health by 750.

Level 5

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 1.5s.

Level 3

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 5% while standing in Warder's Field.

Level 1

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 5s.

Level 5

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Fernando
Cusse
Fernando
58
15 / 5 / 15
4,315
288
111,169
115,742
82,959
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.

Level 1

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Launch

Launch

Charge

Increase the travel distance of Charge by 30%.

Level 2

Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.

Level 5

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Saati
IZIDEMO
Saati
40
13 / 16 / 14
3,824
255
87,426
57,571
0
Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 50%

Level 5

Taste Maker

Taste Maker

Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.

Level 2

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Designer Armor

Designer Armor

Increase your maximum Health by 40.

Level 1

Closing Time

Closing Time

Increase your Movement Speed by 24% for 2.5s after activating Blast Back.

Level 4

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

59
11 / 16 / 11
3,378
225
64,270
41,761
0
Guild Tactics

Guild Tactics

Skewer

Heal for 800 after hitting at least one enemy with Skewer.

Level 5

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 50.

Level 1

Trained Killer

Trained Killer

Dragon Stance

While in Dragon Stance, regenerate 6 Ammo every 1s.

Level 1

Criminal Record

Criminal Record

Dragon Stance

Gain 10.5% Lifesteal while in Dragon Stance.

Level 3

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 50%.

Level 5

Dragon Fangs

Dragon Fangs

Dragon Stance

Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.

Level 1

58
3 / 11 / 22
4,000
267
24,057
52,525
0
Burning Oath

Burning Oath

Kindle Soul

Heal for 210 over 3s after Healing an ally with Kindle Soul.

Level 2

Inner Fire

Inner Fire

Kindle Soul

Generate 1 Ammo after Healing an ally with Kindle Soul.

Level 1

Solar Flare

Solar Flare

Pyre Strike

Increase the radius of Pyre Strike by 50%.

Level 5

Light Forge

Light Forge

Kindle Soul

Hitting Kindle Soul increases you and your target's Movement Speed by 25% for 1.5s.

Level 5

Incandescent Being

Incandescent Being

Armor

Increase your maximum Health by 100.

Level 2

Solar Blessing

Solar Blessing

Pyre Strike

Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)

Level 1

Bans
CassieMakoa
Team 1 Score

2

VS

Team 2 Score

4

Bans
Khan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
57
17 / 9 / 15
3,581
239
89,387
66,687
0
Killing Frost

Killing Frost

Soar

Reduce the Cooldown of Soar by 60% after getting an Elimination

Level 3

Swift Witch

Swift Witch

Soar

Increase your Movement Speed during Soar by 14%.

Level 2

Teleport

Teleport

Blink

Increase the distance traveled by Blink by 30%.

Level 5

Cantrip

Cantrip

Soar

Generate 1 Ammo after activating Soar.

Level 1

Flicker

Flicker

Blink

Heal for 120 after using Blink.

Level 4

Wormhole

Wormhole

Blink

Blink can be refired within 4s of its use to return to the initial casting location.

Level 1

Jenos
MaxPollom
Jenos
43
2 / 9 / 35
3,539
236
20,122
38,248
10,861
Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Solar Sails

Solar Sails

Stellar Wind

Regenerate 2 Ammo every 1s while Stellar Wind is active.

Level 1

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

57
16 / 7 / 17
3,660
244
85,224
112,522
51,310
Fervor

Fervor

Armor

Increase your maximum Ammo by 2.

Level 2

Battlement

Battlement

Siege Shield

Increase the duration of Siege Shield by 0.6s.

Level 1

Ramparts

Ramparts

Siege Shield

Reduce the Cooldown of Siege Shield by 4s.

Level 5

Indomitable

Indomitable

Armor

Gain 50% Lifesteal.

Level 5

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 300.

Level 2

Level 1

Dredge
59
13 / 9 / 16
3,571
238
114,190
47,997
6,690
Crow's Nest

Crow's Nest

Broadside

Hitting yourself with Broadside now applies a Knockback of 300.

Level 2

Reckless Barrage

Reckless Barrage

Broadside

Heal for 50 for each enemy hit by Broadside.

Level 1

Hangman's Ire

Hangman's Ire

Armor

Gain a 750-Health Shield after dropping to or below 50% Health.

Level 5

Dark Bargain

Dark Bargain

Shortcut

Heal for 250 every 1s while standing near a Shortcut.

Level 5

Sea Dogs

Sea Dogs

Armor

Increase the Healing you receive by 10% while at or below 50% Health.

Level 2

Scuttle

Scuttle

Weapon

The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.

Level 1

Barik
noemi018
Barik
29
12 / 14 / 18
3,799
253
85,569
75,048
71,985
Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 1.6s.

Level 4

Foundation

Foundation

Barricade

Increase the duration of Barricade by 0.6s.

Level 1

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 300-Health Shield for 3s after activating Rocket Boots.

Level 2

Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Bunker

Bunker

Barricade

Increase the Health of Barricade by 800.

Level 4

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 38s
Objective Time
6m 1s
124
Kill Participation
161
48
Kills
60
60
Deaths
48
76
Assists
101
Player
Kills
Deaths
Assists
KDA
W
17
9
15
2.72
L
Inara
Brekken
Inara
6
12
14
1.08
L
Fernando
Cusse
Fernando
15
5
15
4.5
L
Saati
IZIDEMO
Saati
13
16
14
1.25
W
Jenos
MaxPollom
Jenos
2
9
35
2.17
L
11
16
11
1.03
L
3
11
22
1.27
W
16
7
17
3.5
W
Dredge
13
9
16
2.33
W
Barik
noemi018
Barik
12
14
18
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

340,502
Damage
394,492
394,492
Taken
340,502
114,177
Shielding
140,846
227,061
Healing
172,414
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
89,387
87,469
0
16,206
66,687
0

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Inara
Brekken
Inara
53,580
43,168
3,609
7,890
126,893
31,218
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Fernando
Cusse
Fernando
111,169
57,462
0
5,221
115,742
82,959
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

L
Saati
IZIDEMO
Saati
87,426
73,176
0
3,723
57,571
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

W
Jenos
MaxPollom
Jenos
20,122
12,940
111,766
16,542
38,248
10,861
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
64,270
46,354
0
15,186
41,761
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
24,057
13,137
164,623
26,809
52,525
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
85,224
83,024
0
2,667
112,522
51,310
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Dredge
114,190
64,261
0
16,198
47,997
6,690
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Barik
noemi018
Barik
85,569
85,569
0
9,035
75,048
71,985
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Damage Done by Role

Damage Taken by Role