Player Matchup

Grohk
Grohk
AnObseseKing
Grohk
Level 119
Champion Stats
12W - 4L
1,635 SR
Queue Stats
302W - 242L
1,632 Elo+
Party 1
Moji
Moji
CapacityCat3967
Moji
Level 999
Champion Stats
3W - 1L
1,722 SR
Queue Stats
2,428W - 1,358L
1,782 Elo+
Party 1
Lillith
Lillith
FlintyK1134
Lillith
Level 999
Champion Stats
122W - 103L
1,656 SR
Queue Stats
2,167W - 1,928L
1,580 Elo+
Party 1
Rei
Rei
ezioFRESH
Rei
Level 881
Champion Stats
60W - 45L
1,543 SR
Queue Stats
1,091W - 998L
1,623 Elo+
Party 1
Ying
Ying
o0 Bo0mkiinZ 0o
Ying
Level 907
Champion Stats
115W - 63L
1,734 SR
Queue Stats
1,735W - 1,558L
1,661 Elo+
Party 1
Team Averages
Level 781
1,658 SR
1,655 Elo+

VS

Team Averages
Level 387
1,609 SR
1,524 Elo+
Moji
Moji
JaymainTTV
Moji
Level 75
Champion Stats
39W - 20L
1,665 SR
Queue Stats
83W - 91L
1,536 Elo+
Solo
Inara
Inara
TheSheWolf21
Inara
Level 999
Champion Stats
27W - 24L
1,617 SR
Queue Stats
1,180W - 1,195L
1,572 Elo+
Solo
Skye
Skye
XLayMePlzTTV
Skye
Level 65
Champion Stats
11W - 4L
1,712 SR
Queue Stats
86W - 87L
1,518 Elo+
Solo
Jenos
Jenos
ghost_feather_
Jenos
Level 755
Champion Stats
11W - 21L
1,476 SR
Queue Stats
211W - 224L
1,547 Elo+
Solo
lagfakills
Unknown
Level 40
Champion Stats
2W - 4L
1,573 SR
Queue Stats
57W - 69L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
51
3 / 1 / 20
3,614
361
57,432
35,861
0
Crackle

Crackle

Healing Totem

Increase the duration of Healing Totem by 1s.

Level 5

Phantom

Phantom

Ghost Walk

Heal for 100 over the duration of Ghost Walk.

Level 1

Lightning Rod

Lightning Rod

Shock Pulse

Heal for 60 for each enemy hit with Shock Pulse.

Level 2

Monolith Totem

Monolith Totem

Healing Totem

Increase the Health of Healing Totem by 300.

Level 2

Arc Lightning

Arc Lightning

Shock Pulse

Increase the Chain range of Shock Pulse by 40%.

Level 5

Maelstrom

Maelstrom

Shock Pulse

Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)

Level 1

60
25 / 2 / 7
3,250
325
99,524
46,347
22,088

Level 5

Level 3

Level 5

Level 1

Level 1

Level 1

Lillith
FlintyK1134
Lillith
59
4 / 5 / 9
2,387
239
27,180
27,084
0
Blood Sense

Blood Sense

Blood Hex

Hitting an enemy with Blood Hex will Reveal them to your team for 1.5s.

Level 3

Blood Cannon

Blood Cannon

Armor

Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.

Level 3

Overflowing Delights

Overflowing Delights

Swarm

Increase the Radius of Swarm by 6%, but increase its cost by {scale=3|3}%.

Level 3

Enriched Blood

Enriched Blood

Swarm

Increase the damage and Healing of Swarm by 12%, but reduce its duration by {scale=0.35|0.35}s.

Level 3

Waning Moon

Waning Moon

Blood Hex

Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.

Level 3

Cursed Accord

Cursed Accord

Armor

Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.

Level 1

54
2 / 1 / 19
2,589
259
41,924
24,391
0
Midnight Stroll

Midnight Stroll

Spirit Link

Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.

Level 5

Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 2.

Level 1

Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 50.

Level 1

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.

Level 3

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

49
2 / 1 / 17
2,539
254
65,729
16,725
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Team 1 Score

4

VS

Team 2 Score

1

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
32
4 / 6 / 5
2,555
256
37,060
51,835
64,147

Level 5

Level 1

Level 3

Level 5

Level 1

Level 1

59
0 / 5 / 6
2,465
247
25,740
106,656
84,193
Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 0.5s.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 150.

Level 1

Plateau

Plateau

Impasse

Gain a 625-Health Shield for 3s after activating Impasse.

Level 5

Crag

Crag

Impasse

Heal for 750 after activating Impasse.

Level 5

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Tremors

Tremors

Impasse

Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.

Level 1

53
4 / 7 / 2
1,872
187
34,765
36,862
0
Healing Vapors

Healing Vapors

Smoke Screen

Heal for 375 over 2s while in Smoke Screen.

Level 3

Emergency Exit

Emergency Exit

Hidden

Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -15s.

Level 3

Quick Smoker

Quick Smoker

Smoke Screen

Reduce the Cooldown of Smoke Screen by 1.2s.

Level 2

Cloak

Cloak

Hidden

Increase the duration of Hidden by 4s.

Level 4

Ninja

Ninja

Hidden

Increase your Movement Speed by 15% while Hidden is active.

Level 3

Smoke and Dagger

Smoke and Dagger

Smoke Screen

Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.

Level 1

56
0 / 4 / 6
2,537
254
11,296
38,118
6,852
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 5

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Sidereal

Sidereal

Weapon

Increase your maximum Health by 50.

Level 1

Space Jam

Space Jam

Stellar Wind

Increase your jump height by 12% while using Stellar Wind.

Level 1

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

lagfakills
Unknown
19
2 / 14 / 1
1,907
191
41,547
58,318
0

Level 5

Level 2

Level 2

Level 4

Level 2

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 43s
Objective Time
5m 50s
108
Kill Participation
30
36
Kills
10
10
Deaths
36
72
Assists
20
Player
Kills
Deaths
Assists
KDA
W
3
1
20
13
W
25
2
7
14.25
W
Lillith
FlintyK1134
Lillith
4
5
9
1.7
L
4
6
5
1.08
L
0
5
6
0.6
L
4
7
2
0.71
W
2
1
19
11.5
L
0
4
6
0.75
L
lagfakills
Unknown
2
14
1
0.18
W
2
1
17
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

291,789
Damage
150,408
150,408
Taken
291,789
22,088
Shielding
155,192
108,899
Healing
201,245
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
57,432
25,362
6,647
11,874
35,861
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

W
99,524
89,495
672
8,726
46,347
22,088
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Lillith
FlintyK1134
Lillith
27,180
4,833
13,156
881
27,084
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
37,060
37,060
65,855
20,953
51,835
64,147
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
25,740
18,054
0
12,675
106,656
84,193
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

L
34,765
26,980
10,220
9,254
36,862
0

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
41,924
31,167
22,913
8,116
24,391
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
11,296
6,849
63,566
16,892
38,118
6,852
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
lagfakills
Unknown
41,547
34,695
0
1,830
58,318
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
65,729
48,362
30,078
5,836
16,725
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Damage Done by Role

Damage Taken by Role