Player Matchup

Inara
Inara
Gold V
Kathers
Inara
Gold V
Level 999
Champion Stats
2W - 3L
1,693 SR
Queue Stats
184W - 159L
1,632 Elo+
Solo
Zhin
Zhin
Platinum I
KnightCavalier
Zhin
Platinum I
Level 809
Champion Stats
91W - 92L
1,593 SR
Queue Stats
2,247W - 2,242L
1,545 Elo+
Solo
Moji
Moji
Platinum III
TheReddestMetos
Moji
Platinum III
Level 175
Champion Stats
110W - 86L
1,711 SR
Queue Stats
486W - 451L
1,632 Elo+
Solo
Imani
Imani
Diamond IV
TäkÏsFüegö
Imani
Diamond IV
Level 405
Champion Stats
174W - 160L
1,632 SR
Queue Stats
1,006W - 957L
1,582 Elo+
Solo
Ying
Ying
Diamond V
Yuz1nha
Ying
Diamond V
Level 126
Champion Stats
10W - 11L
1,623 SR
Queue Stats
78W - 66L
1,580 Elo+
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 503
1,650 SR
1,594 Elo+

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 651
1,699 SR
1,619 Elo+
Grohk
Grohk
Platinum III
Jerommmmmmmm
Grohk
Platinum III
Level 915
Champion Stats
2W - 0L
1,506 SR
Queue Stats
130W - 104L
1,614 Elo+
Party 1
Buck
Buck
Platinum III
NekoTLO
Buck
Platinum III
Level 999
Champion Stats
2W - 2L
1,929 SR
Queue Stats
100W - 70L
1,704 Elo+
Party 1
Jenos
Jenos
Platinum I
Plàgue
Jenos
Platinum I
Level 65
Champion Stats
2W - 2L
1,617 SR
Queue Stats
63W - 48L
1,626 Elo+
Solo
Ash
Ash
Gold II
lB00M
Ash
Gold II
Level 567
Champion Stats
6W - 4L
1,716 SR
Queue Stats
292W - 284L
1,608 Elo+
Solo
Barik
Barik
Platinum V
ČĤØŘÍžØ
Barik
Platinum V
Level 709
Champion Stats
22W - 14L
1,729 SR
Queue Stats
752W - 738L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Inara
Kathers
Inara
56
4 / 6 / 2
2,012
224
45,552
70,868
5,535
Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 112 every 1s while Earthen Guard is active.

Level 4

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 15% while standing in Warder's Field.

Level 3

Caretaker

Caretaker

Warder's Field

Heal for 22 every 1s while standing in Warder's Field.

Level 1

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 1.5s.

Level 3

Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

57
3 / 7 / 3
1,386
154
33,761
33,761
0
Infamy

Infamy

Armor

Increase your maximum Health by 150.

Level 3

Dragon Oil

Dragon Oil

Armor

Increase your maximum Ammo by 3.

Level 3

Footwork

Footwork

Counter

Increase your Movement Speed by 40% for 3s after activating Counter.

Level 4

Up in Smoke

Up in Smoke

Billow

Increase your Movement Speed by 22% while Billow is active.

Level 2

Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 24%.

Level 3

Guillotine

Guillotine

Spite

Spite deals 20% of its target's maximum Health with each hit.

Level 1

38
4 / 6 / 4
1,704
189
32,570
33,458
22,243

Level 4

Level 1

Level 1

Level 5

Level 4

Level 1

56
5 / 7 / 3
1,784
198
48,937
31,295
0
Discipline

Discipline

Elemental Shift

Elemental Shift reduces the Cooldown of Frostfire Glide by 1.7999999999999998s.

Level 3

Pyretic Momentum

Pyretic Momentum

Frostfire Glide

FrostFire Glide travels 10% faster.

Level 2

Swift Sear

Swift Sear

Inferno Cannon

Increase your Movement Speed while casting Inferno Cannon by 40%.

Level 2

Ancient Duty

Ancient Duty

Armor

Increase your maximum Health by 150.

Level 3

Arcane Flame

Arcane Flame

Inferno Cannon

Increase the Mana generation of Inferno Cannon by 75%.

Level 5

Pyromania

Pyromania

Pyre Ball

Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.

Level 1

Ying
Yuz1nha
Ying
49
1 / 6 / 10
1,882
209
13,912
28,306
0
Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 200.

Level 2

Fracture

Fracture

Shatter

Heal your Illusions for 20% of their maximum Health after activating Shatter.

Level 1

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Bans
KhanCassie
Team 1 Score

0

VS

Team 2 Score

4

Bans
MakoaFernando
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
54
6 / 3 / 16
2,686
298
44,094
41,517
1,220
Lightning Rod

Lightning Rod

Shock Pulse

Heal for 90 for each enemy hit with Shock Pulse.

Level 3

Thunderstruck

Thunderstruck

Shock Pulse

Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.

Level 2

Arc Lightning

Arc Lightning

Shock Pulse

Increase the Chain range of Shock Pulse by 32%.

Level 4

Totemic Rescue

Totemic Rescue

Armor

Gain a 300-Health Shield for 3s after dropping to or below 30% Health.

Level 2

Shamanic Might

Shamanic Might

Armor

Increase your maximum Health by 200.

Level 4

Maelstrom

Maelstrom

Shock Pulse

Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)

Level 1

Buck
NekoTLO
Buck
60
17 / 4 / 11
3,117
346
81,664
35,583
0
Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 70% after getting an Elimination.

Level 5

Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 10%.

Level 2

Seismic Wave

Seismic Wave

Heroic Leap

Reduce the Cooldown of Heroic Leap by 0.5s.

Level 1

Momentum

Momentum

Heroic Leap

Reduce your damage taken by 25% for 4s after using Heroic Leap.

Level 5

Exhilarate

Exhilarate

Heroic Leap

Hitting at least one champion with Heroic Leap reduces its Cooldown by 2s.

Level 2

Bounce House

Bounce House

Heroic Leap

Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.

Level 1

Jenos
Plàgue
Jenos
27
0 / 5 / 9
2,034
226
8,781
15,469
2,702
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 1.6s.

Level 4

Relativity

Relativity

Astral Mark

Heal for 80 every 1s for 10s after applying Astral Mark.

Level 2

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 16%.

Level 4

Sidereal

Sidereal

Weapon

Increase your maximum Health by 50.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Ash
lB00M
Ash
55
2 / 4 / 8
1,511
168
20,461
44,177
20,966
Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 300.

Level 2

Siege Engine

Siege Engine

Kinetic Burst

Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.

Level 5

Trebuchet

Trebuchet

Siege Shield

Generate 2 Ammo after activating Siege Shield.

Level 1

Indomitable

Indomitable

Armor

Gain 40% Lifesteal.

Level 4

Brawl

Brawl

Kinetic Burst

Heal for 450 over 2s for each enemy hit by Kinetic Burst.

Level 3

Fortress Breaker

Fortress Breaker

Siege Shield

Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.

Level 1

59
7 / 1 / 9
2,862
318
42,688
37,986
50,744
Fuel Efficiency

Fuel Efficiency

Rocket Boots

Increase the duration of Rocket Boots by 1.2s.

Level 4

One Man's Treasure

One Man's Treasure

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 600.

Level 4

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 450-Health Shield for 3s after activating Rocket Boots.

Level 3

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

2m 8s
Objective Time
8m 9s
39
Kill Participation
85
17
Kills
32
32
Deaths
17
22
Assists
53
Player
Kills
Deaths
Assists
KDA
W
6
3
16
4.67
L
Inara
Kathers
Inara
4
6
2
0.83
L
3
7
3
0.64
W
Buck
NekoTLO
Buck
17
4
11
5.63
W
Jenos
Plàgue
Jenos
0
5
9
0.9
L
4
6
4
1
L
5
7
3
0.93
L
Ying
Yuz1nha
Ying
1
6
10
1
W
Ash
lB00M
Ash
2
4
8
1.5
W
7
1
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

174,732
Damage
197,688
197,688
Taken
174,732
27,778
Shielding
75,632
98,758
Healing
112,895
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
44,094
23,650
29,821
31,655
41,517
1,220
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Inara
Kathers
Inara
45,552
38,516
0
6,997
70,868
5,535
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 1

L
33,761
29,564
0
1,568
33,761
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Buck
NekoTLO
Buck
81,664
64,391
0
12,478
35,583
0
Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

Level 1

W
Jenos
Plàgue
Jenos
8,781
5,179
32,301
4,081
15,469
2,702
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
32,570
29,585
4,043
7,688
33,458
22,243
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
48,937
40,902
0
1,114
31,295
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Ying
Yuz1nha
Ying
13,912
13,912
64,047
13,301
28,306
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

W
Ash
lB00M
Ash
20,461
17,461
0
2,387
44,177
20,966
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
42,688
42,688
0
172
37,986
50,744
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

Damage Done by Role

Damage Taken by Role