Player Matchup

Fernando
Fernando
ALMIGHTY_COLORS
Fernando
Level 23
Champion Stats
1W - 1L
1,500 SR
Queue Stats
18W - 19L
1,420 Elo+
Solo
Viktor
Viktor
BrickdSquidward
Viktor
Level 17
Champion Stats
1W - 7L
1,460 SR
Queue Stats
2W - 8L
1,330 Elo+
Solo
Maeve
Maeve
Lidlidl
Maeve
Level 71
Champion Stats
9W - 9L
1,492 SR
Queue Stats
73W - 87L
1,364 Elo+
Solo
Jenos
Jenos
beahmagall
Jenos
Level 6
Champion Stats
2W - 5L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Ying
Ying
kerrion26
Ying
Level 228
Champion Stats
105W - 85L
1,577 SR
Queue Stats
788W - 738L
1,493 Elo+
Solo
Team Averages
Level 69
1,506 SR
1,421 Elo+

VS

Team Averages
Level 522
1,548 SR
1,483 Elo+
Barik
Barik
GlimBeam
Barik
Level 333
Champion Stats
68W - 65L
1,557 SR
Queue Stats
402W - 385L
1,590 Elo+
Party 1
Khan
Khan
Goontaa
Khan
Level 550
Champion Stats
34W - 43L
1,464 SR
Queue Stats
1,836W - 1,741L
1,394 Elo+
Solo
Dredge
Dredge
LiMiTL3sS_DeItY_
Dredge
Level 186
Champion Stats
37W - 42L
1,523 SR
Queue Stats
435W - 451L
1,535 Elo+
Solo
Ruckus
Ruckus
PlaySample
Ruckus
Level 999
Champion Stats
256W - 249L
1,610 SR
Queue Stats
1,184W - 1,236L
1,423 Elo+
Solo
Ying
Ying
hyrulehero64
Ying
Level 542
Champion Stats
26W - 18L
1,585 SR
Queue Stats
753W - 787L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
13
0 / 6 / 1
1,296
162
23,895
56,467
72,441
Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.

Level 4

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.

Level 1

Safe Travel

Safe Travel

Charge

Gain a 450-Health Shield for 3s after you use Charge.

Level 3

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

7
0 / 1 / 0
847
106
9,951
5,779
0
Run and Gun

Run and Gun

Hustle

Regenerate 4 Ammo every 1s while using Hustle.

Level 2

Scramble

Scramble

Hustle

Reduce damage taken by 12% while using Hustle.

Level 4

Hot Potato

Hot Potato

Frag Grenade

Reduce the cook time of Frag Grenade by 20%.

Level 2

Second Wind

Second Wind

Hustle

Increase your Movement Speed after deactivating Hustle by 30% for 1.5s.

Level 3

Guerrilla Warfare

Guerrilla Warfare

Hustle

Reduce the Cooldown of Frag Grenade by 0.8s every 1s while Hustle is active.

Level 4

Cardio

Cardio

Hustle

Heal for 300 per second while using Hustle.

Level 1

Maeve
Lidlidl
Maeve
45
1 / 6 / 2
811
101
16,049
20,596
0
On Edge

On Edge

Nine Lives

Reduce the Cooldown of Nine Lives by 1s.

Level 1

Scamper

Scamper

Pounce

Increase your Movement Speed by 40% for 3s after using Pounce.

Level 4

Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 16% for 2s after using Pounce.

Level 4

Savagery

Savagery

Pounce

Heal for 280 after using Pounce.

Level 4

Patch Up

Patch Up

Nine Lives

Heal for an additional 160 with Nine Lives.

Level 2

Rogue's Gambit

Rogue's Gambit

Armor

Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.

Level 1

Jenos
2
0 / 6 / 0
1,021
128
1,035
25,287
2,890
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 8%.

Level 2

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 5% while Stellar Wind is active.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Ying
46
3 / 5 / 0
1,239
155
35,357
21,697
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 1.5s.

Level 3

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Harmony

Harmony

Shatter

Heal for 39% of the damage dealt by Shatter.

Level 3

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Team 1 Score

0

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Barik
GlimBeam
Barik
57
5 / 0 / 8
2,295
287
25,240
10,380
21,903
Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 10% Health.

Level 1

Field Deploy

Field Deploy

Turret

Heal for 80 each time one of your base Turrets hits an enemy.

Level 4

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 450-Health Shield for 3s after activating Rocket Boots.

Level 3

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 450.

Level 3

Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Khan
Goontaa
Khan
58
7 / 0 / 10
2,145
268
35,729
34,285
10,170
Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 3.

Level 1

Level 3

Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 3s.

Level 5

Platemail

Platemail

Armor

Increase your maximum Health by 750.

Level 5

Martial Law

Martial Law

Commander's Grab

Generate 5 Ammo after activating Commander's Grab.

Level 1

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

53
2 / 2 / 2
1,931
241
11,723
13,794
0
Ruckus
PlaySample
Ruckus
60
5 / 1 / 16
2,358
295
39,233
19,993
7,270
Air-Cooled

Air-Cooled

Advance

Heal for 320 after activating Advance.

Level 4

Warden

Warden

Emitter

Increase the duration of Emitter by 3s.

Level 3

Nanotechnology

Nanotechnology

Emitter

Heal for 100 every 1s while Emitter is active.

Level 2

Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.

Level 3

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 3s.

Level 3

Rocket Barrage

Rocket Barrage

Missile Launcher

Increase the radius of Missile Launcher's explosions by 66%.

Level 1

59
5 / 1 / 11
2,096
262
17,901
7,835
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 400.

Level 4

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.

Level 2

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 80% Health when you swap to the spot of a dead Illusion.

Level 4

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Match Insights

Player Kills, Deaths, and Assists

1m 15s
Objective Time
8m 5s
7
Kill Participation
71
4
Kills
24
24
Deaths
4
3
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Fernando
0
6
1
0.08
L
0
1
0
0
W
Barik
GlimBeam
Barik
5
0
8
9
W
Khan
Goontaa
Khan
7
0
10
12
W
2
2
2
1.5
L
Maeve
Lidlidl
Maeve
1
6
2
0.33
W
Ruckus
PlaySample
Ruckus
5
1
16
13
L
Jenos
0
6
0
0
W
5
1
11
10.5
L
Ying
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,287
Damage
129,826
129,826
Taken
86,287
75,331
Shielding
39,343
61,455
Healing
69,345
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Fernando
23,895
13,295
0
0
56,467
72,441
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
9,951
5,340
0
1,557
5,779
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
Barik
GlimBeam
Barik
25,240
25,240
0
5,837
10,380
21,903
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

W
Khan
Goontaa
Khan
35,729
31,228
2,976
10,910
34,285
10,170
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
11,723
10,123
0
203
13,794
0
L
Maeve
Lidlidl
Maeve
16,049
10,798
0
4,191
20,596
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Ruckus
PlaySample
Ruckus
39,233
33,262
0
5,015
19,993
7,270
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 1

L
Jenos
1,035
1,035
19,493
4,342
25,287
2,890
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
17,901
9,126
39,104
5,300
7,835
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Ying
35,357
18,857
23,679
8,193
21,697
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Damage Done by Role

Damage Taken by Role