Player Matchup
VS
Match Stats
Soul Siphon
Increase the duration of Body and Soul by 0.2s.
Level 2
Moonlit Haunting
Heal for 51 every 0.25s during Body and Soul.
Level 3
Unseen Eyes
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 30%.
Level 3
Essence Drain
Your Savage Tear deals an additional 4% base damage per stack of Curse on your target.
Level 2
Sealed Fate
Heal for 175 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Level 5
Empowered Curse
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
Level 1
Falling Star
Void Grip
Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.
Level 3
Solar Sails
Stellar Wind
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Level 1
Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Level 3
Heavenly Pull
Void Grip
Increase the range at which you can use Void Grip by 30%.
Level 3
Relativity
Astral Mark
Heal for 200 every 1s for 10s after applying Astral Mark.
Level 5
Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1
Opulence
Missile Launcher
Heal 300 health for each player hit by Missile Launcher.
Level 5
Countermeasure
Armor
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Level 1
Quick Loader
Weapon
Increase your Reload Speed by 20%.
Level 2
No Chill
Weapon
Increase your Movement Speed while firing by 10%.
Level 2
Crystal Capacitor
Missile Launcher
Reduce the Cooldown of Missile Launcher by 3.5s.
Level 5
Rocket Barrage
Missile Launcher
Increase the radius of Missile Launcher's explosions by 66%.
Level 1
Overwhelming Force
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Level 5
Snap To It
Reduce the time it takes to bring up Designated Sights by 20%.
Level 2
Getting Jumpy
Armor
Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.
Level 2
Tactical Fire
Weapon
Generate 2 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.
Level 2
Fire and Maneuver
Armor
Increase your Movement Speed by 24% for 2.5s after getting a Killing Blow or Elimination.
Level 4
Display of Force
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
Level 1
Primal Haste
Combat Trance
Gain a 300-Health Shield for 4s after activating Combat Trance.
Level 5
Crowd-Pleaser
Combat Trance
Generate 1 Ammo after activating Combat Trance.
Level 1
Test of Strength
Combat Trance
Heal for 135 every 1s while Combat Trance is active.
Level 3
The Champion
Heavy Blade
Reduce the Cooldown of Crouching Tigron by 1.2000000000000002s for each enemy hit by Heavy Blade.
Level 3
Honed Senses
Combat Trance
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Level 3
Predatory Instincts
Weapon
Bladed Chakrams are able to bounce 2 additional times before disappearing.
Level 1
Team 1 Score
4
VS
Team 2 Score
3
Octoppressor
Oppressor Mine
Increase the number of targets affected by Oppressor Mines by 2.
Level 2
Generator
Oppressor Mine
Reduce the Cooldown of Oppressor Mine by 6s.
Level 5
Prodigy
Sniper Mode
Increase your Movement Speed while in Sniper Mode by 25%.
Level 1
Quick Scope
Sniper Mode
Reduce scope-in and scope-out time by 40%.
Level 2
Amplitude
Oppressor Mine
Increase the range of Oppressor Mine beams by 100%.
Level 5
Level 1
Sixth Sense
Pounce
Reduce your damage taken by 8% for 2s after using Pounce.
Level 2
Cut and Run
Armor
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Level 3
Featherlite
Prowl
Reduce your damage taken by 20% while Prowl is active.
Level 4
Savagery
Pounce
Heal for 210 after using Pounce.
Level 3
Walk it Off
Prowl
Heal for 120 every 1s while Prowl is active.
Level 3
Rogue's Gambit
Armor
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
Level 1
Geomancer
Earthen Guard
Reduce the Cooldown of Earthen Guard by 2.5s.
Level 5
Sacred Ground
Warder's Field
Reduce your damage taken by 5% while standing in Warder's Field.
Level 1
Steadfast
Armor
Increase your maximum Health by 450.
Level 3
Rolling Stones
Armor
Reduce your active Cooldowns by 24% after getting an Elimination.
Level 3
Stone Bulwark
Earthen Guard
Heal for 84 every 1s while Earthen Guard is active.
Level 3
Treacherous Ground
Warder's Field
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
Level 1
Assail
In Pursuit
Generate 6 Ammo after activating In Pursuit.
Level 2
Warrants Out
Combat Slide
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Level 3
Restock
Weapon
Generate 2 Ammo after getting a Killing Blow or Elimination.
Level 2
Fortitude
In Pursuit
Heal for 125 for each shot hit while using In Pursuit.
Level 5
Commencement
Combat Slide
Increase the travel distance of Combat Slide by 30%.
Level 3
Discovery
Retribution
Increase the damage you deal to your Retribution target by 25%.
Level 1
Ruthless
Armor
Decrease the rate of Wrath decay by 40%.
Level 4
Pyretic Dynamo
Weapon
Increase your maximum Ammo by 2.
Level 1
Inner Fire
Kindle Soul
Generate 4 Ammo after Healing an ally with Kindle Soul.
Level 4
Light Forge
Kindle Soul
Hitting Kindle Soul increases you and your target's Movement Speed by 20% for 1.5s.
Level 4
Burning Oath
Kindle Soul
Heal for 210 over 3s after Healing an ally with Kindle Soul.
Level 2
Exterminate
Pyre Strike
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.